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Search: Posts Made By: Marttt
Forum: Plugins Today, 12:09
Replies: 87
Views: 73,246
Posted By Marttt
Re: [L4D & L4D2] Flashlight (2.12) [28-Apr-2021]

Try disabling the l4d_flashlight_intro cvar.


// 0=Off, Show intro message in chat this many seconds after joining.
// Minimum: "0.000000" Maximum: "120.000000"
l4d_flashlight_intro "35.0"
Forum: Scripting 05-09-2021, 11:29
Replies: 10
Views: 345
Posted By Marttt
Re: [L4D] How accurately calculate tank damage with SDKHook?

He means that if another plugin changes the damage received by the tank through hooking OnTakeDamage too, you may output the wrong results,
cause SM may execute your plugin first, and the one that...
Forum: Plugins 05-09-2021, 10:46
Replies: 8
Views: 616
Posted By Marttt
[L4D1 & L4D2] Survivor Eyes [v1.0.1 | 09-May-2021]

Description

This plugin attaches a particle to survivor's eyes.

The current options are:


Witch Eyes
Pipebomb Spark
Forum: Scripting 05-07-2021, 10:59
Replies: 10
Views: 345
Posted By Marttt
Re: [L4D] How accurately calculate tank damage with SDKHook?

Try checking if "damage > tank health" in the "last hit" then subtract.
Forum: Plugin/Gameplay Ideas and Requests 05-05-2021, 15:58
Replies: 15
Views: 925
Posted By Marttt
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

Some events are hard-coded and plugin-dependent like this one:

https://github.com/Attano/Sky/blob/master/addons/sourcemod/scripting/l4d2_sky_customization.sp

If you search for "iComplexEventID"...
Forum: Plugins 05-05-2021, 11:25
Replies: 233
Views: 140,080
Posted By Marttt
Re: [L4D] Loading Bug Removal/ Door Lock

All steps that you need to do:

Replace include line "<left4downtown>" with "<left4dhooks>"
Compile plugin
Forum: Plugins 05-05-2021, 09:02
Replies: 349
Views: 134,893
Posted By Marttt
Re: [L4D2] Routing (Dynamic Paths)

Type stripper_dump in server console, should generate a .cfg file in addons/stripper/dumps
Also you can check through extension (sm extension list) if the Stripper is listed
Forum: Plugin/Gameplay Ideas and Requests 05-05-2021, 05:13
Replies: 3
Views: 233
Posted By Marttt
Re: [L4D2]safe start area boundary

Yeah, has to create and position it (manually) for every single map.

Also, this model has a limited size, so has to spawn a lot of these ones to cover all the boundary AFAIK.

According to the...
Forum: Plugins 05-05-2021, 05:02
Replies: 21
Views: 2,855
Posted By Marttt
Re: [L4D1 & L4D2] Spot Marker [v1.0.5 | 26-April-2021]

I'm going to ask you to open your own topic if you plan to support your own version, because I don't think that running two plugins in the same post will work.

I already started losing control of...
Forum: Plugins 05-05-2021, 04:49
Replies: 13
Views: 3,002
Posted By Marttt
Re: [L4D2] Scripted HUD [v1.0.2 | 01-May-2021]

No, you only can set it by team through a cvar.

Example below:


// Which team should see the text.
// 0 = ALL, 1 = SURVIVOR, 2 = INFECTED.
// -
// Default: "0"
// Minimum: "0.000000"
Forum: Plugins 05-04-2021, 16:22
Replies: 992
Views: 211,641
Posted By Marttt
Re: [L4D & L4D2] Mutant Tanks (v8.83, 3-31-2021)

I usually change the GetCmdArgInt (SM1.11) to the previous GetCmdArg method to make it compatible with SM1.10. (for me works)

Example below:


int iAmount = iClamp(GetCmdArgInt(2), 0, 4095);
...
Forum: Scripting 05-04-2021, 11:12
Replies: 14
Views: 1,031
Posted By Marttt
Re: [L4D] is there a way to unblock certain map blocks?

I mean, if you remove prop_static stuff with .lmp files probably you have to send the file to the client otherwise it will fail to load the map
with a message saying that the server version differs...
Forum: Plugin/Gameplay Ideas and Requests 05-04-2021, 09:39
Replies: 3
Views: 359
Posted By Marttt
Re: [l4d2] hunter double pounce??

Check the author, btw was nice to link here in case someone else find this thread.
Forum: Plugin/Gameplay Ideas and Requests 05-04-2021, 07:35
Replies: 3
Views: 233
Posted By Marttt
Re: [L4D2]safe start area boundary

This effect is a model.

Example from stripper at sky events (c1m2):

"classname" "prop_dynamic"
"targetname" "sky_visual_trigger"
"solid" "0"
"angles" "0 0 0"
"origin" "-2460 1400 0"...
Forum: Plugins 05-03-2021, 16:16
Replies: 18
Views: 1,280
Posted By Marttt
Re: [L4D2] ZSpawn: Zombie Spawn manager (v1.0)[03-May-2021]

For the mutations below, this method doesn't work (unless you set "unknown" mutations to a default mode like coop)

holdout
dash
shootzones
Forum: Plugins 05-01-2021, 22:05
Replies: 17
Views: 4,403
Posted By Marttt
Re: [L4D1 & L4D2] Shot Warns Common [v1.0.7 | 01-May-2021]

Updated (1.0.7)


1.0.7 (01-May-2021)
- Added cvar to enable chase on every valid survivor instead only the shooter. (thanks "MasterMind420" for the idea)
- Added some checks to prevent...
Forum: Plugins 05-01-2021, 12:56
Replies: 8
Views: 543
Posted By Marttt
Re: [L4D1 & L4D2] Zombie limits

Great job @Dragokas,

Now I can play some custom maps that have entity/lag/fps problems caused by the number of commons being spawned.

As a note, I remember that maps that spawn zombies/SI...
Forum: Plugins 05-01-2021, 12:14
Replies: 18
Views: 1,225
Posted By Marttt
Re: [L4D2] Shop v2.4 (1 May 2021)

Usually, plugins work on listen/local servers unless the author made some "hard-code" to block it. (IsDedicatedServer(), as I already have found in some plugins around the forum).

What won't work,...
Forum: Plugins 05-01-2021, 11:58
Replies: 18
Views: 1,225
Posted By Marttt
Re: [L4D2] Shop v2.4 (1 May 2021)

You shouldn't be using a #define to set MaxClients to 18.
As a good practice, use MAXPLAYERS+1 instead. (it will create an array with 64 size)
L4D2 can have up to 32 clients, a lot of modded...
Forum: Plugins 04-30-2021, 11:06
Replies: 19
Views: 6,531
Posted By Marttt
Re: [L4D2] Weapons Skins RNG [v1.0.5 | 10-November-2020]

There is no cvar to config which skin values should be allowed
But you can change the line 467 to this:


int skin = GetRandomInt(1, count);


And may work. (didn't test).

Sharing below the...
Forum: Plugins 04-30-2021, 06:26
Replies: 992
Views: 211,641
Posted By Marttt
Re: [L4D & L4D2] Mutant Tanks (v8.83, 3-31-2021)

I did some tests and seems that [L4D2]Defib Ragdolls (https://forums.alliedmods.net/showthread.php?p=2633939) plugin is what causes this behaviour.

After some debugging, I found that this part of...
Forum: Plugins 04-29-2021, 21:23
Replies: 87
Views: 26,821
Posted By Marttt
Re: [L4D2] Gifts Drop & Spawn

Well try this version, I fixed the error log above. (foxhound version)

Note: You need compile by yourself I didn't update the .smx file version with SM1.8.
Forum: Plugins 04-27-2021, 07:33
Replies: 21
Views: 2,855
Posted By Marttt
Re: [L4D1 & L4D2] Spot Marker [v1.0.5 | 26-April-2021]

I'm sure that this bug is unrelated to the plugin. Try reproducing without it.
Forum: Plugin/Gameplay Ideas and Requests 04-25-2021, 09:31
Replies: 3
Views: 335
Posted By Marttt
Re: [REQ] In Versus Mode / Make bots run slightly faster than normal when tank is ali

Looks like a random solution and won't "fix" your problem (AI behaviour)
If you have bots on your team, you should stay away from the Tank
Forum: Plugins 04-24-2021, 23:06
Replies: 11
Views: 6,941
Posted By Marttt
Re: [L4D & L4D2] Car Alarm Vomit [v1.1.0 | 25-April-2021]

Plugin updated. (code rework)

I recommend updating the translation .txt file and deleting the .cfg file to auto-generate again or replacing it with the one in from the main post.

Note: Replaced...
Showing results 1 to 25 of 500

 
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