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Search: Posts Made By: Yanez98
Forum: Scripting Help 03-22-2024, 06:29
Replies: 34
Views: 1,536
Posted By Yanez98
Re: Dollar Weapon menu

I wrote it because I think the rg_remove_items(index1) solution will be the best possible solution
Forum: Scripting Help 03-17-2024, 18:09
Replies: 34
Views: 1,536
Posted By Yanez98
Re: Dollar Weapon menu

Unfortunately, it won't do any good this way, it doesn't drop all the weapons, so you still have 2 in your hand!
Forum: Scripting Help 03-17-2024, 18:05
Replies: 34
Views: 1,536
Posted By Yanez98
Re: Dollar Weapon menu

I'll test it right away! :)
Also, I have 1 more question, when someone swaps, what command can I use to set it so that it is not late at the start?
Forum: Scripting Help 03-17-2024, 10:59
Replies: 34
Views: 1,536
Posted By Yanez98
Re: Dollar Weapon menu

I have not tried this solution yet!
Forum: Scripting Help 03-17-2024, 10:44
Replies: 34
Views: 1,536
Posted By Yanez98
Re: Dollar Weapon menu

I also tried this solution that you just described, but it wasn't perfect!


I think that you deleted all the weapons in this case, + I could also list the things you have, grenade, defuseki, c4...
Forum: Scripting Help 03-17-2024, 10:39
Replies: 34
Views: 1,536
Posted By Yanez98
Re: Dollar Weapon menu

Then understand what I'm writing, that Strip solutions are not good in this case!

It has been tested several times in several ways!!!
Forum: Scripting Help 03-17-2024, 10:33
Replies: 34
Views: 1,536
Posted By Yanez98
Re: Dollar Weapon menu

@WATCH_D0GS UNITED
Yes, primary and secondary weapons should be deleted, but only when the person makes a purchase!
Forum: Scripting Help 03-16-2024, 16:39
Replies: 34
Views: 1,536
Posted By Yanez98
Re: Dollar Weapon menu

I mean something like that

rg_remove_items_by_slot(const index, const InventorySlotType:slot)
rg_give_item(id, "weapon_m3");
refill_weapons(id);
}
Forum: Scripting Help 03-16-2024, 16:36
Replies: 34
Views: 1,536
Posted By Yanez98
Re: Dollar Weapon menu

@WATCH_D0GS UNITED

To begin with, everyone gets what is shown in the sma, but in the next round, when someone buys, delete the pistol and weapon they have!!!

So if this can be solved, then the...
Forum: Scripting Help 03-16-2024, 16:35
Replies: 34
Views: 1,536
Posted By Yanez98
Re: Dollar Weapon menu

At the beginning, everyone should get a Glock, Heg, and Flash grant, + defuseki, and C4!

I know that it drops when opening the menu, but I want something else instead!

Every Case should have...
Forum: Scripting Help 03-15-2024, 13:30
Replies: 34
Views: 1,536
Posted By Yanez98
Re: Dollar Weapon menu

So I want to create a weapon menu like csgo2 or valorantba!

On the night of purchase, your current weapon and pistol will disappear, whoever survives the round will keep everything!

That's all...
Forum: Scripting Help 03-15-2024, 13:27
Replies: 34
Views: 1,536
Posted By Yanez98
Re: Dollar Weapon menu

I want you to delete the weapon and pistol in your hand when shopping so that there are no duplicates!

That's all I want!!!
The strip solution will not be good for me, so either...
Forum: Scripting Help 03-14-2024, 13:47
Replies: 34
Views: 1,536
Posted By Yanez98
Re: Dollar Weapon menu

Unfortunately, this solution would not be good because whoever survives the round will also take away the weapon from them!

The weapon menu was made for Valorant mode, so I want something similar,...
Forum: Scripting Help 03-13-2024, 07:55
Replies: 34
Views: 1,536
Posted By Yanez98
Dollar Weapon menu

Have a nice day!
We created a dollar weapon menu for Valorantm mode, the problem would be that when you buy a weapon, you don't discard the current one, so you have 2 weapons in your hand.
Then I...
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