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Search: Posts Made By: BHaType
Forum: Extensions 02-07-2024, 22:05
Replies: 47
Views: 17,676
Posted By BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)

This happens due to collision between 2 commons is being called more frequently rather than on lower nb_update_frequency.
The extension provides "z_resolve_zombie_collision_multiplier" convar to...
Forum: Plugins 02-01-2024, 19:47
Replies: 15
Views: 5,376
Posted By BHaType
Re: [L4D2] Null Commands

Thanks for report



Every client has it's own tick counter called tickbase.
Tickbase is always kept in sync with server's tick within some 'approximate' range.

Client tickbase can get out...
Forum: Plugins 01-29-2024, 20:12
Replies: 15
Views: 5,376
Posted By BHaType
Re: [L4D2] Null Commands

Thanks for report I found an error in plugin. I think those are false positive but who knows try new version.
In new version you can see exact reason why player has been reported and decide if it...
Forum: Plugins 01-21-2024, 20:21
Replies: 32
Views: 14,981
Posted By BHaType
Re: [L4D & L4D2] Shove Direction Fix

Thanks for info. Title has been updated.
Forum: Extensions 01-18-2024, 15:26
Replies: 47
Views: 17,676
Posted By BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)

I didn't and I have no idea what is this and what it has to do with nb_update_frequency convar.
Describe issue better or show video if possible.
Forum: Extensions 01-18-2024, 15:21
Replies: 115
Views: 44,026
Posted By BHaType
Re: [TF2 & L4D & L4D2] Actions

Yes, if you don't change it then plugin will call wrong function which most likely cause a crash.



There is a special keyword in C++ to store function in an array with other functions with same...
Forum: Extensions 11-18-2023, 21:08
Replies: 47
Views: 17,676
Posted By BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)

Updated

- Removed experimental code that caused common infected to stuck while climbing
Forum: Extensions 11-08-2023, 13:06
Replies: 47
Views: 17,676
Posted By BHaType
Forum: Extensions 11-07-2023, 19:57
Replies: 47
Views: 17,676
Posted By BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)

Thanks for report. Fixed.



I tried my best to make the witch stuck but without any success. Make sure you have latest version.
If you constantly can reproduce the issue then I guess it's a...
Forum: Extensions 11-06-2023, 11:46
Replies: 47
Views: 17,676
Posted By BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)

Fixed with the latest update, thanks for report.



Those are very hard to track spots. I added possible fix but there is potential for other things to break so don't expect it to work...
Forum: Extensions 11-03-2023, 16:16
Replies: 47
Views: 17,676
Posted By BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)

Unfortunately, I couldn't reproduce described issue, consider recording a video.
Forum: Extensions 11-03-2023, 16:02
Replies: 115
Views: 44,026
Posted By BHaType
Re: [TF2 & L4D & L4D2] Actions

Updated

- Fixed crash caused by prior update
Forum: Extensions 11-02-2023, 21:44
Replies: 115
Views: 44,026
Posted By BHaType
Re: [TF2 & L4D & L4D2] Actions

Updated

- Renamed 3rd param of InitialContainedAction to more appropriate name
- Simplified InitialContainedAction child param routine (before you had to wait 1 frame to use it)
Forum: Extensions 11-02-2023, 21:41
Replies: 115
Views: 44,026
Posted By BHaType
Re: [TF2 & L4D & L4D2] Actions

Action calls InitialContainedAction to create optional child action and invoked before OnStart of calle action also child action always gets updates first.



That's was include issue, I just...
Forum: Extensions 10-19-2023, 23:36
Replies: 47
Views: 17,676
Posted By BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)

Thanks for report. Fixed.

Updated

- Added flimsy check
Forum: Extensions 10-19-2023, 05:20
Replies: 47
Views: 17,676
Posted By BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)

Extension doesn't modify door/panel damage. Either provide more information or record a video with issue.
Forum: Extensions 10-08-2023, 04:39
Replies: 47
Views: 17,676
Posted By BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)

Same issues exist in both games but this extension is L4D2 only, in order to make it work for L4D I have to make major changes to sdk.
Forum: Extensions 10-08-2023, 01:20
Replies: 47
Views: 17,676
Posted By BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)

Updated

- Add z_resolve_zombie_climb_up_slope_timer convar
- Remove slope interpolation


Edit: This update fixes low climbing animation stucking at non-trivial climbing spots
Forum: Plugins 10-07-2023, 07:25
Replies: 25
Views: 5,884
Posted By BHaType
Re: [L4D & L4D2] Dynamic Common Infected Jump

"z_dynamic_jump_velocity" highly relies on "z_dynamic_jump_climb_up_range".
Basicly if you changing one of them then most of the time you want to change the other.

O4YveTiPEgE

The actual...
Forum: Extensions 10-07-2023, 04:36
Replies: 47
Views: 17,676
Posted By BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)

Unfortunately I couldn't replicate issue on my end.
Forum: Plugins 10-06-2023, 22:08
Replies: 25
Views: 5,884
Posted By BHaType
Re: [L4D & L4D2] Dynamic Common Infected Jump

Can be easliy added but I prefer keep this plugin for common infected only.



I don't understand what you mean by "plugin stops working", I just tested and this convar works properly.
Forum: Coding MM:S Plugins & SM Extensions 10-06-2023, 21:24
Replies: 1
Views: 1,221
Posted By BHaType
Re: Manually setting the compiler for AMBuild

You can choose compiler at configuration step.


CC=clang CXX=clang++ python ../configure.py
Forum: Extensions 10-05-2023, 01:55
Replies: 47
Views: 17,676
Posted By BHaType
Re: [L4D2] nb_update_frequency fix (Experimental)

I have no idea what you are talking about. Please add more information and preferably add a video of the problem.
Forum: Plugins 10-04-2023, 19:54
Replies: 25
Views: 5,884
Posted By BHaType
Re: [L4D & L4D2] Dynamic Common Infected Jump

Make sure you are using latest actions extension.
Forum: Extensions 10-04-2023, 07:36
Replies: 115
Views: 44,026
Posted By BHaType
Re: [TF2 & L4D & L4D2] Actions

You are trying to load 2 'actions' extensions. That's illegal.
Showing results 1 to 25 of 500

 
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