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Posts Made By:
yatchi
Forum:
Plugins
01-19-2018, 08:57
Replies:
2,079
[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)
Views:
1,096,807
Posted By
yatchi
Re: [ANY] AFK Manager (Version 4.2.0 / Updated January 19th 2018)
I need some help with the AFKM_SetClientImmunity native, when my plugin tries to call it, it throws an error:
L 01/19/2018 - 11:51:57: [SM] Exception reported: Invalid Immunity Type (10)
(yes,...
Forum:
Plugins
01-08-2018, 00:02
Replies:
63
[CS:GO/ANY] Auto Respawn with spawnkill support and more (Updated 13.01.2021 [D.M.Y])
Views:
40,745
Posted By
yatchi
Re: [CS:GO/ANY] Auto Respawn with spawnkill support and more (Updated 10.03.2017 [D.M
Hi Franc1sco. This plugin is working fine on minigame course maps, but on normal (combat) mg maps it just kills everyone when the round end and nothing happens afterwards. (Tested on...
Forum:
Scripting
08-24-2016, 16:24
Replies:
1
SQL connection time
Views:
608
Posted By
yatchi
SQL connection time
Hey, Sorry if this question was already made, I'm on my phone and the search Button isn't working.
A SQL connection can be open/connected the entire map or even after map changes? Or its better to...
Forum:
Source Servers (SRCDS)
01-26-2016, 21:50
Replies:
138
Your account has an active ban on its game server tokens
Views:
47,723
Posted By
yatchi
Re: Your account has an active ban on its game server tokens
Yeah, my tokens got banned too.
Forum:
Zombie:Reloaded
12-28-2015, 19:15
Replies:
2
CSGO Zombie Mod Plugins
Views:
2,721
Posted By
yatchi
Re: CSGO Zombie Mod Plugins
1 - I'm pretty sure you can find using the search tool.
2 - By default maps can not print colored messages, only with the default SM or SRCDS color for "sm_say" and "say" (which is white on...
Forum:
Scripting Help
10-07-2015, 12:36
Replies:
0
Cookies / SQLite
Views:
451
Posted By
yatchi
Cookies / SQLite
Hey! When the server actually write all the changes in a sqlite database?
Because when my server crashes, some data that technically was already written, got lost.
And there is some way to...
Forum:
General
08-11-2015, 19:06
Replies:
276
RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translations
Views:
210,500
Posted By
yatchi
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: RCon Querys
Or everyone that found this bug never really stopped to think what exactly was making the program crash. And no problem, I have to congratulate you for this great work.
Funny because I spammed...
Forum:
General
08-11-2015, 10:58
Replies:
276
RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translations
Views:
210,500
Posted By
yatchi
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: RCon Querys
Hey, I found a bug.
When you start typing a function, press enter to auto-complete, press " / " and then " ; ", the program crash.
Crash log:
Print:
http://i.imgur.com/Don3N8I.png
Forum:
Scripting
07-08-2015, 17:45
Replies:
3
OpenFile() work with external files?
Views:
1,207
Posted By
yatchi
OpenFile() work with external files?
Hey guys, everything okay? I hope so <3
OpenFile() can open, for example, a .txt file from a website? (Like www.domain.com/server/file.txt)
If not, there is another way to do it?
And yeah, I...
Forum:
Scripting
11-22-2014, 17:30
Replies:
2
Detect when a door opens
Views:
1,064
Posted By
yatchi
Re: Detect when a door opens
Hmm, thank you.
HookEntityOutput("func_door", "OnOpen", CheckDoor);
Forum:
Scripting
11-22-2014, 16:55
Replies:
2
Detect when a door opens
Views:
1,064
Posted By
yatchi
Detect when a door opens
Hi!
There is a way to detect when a door opens without checking for the buttons on map? In maps with named buttons I use HookEntityOutput, but what if they don't have name?
For example, if a...
Forum:
Scripting
04-27-2014, 23:38
Replies:
29
how to change the text color
Views:
9,668
Posted By
yatchi
Re: how to change the text color
Search (https://forums.alliedmods.net/search.php)
https://forums.alliedmods.net/showthread.php?t=187746
I just didn't know that colors don't work on CS:GO since I don't have it :3
Forum:
Scripting
04-27-2014, 23:08
Replies:
4
WeaponCanUse problem
Views:
908
Posted By
yatchi
Re: WeaponCanUse problem
Works now!
But && and || makes sense to me, because the player can't pickup any weapon but deagle OR USP. If he tries to pick any other weapon, the "if" had to be fired.. anyway, thank you! :3
Forum:
Scripting
04-27-2014, 17:41
Replies:
4
WeaponCanUse problem
Views:
908
Posted By
yatchi
WeaponCanUse problem
Hi!
Look:
new bool:CanOnlyPistol[MAXPLAYERS+1];
public OnClientPostAdminCheck(client)
{
SDKHook(client, SDKHook_WeaponCanUse, OnWeaponCanUse);
Forum:
Scripting
04-24-2014, 18:14
Replies:
3
[HELP] Adding More Colors
Views:
961
Posted By
yatchi
Re: [HELP] Adding More Colors
Making it easier:
new darkskyblue;
new red;
public OnPluginStart()
{
darkskyblue |= ((10 & 0xFF) << 16);
darkskyblue |= ((85 & 0xFF) << 8 );
Forum:
Scripting
04-10-2014, 04:10
Replies:
3
Reset things, when?
Views:
943
Posted By
yatchi
Re: Reset things, when?
Hmm.. I got it! Thanks :]
Forum:
Scripting
04-10-2014, 03:32
Replies:
3
Reset things, when?
Views:
943
Posted By
yatchi
Reset things, when?
Hi!
When should I reset things? Like bools that stores clients, entities that had their color changed..
It's better on round_start, round_end or we have a even better way?
Thank you :3
Forum:
Scripting
12-11-2013, 11:59
Replies:
4
Set ammo
Views:
1,220
Posted By
yatchi
Re: Set ammo
@tommie113
Thanks, but I need what Bacardi posts :]
@Bacardi
With your examples I managed to do what I want! Actually, this one...
Forum:
Scripting
12-11-2013, 00:48
Replies:
4
Set ammo
Views:
1,220
Posted By
yatchi
Set ammo
Hi, I need to set a player's weapon clip to X and the ammo to 0, so he can't reload (something like 10 bullets / 0 ammo)
I tryed too many times (with GetEntProp and SetEnt..), I already search the...
Forum:
Scripting
10-04-2013, 19:58
Replies:
6
Block weapon_fire
Views:
2,123
Posted By
yatchi
Re: Block weapon_fire
Mitchell, sorry, but I don't get it.. if it's not asking too much, can you write some example?
Forum:
Scripting
10-03-2013, 16:36
Replies:
6
Block weapon_fire
Views:
2,123
Posted By
yatchi
Re: Block weapon_fire
Ok, thanks everyone!
Forum:
Scripting
10-03-2013, 12:30
Replies:
6
Block weapon_fire
Views:
2,123
Posted By
yatchi
Block weapon_fire
Hey!
I need to prevent a weapon from firing. But how? I try return Plugin_Handled on weapon_fire, but doesn't work. I think there's a way with SDKHooks, but I'm new to SM and I can't figure out...
Forum:
Scripting
10-01-2013, 15:40
Replies:
2
Making a regressive count without many timers
Views:
937
Posted By
yatchi
Re: Making a regressive count without many timers
Oh. This will help =P
Thank you
Forum:
Scripting
10-01-2013, 15:10
Replies:
2
Making a regressive count without many timers
Views:
937
Posted By
yatchi
Making a regressive count without many timers
Hello!
I want to make a regressive count, starting on 20. There is a way to do this without creating 20 timers? Like something to put some delay on loop for? I don't know!
Thanks!
Forum:
Scripting
09-29-2013, 14:37
Replies:
9
Handle / Timers
Views:
1,615
Posted By
yatchi
Re: Handle / Timers
Thank everyone for the tips!
I set the timer to INVALID_HANDLE properly and works fine.
Actually, what TnTSCS said was exactly my problem, because sometimes my "slay" action ends before setting...
Showing results 1 to 25 of 56
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