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Search: Posts Made By: maqi
Forum: Scripting Help 07-23-2018, 15:08
Replies: 39
Views: 5,497
Posted By maqi
Re: Invalid cellvector handle

Nvm, you are right, keep doing what you were doing. All good
Forum: Scripting Help 07-23-2018, 12:24
Replies: 39
Views: 5,497
Posted By maqi
Re: Invalid cellvector handle

We are not here to talk about our feelings, second time already I offered to help, and you insist on things like "Read the code before posting" and "No shit sherlock". And if I might add I did read...
Forum: Scripting Help 07-23-2018, 11:52
Replies: 39
Views: 5,497
Posted By maqi
Re: Invalid cellvector handle

Don't give me that attitude again dude, check your code again, accept when you are wrong.

As for what Ghosted said:
First check if array has items, then and only then u can generate a random...
Forum: Scripting Help 07-23-2018, 10:13
Replies: 39
Views: 5,497
Posted By maqi
Re: Invalid cellvector handle

public RoundStarted( )
{
ArrayClear( g_aOrigins ); // This is a clear btw :D
RetrieveOrigins( );

GetRandomOrigin( fOrigin );
}
Forum: Scripting Help 07-23-2018, 09:46
Replies: 39
Views: 5,497
Posted By maqi
Re: Invalid cellvector handle

It won't clear the array on it's own for no reason
Forum: Scripting Help 07-23-2018, 08:04
Replies: 39
Views: 5,497
Posted By maqi
Re: Invalid cellvector handle

Yes it's 182, which you can figure by the formatting of the error he had.

But whatever the error says, the nature of it is still the same, you can't get from an empty array.
Forum: Scripting Help 07-23-2018, 07:47
Replies: 39
Views: 5,497
Posted By maqi
Forum: Scripting Help 07-22-2018, 21:25
Replies: 39
Views: 5,497
Posted By maqi
Re: Invalid cellvector handle

I think you are wrong. It's always the same error, where the first parameter indicates the handle id, the second index to get and the third size of the array, as the size is 0, there is nothing to...
Forum: Scripting Help 07-22-2018, 20:06
Replies: 39
Views: 5,497
Posted By maqi
Re: Invalid cellvector handle

You are trying to get from an empty array.
Forum: Suggestions / Requests 07-22-2018, 18:14
Replies: 8
Views: 1,317
Posted By maqi
Re: Trying to find this plugin, rewarded with AWP with double damage (ultra AWPx2?)

Try it out ( untested )

#include < amxmodx >
#include < hamsandwich >
#include < fun >
#include < cstrike >

#pragma semicolon 1

#define MAX_PLAYERS 32
Forum: Suggestions / Requests 07-22-2018, 10:48
Replies: 8
Views: 1,317
Posted By maqi
Re: Trying to find this plugin, rewarded with AWP with double damage (ultra AWPx2?)

Hmm, let's say we believe you. You still shouldn't post pictures or advertise hacks and game exploits in any context. Just delete it could be explained easily with words.

I might make it later if...
Forum: Suggestions / Requests 07-22-2018, 08:11
Replies: 8
Views: 1,317
Posted By maqi
Forum: Scripting Help 07-21-2018, 16:24
Replies: 11
Views: 4,336
Posted By maqi
Re: Chicken spawner

Because the plugin is terrible, which you can tell from the responses so far, not to mention it's 11years old and the user is also banned so yea :D
Forum: Scripting Help 07-21-2018, 13:00
Replies: 19
Views: 2,398
Posted By maqi
Re: Hide custom entity, Game not loading functions first time, Entity ID problems

What you can do is when the player will touch the weaponbox apply the same flag from pev_iuser2 to the weapon entity. Next, when player tries to drop check if the item that's being dropped contains...
Forum: Scripting Help 07-21-2018, 12:43
Replies: 19
Views: 2,398
Posted By maqi
Re: Hide custom entity, Game not loading functions first time, Entity ID problems

Use pev_iuser3 or 4 then if 2 is reserved for rarity.
Forum: Scripting Help 07-20-2018, 10:54
Replies: 14
Views: 2,339
Posted By maqi
Re: Spawn Points

Right, It was a pre initially, thanks for catching. (edited)

As for the rest, this is what he requested, so it's up to him to check for everything and find spawn points.
Forum: Scripting Help 07-20-2018, 10:44
Replies: 14
Views: 2,339
Posted By maqi
Re: Spawn Points

Never tried this, so don't know how efficient it is:
#include < amxmodx >
#include < hamsandwich >
#include < fakemeta >
#include < cstrike >

#pragma semicolon 1

new const...
Forum: Scripting Help 07-20-2018, 10:27
Replies: 14
Views: 2,339
Posted By maqi
Re: Spawn Points

Then you are in the wrong section
Forum: Suggestions / Requests 07-20-2018, 07:53
Replies: 30
Views: 3,963
Posted By maqi
Re: Plugin Error.

This should fix it, but I have no idea honestly

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <hamsandwich>

#define PLUGIN "Retry...
Forum: Suggestions / Requests 07-19-2018, 09:44
Replies: 4
Views: 1,141
Posted By maqi
Re: how to use for loop in switch?

What kind of help do you need ? Because most of this code is really bad, maybe you should brush up on some basic pawn tutorials, no offense :D

Anyway, you can't create a player menu without...
Forum: Scripting Help 07-19-2018, 02:30
Replies: 53
Views: 7,333
Posted By maqi
Re: Optimize Plugin

wtf_is_this_shit_?();


Also your question has been answered, multiple times with multiple explanations.
Forum: Scripting Help 07-18-2018, 22:11
Replies: 53
Views: 7,333
Posted By maqi
Re: Optimize Plugin

If( TalkingRandomStuff(GetUserid("Ghosted") )
set_fail_stare( "Giving up..." );
Forum: Scripting Help 07-18-2018, 12:29
Replies: 53
Views: 7,333
Posted By maqi
Re: Optimize Plugin

Wtf :shock:
Forum: Scripting Help 07-18-2018, 11:59
Replies: 53
Views: 7,333
Posted By maqi
Re: Optimize Plugin

It was an example where this check would be needed :bee:

Which functions throw an error or crash the server when provided with a not connected player, is another story.
Forum: Scripting Help 07-18-2018, 11:47
Replies: 26
Views: 3,255
Posted By maqi
Re: Making an entity levitate and player follow it

With MOVETYPE_FLY the entity with velocity should move forever, untill killed.

Also velocity_by_aim should throw an error in your case, it's used to calculate the velocity in the direction the...
Showing results 1 to 25 of 395

 
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