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Search: Posts Made By: man_s_our
Forum: Unapproved/Old Plugins 08-11-2018, 06:39
Replies: 21
Views: 9,121
Posted By man_s_our
Re: Push player

I searched for it all of the night.
Forum: Approved Plugins 08-10-2018, 20:58
Replies: 84
Views: 83,897
Posted By man_s_our
Re: Players Drop Money v1.7 [UPDATED]

some plugins like RPG plugins, bullet time plugins and other plugins kill the player and then gives the killer 300$ so you can't fix that easielly. but if for example added a cvar that let other...
Forum: Approved Plugins 08-10-2018, 18:55
Replies: 20
Views: 39,483
Posted By man_s_our
Forum: Approved Plugins 08-10-2018, 18:49
Replies: 13
Views: 33,976
Posted By man_s_our
Re: Team Money

well did commarad.
Forum: Suggestions / Requests 07-28-2018, 10:45
Replies: 2
Views: 481
Posted By man_s_our
Re: dropped weapons cleaner.

if you mean this, it didn't work:

public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_forward(FM_SetModel, "rem")
}
public rem(entity, model[])
{
static...
Forum: Suggestions / Requests 07-28-2018, 08:36
Replies: 2
Views: 481
Posted By man_s_our
dropped weapons cleaner.

I know there is "no weapons drop" plugin. but I want a plugin that remove the dropped weapons after specified time. I tried making it before but I ended with crashes.
Forum: Scripting Help 04-13-2018, 11:08
Replies: 0
Views: 405
Posted By man_s_our
switching hand

how to switch the hand without changing cl_righthand cvar?
I know this is possible because it happens in my bazooka plugin (slot 1 version). but I don't know how did that happened.
Forum: Scripting Help 04-13-2018, 10:31
Replies: 9
Views: 4,998
Posted By man_s_our
Re: Change Weapon Sub-Model (v_)

I've seen the solution in backweapons plugin.
you need to use pev_body (int) to change the submodel
Forum: Scripting Help 04-10-2018, 18:08
Replies: 0
Views: 442
Posted By man_s_our
entity does not apear

I edited the backweapons plugin so that it will be compatible with the custom weapons and models.
but the backweapon ent does not apear, what's wrong with this code?

#include <amxmodx>
#include...
Forum: Scripting Help 04-07-2018, 09:23
Replies: 8
Views: 1,639
Posted By man_s_our
Forum: Scripting Help 04-07-2018, 06:49
Replies: 8
Views: 1,639
Posted By man_s_our
Forum: Scripting Help 04-07-2018, 06:44
Replies: 8
Views: 1,639
Posted By man_s_our
Re: primary weapon detect

I've find out I was accidently replaced "v_shield_" with "v_weapon_"
Forum: Scripting Help 04-07-2018, 06:36
Replies: 8
Views: 1,639
Posted By man_s_our
Re: primary weapon detect

that part made by can't shot to check if player have shield
Forum: Scripting Help 04-07-2018, 04:33
Replies: 8
Views: 1,639
Posted By man_s_our
primary weapon detect

I used this function to detect if the player have a primary weapon exept for m249.
but it look like it's allways return true.
what's the error?

stock bool:has_weapon(id) {

new...
Forum: Scripting Help 04-06-2018, 14:21
Replies: 5
Views: 1,766
Posted By man_s_our
Re: Detect Drop weapon

for the manual drop you can use
register_clcmd("drop", "Event_WeaponDrop")
Forum: Scripting Help 04-06-2018, 14:05
Replies: 5
Views: 1,766
Posted By man_s_our
Re: Detect Drop weapon

look in this tutorial:
https://forums.alliedmods.net/showthread.php?t=49247
Forum: Code Snippets/Tutorials 04-06-2018, 14:02
Replies: 105
Views: 93,834
Posted By man_s_our
Forum: Scripting Help 04-06-2018, 13:55
Replies: 1
Views: 600
Posted By man_s_our
Re: custom weapon hud problems

Custom Weapon Hud Sprites + Slot Redirection

The first argument is used for example when you select a weapon, it's the same as entering in the console the weapon name.
It's there you...
Forum: Scripting Help 04-06-2018, 08:58
Replies: 1
Views: 600
Posted By man_s_our
custom weapon hud problems

when I use this code and try to switch to m3 it doesn't switch.
what's the error I made?

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
public plugin_init ()
{
...
Forum: Scripting Help 04-05-2018, 17:34
Replies: 10
Solved fake ammo hud
Views: 2,523
Posted By man_s_our
Re: fake ammo hud

the declaration:

new Bazooka_Ammo[33]
Forum: Scripting Help 04-05-2018, 17:32
Replies: 10
Solved fake ammo hud
Views: 2,523
Posted By man_s_our
Re: fake ammo hud

till now I have this plugin.
I need to set ammo and bpammo to those values every time the player use the bazooka (m3 & has_bazooka[id])
Forum: Scripting Help 04-05-2018, 14:53
Replies: 10
Solved fake ammo hud
Views: 2,523
Posted By man_s_our
Re: fake ammo hud

public Message_CurWeapon( iMsgId , iMsgDest , id )
{
set_msg_arg_int(3, ARG_BYTE , min(1, Bazooka_Ammo[id]));
}
public Message_AmmoX( iMsgId , iMsgDest , id )
{
set_msg_arg_int(2, ARG_BYTE...
Forum: Scripting Help 04-05-2018, 14:09
Replies: 10
Solved fake ammo hud
Views: 2,523
Posted By man_s_our
Re: fake ammo hud

I'm adding a new weapon to the first slot and I need to update ammo hud after every shot
Forum: Scripting Help 04-05-2018, 13:28
Replies: 10
Solved fake ammo hud
Views: 2,523
Posted By man_s_our
Re: fake ammo hud

how to update it?
Forum: Scripting Help 04-05-2018, 12:30
Replies: 6
Views: 1,244
Posted By man_s_our
Showing results 1 to 25 of 133

 
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