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Posts Made By:
man_s_our
Forum:
Unapproved/Old Plugins
08-11-2018, 05:39
Replies:
21
Push player
Views:
10,495
Posted By
man_s_our
Re: Push player
I searched for it all of the night.
Forum:
Approved Plugins
08-10-2018, 19:58
Replies:
85
Players Drop Money v1.7 [UPDATED]
Views:
92,444
Posted By
man_s_our
Re: Players Drop Money v1.7 [UPDATED]
some plugins like RPG plugins, bullet time plugins and other plugins kill the player and then gives the killer 300$ so you can't fix that easielly. but if for example added a cvar that let other...
Forum:
Approved Plugins
08-10-2018, 17:55
Replies:
20
Blinding Flashlight v0.2.3SL
Views:
42,426
Posted By
man_s_our
Re: Blinding Flashlight v0.2.3SL
a good Idea.
Forum:
Approved Plugins
08-10-2018, 17:49
Replies:
13
Team Money
Views:
36,091
Posted By
man_s_our
Re: Team Money
well did commarad.
Forum:
Suggestions / Requests
07-28-2018, 09:45
Replies:
2
dropped weapons cleaner.
Views:
670
Posted By
man_s_our
Re: dropped weapons cleaner.
if you mean this, it didn't work:
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_forward(FM_SetModel, "rem")
}
public rem(entity, model[])
{
static...
Forum:
Suggestions / Requests
07-28-2018, 07:36
Replies:
2
dropped weapons cleaner.
Views:
670
Posted By
man_s_our
dropped weapons cleaner.
I know there is "no weapons drop" plugin. but I want a plugin that remove the dropped weapons after specified time. I tried making it before but I ended with crashes.
Forum:
Scripting Help
04-13-2018, 10:08
Replies:
0
switching hand
Views:
491
Posted By
man_s_our
switching hand
how to switch the hand without changing cl_righthand cvar?
I know this is possible because it happens in my bazooka plugin (slot 1 version). but I don't know how did that happened.
Forum:
Scripting Help
04-13-2018, 09:31
Replies:
9
Change Weapon Sub-Model (v_)
Views:
6,427
Posted By
man_s_our
Re: Change Weapon Sub-Model (v_)
I've seen the solution in backweapons plugin.
you need to use pev_body (int) to change the submodel
Forum:
Scripting Help
04-10-2018, 17:08
Replies:
0
entity does not apear
Views:
534
Posted By
man_s_our
entity does not apear
I edited the backweapons plugin so that it will be compatible with the custom weapons and models.
but the backweapon ent does not apear, what's wrong with this code?
#include <amxmodx>
#include...
Forum:
Scripting Help
04-07-2018, 08:23
Replies:
8
Solved
primary weapon detect
Views:
1,995
Posted By
man_s_our
Re: primary weapon detect
thanks
Forum:
Scripting Help
04-07-2018, 05:49
Replies:
8
Solved
primary weapon detect
Views:
1,995
Posted By
man_s_our
Re: primary weapon detect
how?
Forum:
Scripting Help
04-07-2018, 05:44
Replies:
8
Solved
primary weapon detect
Views:
1,995
Posted By
man_s_our
Re: primary weapon detect
I've find out I was accidently replaced "v_shield_" with "v_weapon_"
Forum:
Scripting Help
04-07-2018, 05:36
Replies:
8
Solved
primary weapon detect
Views:
1,995
Posted By
man_s_our
Re: primary weapon detect
that part made by can't shot to check if player have shield
Forum:
Scripting Help
04-07-2018, 03:33
Replies:
8
Solved
primary weapon detect
Views:
1,995
Posted By
man_s_our
primary weapon detect
I used this function to detect if the player have a primary weapon exept for m249.
but it look like it's allways return true.
what's the error?
stock bool:has_weapon(id) {
new...
Forum:
Scripting Help
04-06-2018, 13:21
Replies:
5
Solved
Detect Drop weapon
Views:
2,248
Posted By
man_s_our
Re: Detect Drop weapon
for the manual drop you can use
register_clcmd("drop", "Event_WeaponDrop")
Forum:
Scripting Help
04-06-2018, 13:05
Replies:
5
Solved
Detect Drop weapon
Views:
2,248
Posted By
man_s_our
Re: Detect Drop weapon
look in this tutorial:
https://forums.alliedmods.net/showthread.php?t=49247
Forum:
Code Snippets/Tutorials
04-06-2018, 13:02
Replies:
107
[TUT] Custom Weapon Hud Sprites + Slot Redirection
Views:
108,902
Posted By
man_s_our
Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection
thanks for the tutorial
Forum:
Scripting Help
04-06-2018, 12:55
Replies:
1
Solved
custom weapon hud problems
Views:
706
Posted By
man_s_our
Re: custom weapon hud problems
Custom Weapon Hud Sprites + Slot Redirection
The first argument is used for example when you select a weapon, it's the same as entering in the console the weapon name.
It's there you...
Forum:
Scripting Help
04-06-2018, 07:58
Replies:
1
Solved
custom weapon hud problems
Views:
706
Posted By
man_s_our
custom weapon hud problems
when I use this code and try to switch to m3 it doesn't switch.
what's the error I made?
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
public plugin_init ()
{
...
Forum:
Scripting Help
04-05-2018, 16:34
Replies:
10
Solved
fake ammo hud
Views:
3,188
Posted By
man_s_our
Re: fake ammo hud
the declaration:
new Bazooka_Ammo[33]
Forum:
Scripting Help
04-05-2018, 16:32
Replies:
10
Solved
fake ammo hud
Views:
3,188
Posted By
man_s_our
Re: fake ammo hud
till now I have this plugin.
I need to set ammo and bpammo to those values every time the player use the bazooka (m3 & has_bazooka[id])
Forum:
Scripting Help
04-05-2018, 13:53
Replies:
10
Solved
fake ammo hud
Views:
3,188
Posted By
man_s_our
Re: fake ammo hud
public Message_CurWeapon( iMsgId , iMsgDest , id )
{
set_msg_arg_int(3, ARG_BYTE , min(1, Bazooka_Ammo[id]));
}
public Message_AmmoX( iMsgId , iMsgDest , id )
{
set_msg_arg_int(2, ARG_BYTE...
Forum:
Scripting Help
04-05-2018, 13:09
Replies:
10
Solved
fake ammo hud
Views:
3,188
Posted By
man_s_our
Re: fake ammo hud
I'm adding a new weapon to the first slot and I need to update ammo hud after every shot
Forum:
Scripting Help
04-05-2018, 12:28
Replies:
10
Solved
fake ammo hud
Views:
3,188
Posted By
man_s_our
Re: fake ammo hud
how to update it?
Forum:
Scripting Help
04-05-2018, 11:30
Replies:
6
Solved
give a weapon without ammo
Views:
1,501
Posted By
man_s_our
Re: give a weapon without ammo
thanks again
Showing results 1 to 25 of 133
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