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Search: Posts Made By: r0ma
Forum: Module Coding 09-29-2021, 10:07
Replies: 2
Views: 1,434
Posted By r0ma
Re: Counter-Strike 1.6 Weapon/Pistol Menu v1.0

This is the wrong section, also you can upload the .sma directly and the forum automatically compiles the plugin.
Forum: Scripting Help 01-22-2021, 02:22
Replies: 2
Views: 210
Posted By r0ma
Re: SQL_ThreadQuery error

L 01/21/2021 - 19:50:28: [MySQL] Invalid info tuple handle: 0
the problem is he is trying to send the query before the connect to the database (Invalid tuple handle 0)

and player_id it's an...
Forum: Scripting Help 12-08-2020, 13:25
Replies: 11
Views: 833
Posted By r0ma
Re: nvault set problem

Forum Rules (https://forums.alliedmods.net/showthread.php?t=1522)
Forum: Scripting Help 12-04-2020, 03:36
Replies: 2
Views: 335
Posted By r0ma
Re: Amxmodmenu connected with website

or just use the rcon from your website with something like this PHP-Source-Query (https://github.com/xPaw/PHP-Source-Query)
Forum: Scripting Help 11-08-2020, 16:21
Replies: 9
Views: 773
Posted By r0ma
Re: MySQL not updating

formatex( g_szQuery, charsmax( g_szQuery ), "UPDATE `%s` SET `Candy` = '%d', `LevelS` = '%d', `LevelG` = '%d', `LevelH` = '%d' WHERE `%s`,`IP` = '%s'", SQL_TABNAME, Candies[id], Level[id][0],...
Forum: Scripting Help 11-05-2020, 19:53
Replies: 3
Views: 337
Posted By r0ma
Re: [MySQL] MySQL Version Advantages

If when you went from one version of mysql to the other for some reason you gained speed to process the queries for some optimization or something, obviously you will notice it on the server side...
Forum: Scripting Help 11-05-2020, 19:43
Replies: 18
Views: 1,257
Posted By r0ma
Re: Hlds vs Rehlds

on rehlds try reapi rg_add_account

btw about the messagemode idk
Forum: Scripting Help 11-05-2020, 19:39
Replies: 6
Views: 498
Posted By r0ma
Re: [Bug] Human models shop

try:


public HumanModelShop(iPlayer, iMenu, iItem)
{
menu_destroy(menu);

if(iItem == MENU_EXIT)
return;
Forum: Scripting Help 11-05-2020, 01:15
Replies: 7
Views: 628
Posted By r0ma
Re: HUD remove/destroy

maybe the plugin check for new Nemesis/Survivor before the zombie plague make the new one. Try put one task to the function check_again_nsp
Forum: Scripting Help 11-04-2020, 22:42
Replies: 6
Views: 498
Posted By r0ma
Re: [Bug] Human models shop

try with:


/**
* Overrides ZP player model with a different custom model.
*
* Note: This will last until player's next infection/humanization/respawn.
*
* Note: Don't call more often...
Forum: Scripting Help 11-04-2020, 19:28
Replies: 6
Views: 498
Posted By r0ma
Forum: Suggestions / Requests 11-04-2020, 19:00
Replies: 6
Views: 446
Posted By r0ma
Re: Help with turn on / off hud

when one player disconnect and other player connect in that id that player have two or more tasks for display the hud.
also another edit: show_hudmessage set id
Forum: Suggestions / Requests 11-04-2020, 15:24
Replies: 6
Views: 446
Posted By r0ma
Re: Help with turn on / off hud

v 1.1 :crab:


#include <amxmodx>

const TASK_HUD = 12435;

new g_szSeverIp[ 33 ];

public plugin_init() {
Forum: Scripting Help 11-04-2020, 14:24
Replies: 3
Views: 337
Posted By r0ma
Re: [MySQL] MySQL Version Advantages

dependent on the delay between the server and the mysql server.
if your mysql server are in the same network as your server will be more faster.
Forum: Scripting Help 11-02-2020, 00:04
Replies: 2
Views: 290
Posted By r0ma
Re: Mode 2x2 help

uncomment this

//#define ALLOW_CHANGE // *аз€еˆи‚Œ исполŒзова‚Œ командƒ "/change"
Forum: Scripting Help 11-01-2020, 16:04
Replies: 4
Views: 483
Posted By r0ma
Re: ZP Class Flame Errors

https://forums.alliedmods.net/showthread.php?t=154433 2seg in google search
Forum: Suggestions / Requests 10-30-2020, 14:09
Replies: 3
Views: 365
Posted By r0ma
Re: Move the message

it's not possible
Forum: Suggestions / Requests 10-29-2020, 14:38
Replies: 2
Views: 336
Posted By r0ma
Re: Show TeamMates Weapons

https://amxmodx-es.com/Thread-Equipment-Sprites
Forum: Scripting Help 10-28-2020, 11:37
Replies: 4
Views: 416
Posted By r0ma
Re: set_pcvar_num after plugin_init and plugin_cfg

https://www.amxmodx.org/api/amxmodx/OnConfigsExecuted
Forum: Scripting Help 10-26-2020, 21:00
Replies: 2
Views: 433
Posted By r0ma
Re: button Y

public plugin_init() {
register_clcmd("nice_try", "nice_try");
}

public nice_try(id) {
new szBuffer[33];

read_args(szBuffer, charsmax(szBuffer));
remove_quotes(szBuffer);
Forum: Scripting Help 10-26-2020, 10:42
Replies: 1
Views: 293
Posted By r0ma
Re: [Help] auto side choose

I'm not use reapi, test:


/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <reapi>

#define PLUGIN "New Plug-In"
Forum: Scripting Help 10-24-2020, 13:43
Replies: 7
Views: 628
Posted By r0ma
Re: HUD remove/destroy

if was an example how you know that problem exists ?
Without code its impossible to fix the problem, its not just put some random code in client_disconnect and ready. Dependt of how the plugin is...
Forum: Suggestions / Requests 10-24-2020, 12:37
Replies: 2
Views: 335
Posted By r0ma
Re: [REQ] BASEBUILDER Admin Skins

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <hamsandwich>
#include <cstrike>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "r0ma'"
Forum: Scripting Help 10-23-2020, 11:42
Replies: 18
Views: 734
Posted By r0ma
Re: AWP Player limit.

use client_buy (https://forums.alliedmods.net/showthread.php?t=149380?t=149380)
Forum: Scripting Help 10-23-2020, 11:30
Replies: 18
Views: 734
Posted By r0ma
Re: AWP Player limit.

need 1.9 jeje
https://wiki.alliedmods.net/AMX_Mod_X_1.9_Release_Notes
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