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Search: Posts Made By: yatchi
Forum: Plugins 01-19-2018, 08:57
Replies: 2,079
Views: 1,096,807
Posted By yatchi
Re: [ANY] AFK Manager (Version 4.2.0 / Updated January 19th 2018)

I need some help with the AFKM_SetClientImmunity native, when my plugin tries to call it, it throws an error:

L 01/19/2018 - 11:51:57: [SM] Exception reported: Invalid Immunity Type (10)

(yes,...
Forum: Plugins 01-08-2018, 00:02
Replies: 63
Views: 40,745
Posted By yatchi
Re: [CS:GO/ANY] Auto Respawn with spawnkill support and more (Updated 10.03.2017 [D.M

Hi Franc1sco. This plugin is working fine on minigame course maps, but on normal (combat) mg maps it just kills everyone when the round end and nothing happens afterwards. (Tested on...
Forum: Scripting 08-24-2016, 16:24
Replies: 1
Views: 608
Posted By yatchi
SQL connection time

Hey, Sorry if this question was already made, I'm on my phone and the search Button isn't working.

A SQL connection can be open/connected the entire map or even after map changes? Or its better to...
Forum: Source Servers (SRCDS) 01-26-2016, 21:50
Replies: 138
Views: 47,723
Posted By yatchi
Forum: Zombie:Reloaded 12-28-2015, 19:15
Replies: 2
Views: 2,721
Posted By yatchi
Re: CSGO Zombie Mod Plugins

1 - I'm pretty sure you can find using the search tool.

2 - By default maps can not print colored messages, only with the default SM or SRCDS color for "sm_say" and "say" (which is white on...
Forum: Scripting Help 10-07-2015, 12:36
Replies: 0
Views: 451
Posted By yatchi
Cookies / SQLite

Hey! When the server actually write all the changes in a sqlite database?

Because when my server crashes, some data that technically was already written, got lost.

And there is some way to...
Forum: General 08-11-2015, 19:06
Replies: 276
Views: 210,500
Posted By yatchi
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: RCon Querys

Or everyone that found this bug never really stopped to think what exactly was making the program crash. And no problem, I have to congratulate you for this great work.



Funny because I spammed...
Forum: General 08-11-2015, 10:58
Replies: 276
Views: 210,500
Posted By yatchi
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: RCon Querys

Hey, I found a bug.

When you start typing a function, press enter to auto-complete, press " / " and then " ; ", the program crash.

Crash log:


Print:
http://i.imgur.com/Don3N8I.png
Forum: Scripting 07-08-2015, 17:45
Replies: 3
Views: 1,207
Posted By yatchi
OpenFile() work with external files?

Hey guys, everything okay? I hope so <3

OpenFile() can open, for example, a .txt file from a website? (Like www.domain.com/server/file.txt)

If not, there is another way to do it?

And yeah, I...
Forum: Scripting 11-22-2014, 17:30
Replies: 2
Views: 1,064
Posted By yatchi
Re: Detect when a door opens

Hmm, thank you.

HookEntityOutput("func_door", "OnOpen", CheckDoor);
Forum: Scripting 11-22-2014, 16:55
Replies: 2
Views: 1,064
Posted By yatchi
Detect when a door opens

Hi!

There is a way to detect when a door opens without checking for the buttons on map? In maps with named buttons I use HookEntityOutput, but what if they don't have name?

For example, if a...
Forum: Scripting 04-27-2014, 23:38
Replies: 29
Views: 9,668
Posted By yatchi
Re: how to change the text color

Search (https://forums.alliedmods.net/search.php)

https://forums.alliedmods.net/showthread.php?t=187746

I just didn't know that colors don't work on CS:GO since I don't have it :3
Forum: Scripting 04-27-2014, 23:08
Replies: 4
Views: 908
Posted By yatchi
Re: WeaponCanUse problem

Works now!

But && and || makes sense to me, because the player can't pickup any weapon but deagle OR USP. If he tries to pick any other weapon, the "if" had to be fired.. anyway, thank you! :3
Forum: Scripting 04-27-2014, 17:41
Replies: 4
Views: 908
Posted By yatchi
WeaponCanUse problem

Hi!

Look:


new bool:CanOnlyPistol[MAXPLAYERS+1];

public OnClientPostAdminCheck(client)
{
SDKHook(client, SDKHook_WeaponCanUse, OnWeaponCanUse);
Forum: Scripting 04-24-2014, 18:14
Replies: 3
Views: 961
Posted By yatchi
Re: [HELP] Adding More Colors

Making it easier:


new darkskyblue;
new red;

public OnPluginStart()
{
darkskyblue |= ((10 & 0xFF) << 16);
darkskyblue |= ((85 & 0xFF) << 8 );
Forum: Scripting 04-10-2014, 04:10
Replies: 3
Views: 943
Posted By yatchi
Re: Reset things, when?

Hmm.. I got it! Thanks :]
Forum: Scripting 04-10-2014, 03:32
Replies: 3
Views: 943
Posted By yatchi
Reset things, when?

Hi!

When should I reset things? Like bools that stores clients, entities that had their color changed..

It's better on round_start, round_end or we have a even better way?

Thank you :3
Forum: Scripting 12-11-2013, 11:59
Replies: 4
Views: 1,220
Posted By yatchi
Re: Set ammo

@tommie113

Thanks, but I need what Bacardi posts :]

@Bacardi

With your examples I managed to do what I want! Actually, this one...
Forum: Scripting 12-11-2013, 00:48
Replies: 4
Views: 1,220
Posted By yatchi
Set ammo

Hi, I need to set a player's weapon clip to X and the ammo to 0, so he can't reload (something like 10 bullets / 0 ammo)

I tryed too many times (with GetEntProp and SetEnt..), I already search the...
Forum: Scripting 10-04-2013, 19:58
Replies: 6
Views: 2,123
Posted By yatchi
Re: Block weapon_fire

Mitchell, sorry, but I don't get it.. if it's not asking too much, can you write some example?
Forum: Scripting 10-03-2013, 16:36
Replies: 6
Views: 2,123
Posted By yatchi
Re: Block weapon_fire

Ok, thanks everyone!
Forum: Scripting 10-03-2013, 12:30
Replies: 6
Views: 2,123
Posted By yatchi
Block weapon_fire

Hey!

I need to prevent a weapon from firing. But how? I try return Plugin_Handled on weapon_fire, but doesn't work. I think there's a way with SDKHooks, but I'm new to SM and I can't figure out...
Forum: Scripting 10-01-2013, 15:40
Replies: 2
Views: 937
Posted By yatchi
Re: Making a regressive count without many timers

Oh. This will help =P

Thank you
Forum: Scripting 10-01-2013, 15:10
Replies: 2
Views: 937
Posted By yatchi
Making a regressive count without many timers

Hello!

I want to make a regressive count, starting on 20. There is a way to do this without creating 20 timers? Like something to put some delay on loop for? I don't know!

Thanks!
Forum: Scripting 09-29-2013, 14:37
Replies: 9
Views: 1,615
Posted By yatchi
Re: Handle / Timers

Thank everyone for the tips!

I set the timer to INVALID_HANDLE properly and works fine.

Actually, what TnTSCS said was exactly my problem, because sometimes my "slay" action ends before setting...
Showing results 1 to 25 of 56

 
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