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Search: Posts Made By: Kailo
Forum: Plugins 10-20-2023, 13:17
Replies: 138
Views: 126,151
Posted By Kailo
Re: [CS:GO] HideNSeek (aka Classic HNS, ChaseMod) [v2.0.0-beta, 21-03-2015]

Original repo was deleted. Source code available in https://github.com/Kailo97/hidenseek-csgo
Forum: Plugins 09-15-2021, 14:33
Replies: 71
Views: 50,238
Posted By Kailo
Re: [CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)

Yes. Use sources from github latest master https://github.com/Kailo97/smartjaildoors
Forum: Extensions 09-04-2021, 16:59
Replies: 6
Views: 6,448
Posted By Kailo
Re: [CSGO] Blind Hook

Test version for CS:S OB released! (Linux only)
Download: https://github.com/Kailo97/sm-blindhook/releases (see blindhook-cssob-linux.zip at v1.3 release)
Soruces:...
Forum: Metamod:Source Questions 05-02-2021, 20:37
Replies: 7
Views: 7,687
Posted By Kailo
Re: Wierd issue after recent CS:GO update (2021-04-28?)

If i type "version" in server console, i got

Protocol version 13788 [1264/1264]
Exe version 1.37.8.8 (csgo)
Exe build: 01:01:24 Apr 28 2021 (8208) (730)

1.37.8.8 version is correct, but sub...
Forum: Metamod:Source Questions 05-02-2021, 20:23
Replies: 7
Views: 7,687
Posted By Kailo
Re: Wierd issue after recent CS:GO update (2021-04-28?)

1) This is not required in latest CS:GO dedicated server version 1264 (if yours 1263, just update it. Valve already fix this by removing/changing this part, don't look how)
2) You don't need to...
Forum: Metamod:Source Questions 05-02-2021, 19:15
Replies: 7
Views: 7,687
Posted By Kailo
Re: Wierd issue after recent CS:GO update (2021-04-28?)

Solved!
I was curious to find, why 1.37.8.8 [1263] not loaded metamod. Got old depot and do some debug and reverse.

#define _DLL_EXT ".dll" // for Windows 32/64
#define _DLL_EXT ".so" // for...
Forum: Scripting 02-28-2021, 17:38
Replies: 4
Views: 1,033
Posted By Kailo
Re: SMC_SetReaders: within methodmap

No, here is conflict.

GameDataEx::Config_NewSection is not static and require "this" argument to be passed.
// SMCResult GameDataEx::Config_NewSection(GameDataEx this, SMCParser smc, const char[]...
Forum: Scripting 02-06-2021, 07:13
Replies: 11
Views: 1,836
Posted By Kailo
Re: How to save Function in dynamic array?

enum struct GameMode
{
Handle plugin;
Function id;
}
Forum: Scripting 02-05-2021, 09:48
Replies: 11
Views: 1,836
Posted By Kailo
Re: How to save Function in dynamic array?

I see you found main problem of first example, incorrect menu handler function

1) You must use Call_* natives to call function by function id. You can't use () operator for this
2) Adding typedef...
Forum: Scripting 02-04-2021, 18:49
Replies: 11
Views: 1,836
Posted By Kailo
Re: How to save Function in dynamic array?

I would to suggest next tips:
1) Use ByteCountToCells function to convert byte count to cells for ArrayList contructor
2) Use enum struct to trick ArrayList and be able to set Function type
3) In...
Forum: Plugins 12-21-2020, 18:59
Replies: 71
Views: 50,238
Posted By Kailo
Re: [CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)

So, you able to do very simple plugin with "if player is CT" condition. Sample at your service.
Forum: Plugins 12-20-2020, 00:31
Replies: 71
Views: 50,238
Posted By Kailo
Re: [CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)

This is a main idea of this plugin. Description saying: "Plugin provides API for creation plugins ..." You must open/close the doors with /sjd only for test purposes. For /open /close and etc....
Forum: Plugins 12-19-2020, 09:56
Replies: 71
Views: 50,238
Posted By Kailo
Re: [CS:GO] Smart Jail Doors (v0.5.2-beta, 2015-11-18)

Help me please with feedback. Did you read description of this plugin? Do you know about handmode?
(first please answer on these questions)

There is no class with name "func_dynamic". This typo i...
Forum: Snippets and Tutorials 09-14-2020, 20:04
Replies: 3
Views: 7,257
Posted By Kailo
Re: [INC] Dynamic memory (Heap)

New version 1.2.0 is released:
RB-Tree balance
Forum: Extensions 03-14-2020, 15:19
Replies: 846
Views: 574,483
Posted By Kailo
Re: [ANY] SteamWorks

"There is no spoon"
Forum: Plugins 01-22-2020, 05:34
Replies: 138
Views: 126,151
Posted By Kailo
Re: [CS:GO] HideNSeek (aka Classic HNS, ChaseMod) [v2.0.0-beta, 21-03-2015]

I've tested plugin (latest release v2.0.0-beta4) with latest SM 1.10 (6460) and 1.11 (6484). All works fine without any errors or reloads.
Forum: Scripting 12-18-2019, 15:15
Replies: 7
Views: 6,800
Posted By Kailo
Re: Декомпиляция плагинов smx

Hey, if you are intrested in how decompilation process works and how to you can modify plugins binaries (*.smx) you can read my guide series about it (in Russian):...
Forum: General 11-06-2019, 11:42
Replies: 41
Views: 13,654
Posted By Kailo
Re: Forked CSGO server not starting with latest dev build of sm and mm

MM:S has not been updated since fix release. Server crashed because of this params:
+mm_basedir "addons/metamod2" +mm_pluginsfile "addons/metamod2/metaplugins.ini"

Download MM:S compiled with...
Forum: General 10-09-2019, 19:42
Replies: 41
Views: 13,654
Posted By Kailo
Re: Forked CSGO server not starting with latest dev build of sm and mm

https://github.com/alliedmodders/hl2sdk/commit/802ae03f3fb1464b9dcc7c015572e8de6d2970be

Changes was approved and comitted to SDK.
Left to wait for next MM:S and SM builds.
Solved.
Forum: Plugins 09-22-2019, 05:57
Replies: 138
Views: 126,151
Posted By Kailo
Re: [CS:GO] HideNSeek (aka Classic HNS, ChaseMod) [v2.0.0-beta, 21-03-2015]

Nohow. When CTs catch all Ts, teams switch sides and now former Ts plays as Cts.
Forum: Snippets and Tutorials 08-28-2019, 16:27
Replies: 3
Views: 7,257
Posted By Kailo
[INC] Dynamic memory (Heap)

As SourcePawn not have real heap, i created my one.

This include file provide functions to create and use statically allocated memory heap inside your plugin.
Heap is based on global...
Forum: Scripting 06-11-2019, 14:27
Replies: 5
Views: 1,965
Posted By Kailo
Re: Variables can be declared in multiple ways, but what's the difference?

You strongly recommended to not use "decl". "decl" was just experiment for optimization for big size strings and arrays, like char[2048]. Results of experiment: decl not needed.
You have to not...
Forum: Scripting 06-11-2019, 08:13
Replies: 5
Views: 1,965
Posted By Kailo
Re: Variables can be declared in multiple ways, but what's the difference?

You have to use only one modern way:

float myFloat;

All another ways are deprecated syntax.
Before 1.7 was "old syntax" - Pawn syntax.
Since 1.7 SourcePawn have own modern C-like syntax -...
Forum: Scripting 04-29-2019, 15:49
Replies: 19
Views: 5,813
Posted By Kailo
Re: Teleporting Player Check "Non-Stuck"

Warning may fixed by:

// Any array is int by default
AddVectors(oldPos, view_as<float>({0.0, 0.0, 25.0}), oldPos);

Error means you not included sdktools.inc file to your plugin, but you told...
Forum: Scripting 04-25-2019, 16:33
Replies: 19
Views: 5,813
Posted By Kailo
Re: Teleporting Player Check "Non-Stuck"

Quick answer for this. Use Hull Trace for this. Unfortunately, there is no wiki page for this. But you can easly to search it. https://sm.alliedmods.net/new-api/sdktools_trace
Players mins {-16.0,...
Showing results 1 to 25 of 386

 
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