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Posts Made By:
Bugsy
Forum:
Scripting Help
Today, 00:12
Replies:
18
socket_* returns Bad Request
Views:
485
Posted By
Bugsy
Re: socket_* returns Bad Request
Using this page (https://stackoverflow.com/questions/50310577/cant-copy-data-inside-of-callback-for-curlopt-writefunction)for reference, it looks like the missing piece was returning a value in the...
Forum:
Scripting Help
Yesterday, 18:59
Replies:
18
socket_* returns Bad Request
Views:
485
Posted By
Bugsy
Re: socket_* returns Bad Request
I missed that option as the documentation for curl is garbage. I struggled to find an example for something as simple as how to retrieve the incoming HTTP response packet. The above code is around an...
Forum:
Scripting Help
Yesterday, 17:28
Replies:
18
socket_* returns Bad Request
Views:
485
Posted By
Bugsy
Re: socket_* returns Bad Request
Here's a curl example that you may be able to use. I converted my VAC Ban Status plugin today.
#include <amxmodx>
#include <curl>
public plugin_init()
{
register_concmd( "curltest" ,...
Forum:
Approved Plugins
Yesterday, 16:54
Replies:
196
VAC Ban Status
Views:
91,642
Posted By
Bugsy
Re: VAC Ban Status
v0.4 beta is published, please let me know if you run into any issues.
Forum:
Approved Plugins
01-22-2021, 23:07
Replies:
196
VAC Ban Status
Views:
91,642
Posted By
Bugsy
Re: VAC Ban Status
Is anyone knowledgeable with Curl that could help me out with converting this plugin?
Edit: Figured it out, update with curl coming soon.
Forum:
Scripting Help
01-22-2021, 12:01
Replies:
18
socket_* returns Bad Request
Views:
485
Posted By
Bugsy
Re: socket_* returns Bad Request
You are formatting your http request incorrectly
Forum:
Scripting Help
01-21-2021, 09:10
Replies:
18
socket_* returns Bad Request
Views:
485
Posted By
Bugsy
Re: socket_* returns Bad Request
Google it.. "how to see http packets in [browser name]"
Forum:
Scripting Help
01-21-2021, 09:02
Replies:
9
Solved
switch/if q
Views:
264
Posted By
Bugsy
Re: switch/if q
https://forums.alliedmods.net/showthread.php?t=46364
Forum:
New Plugin Submissions
01-21-2021, 00:08
Replies:
6
Starting Weapons Deluxe v1.0
Views:
355
Posted By
Bugsy
Re: Starting Weapons Deluxe v1.0
I understand you are new to AMX-X, but there's tons and tons of redundant code here that you can eliminate. As you were coding this and realizing you were writing the same lines over and over again,...
Forum:
Scripting Help
01-20-2021, 23:00
Replies:
13
nvault double dimonsional array
Views:
325
Posted By
Bugsy
Re: nvault double dimonsional array
Use nVault Array (https://forums.alliedmods.net/showthread.php?t=291662) with an enum-size array
Forum:
Scripting Help
01-20-2021, 22:16
Replies:
18
socket_* returns Bad Request
Views:
485
Posted By
Bugsy
Re: socket_* returns Bad Request
Have you tested this website by manually going to the URL with an IP at the end?
http://mywebsite.com/bans/123.45.67.89
If it works, you may need to pass it differently. Check to see how your...
Forum:
Scripting Help
01-20-2021, 22:10
Replies:
1
Check if user doesn't have weapon or not
Views:
86
Posted By
Bugsy
Re: Check if user doesn't have weapon or not
http://www.amxmodx.org/api/amxmodx/user_has_weapon
Forum:
Scripting Help
01-20-2021, 17:50
Replies:
9
Solved
switch/if q
Views:
264
Posted By
Bugsy
Re: switch/if q
LondoN's solution is not ideal here, it's what people typically do just to have less lines of code. While I'm a fan of ternary expressions, they should not replace an if-statement.
Example:
...
Forum:
Scripting Help
01-19-2021, 23:22
Replies:
9
Solved
switch/if q
Views:
264
Posted By
Bugsy
Re: switch/if q
Agree with OciXCrom, if I understand correctly just do the below. This will always toggle on to off and off to on.
public randommenu_handler(id, key)
{
switch( key )
{
case 0:
{ ...
Forum:
Approved Plugins
01-18-2021, 23:36
Replies:
196
VAC Ban Status
Views:
91,642
Posted By
Bugsy
Re: VAC Ban Status
I will look into this
Forum:
Scripting Help
01-16-2021, 17:30
Replies:
9
Read data
Views:
339
Posted By
Bugsy
Re: Read data
Tell us specifically what you are trying to do and we may be able to recommend a better and more efficient way to do it.
I understand you want to read console messages, but that does not answer my...
Forum:
Scripting Help
01-16-2021, 10:40
Replies:
9
Read data
Views:
339
Posted By
Bugsy
Re: Read data
Agree with fysiks. Explain what you're ultimately trying to do, there may be a much simpler way instead of scanning every single server message.
Forum:
Scripting Help
01-14-2021, 00:54
Replies:
4
set_task help2
Views:
279
Posted By
Bugsy
Re: set_task help2
Did you change 'id' to '5012' in set_task()?
public client_authorized(id)
{
if(!stopplugin)
{
set_task(get_pcvar_float(plugin_checktime),"prethink",5012,"",0,"b")
}
}
Forum:
Scripting Help
01-13-2021, 22:09
Replies:
1
runtime error 4 on trigger_hurt
Views:
158
Posted By
Bugsy
Re: runtime error 4 on trigger_hurt
Show your code, bud.
Forum:
Scripting Help
01-13-2021, 09:24
Replies:
2
Dynamic Array run time error
Views:
152
Posted By
Bugsy
Re: Dynamic Array run time error
Yes, random( 10 ) would give you a value from 0 to 9 so for array index purposes it's perfect. Use random() with ArraySize() inside of it.
Forum:
Scripting Help
01-10-2021, 11:26
Replies:
3
Solved
get_pdata_int(ent, m_iId, 4) returns invalid value
Views:
227
Posted By
Bugsy
Re: get_pdata_int(ent, m_iId, 4) returns invalid value
Yeah, I wish the compiler would catch duplicate variable definitions. It can drive you crazy trying to figure out why code is not working when you know it is otherwise correct.
Forum:
Scripting Help
01-10-2021, 11:10
Replies:
3
Solved
get_pdata_int(ent, m_iId, 4) returns invalid value
Views:
227
Posted By
Bugsy
Re: get_pdata_int(ent, m_iId, 4) returns invalid value
Your problem is here:
public fw_weapon_deploy(ent)
{
new id = pev(ent, pev_owner), ent;
Forum:
Scripting Help
01-09-2021, 00:56
Replies:
17
Solved
Help coding Godmode for 5secs
Views:
542
Posted By
Bugsy
Re: Help coding Godmode for 5secs
Completely missed that, it's been a long day. Edited my post
Forum:
Scripting Help
01-09-2021, 00:22
Replies:
17
Solved
Help coding Godmode for 5secs
Views:
542
Posted By
Bugsy
Re: Help coding Godmode for 5secs
I don't think you need to check if connected/alive in cmd start...and you never need to do both as alive has a connected check built in so you'd only ever need to check alive. I'd remove the entire...
Forum:
Scripting Help
01-08-2021, 22:04
Replies:
6
random_num
Views:
208
Posted By
Bugsy
Re: random_num
Here's a basic method of doing it. You will need more code so more than 1 player can run a giveaway at a time.
#include <amxmodx>
#include <amxmisc>
new const Version[] = "0.1";
const...
Showing results 1 to 25 of 500
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