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Search: Posts Made By: metal_upa
Forum: Scripting Help 09-02-2021, 11:19
Replies: 6
Views: 698
Posted By metal_upa
Re: MOVETYPE_FOLLOW & pev_aiment weird model.

That's not 100% correct, you can test it with MOVETYPE_FLY or MOVETYPE_NOCLIP, entity still follow player. I've have tested this.
Forum: Scripting Help 09-02-2021, 10:29
Replies: 6
Views: 698
Posted By metal_upa
Re: MOVETYPE_FOLLOW & pev_aiment weird model.

MOVETYPE_FOLLOW, MOVETYPE_NOCLIP, MOVETYPE_FLY all works with pev_aiment, once we set pev_aiment.. enitity will follow us. I believe there must be something wrong with the model itself, because only...
Forum: Scripting Help 08-31-2021, 10:29
Replies: 6
Views: 698
Posted By metal_upa
MOVETYPE_FOLLOW & pev_aiment weird model.

Hello, i wanna create a plugin that can spawn a pet (with animation) and follow our movement. But the strange issue happen to me. The model spawn but it attach to weird coordinate on player body,...
Forum: HL1 Servers (HLDS) 02-23-2021, 12:38
Replies: 22
Views: 4,342
Posted By metal_upa
Re: ReHLDS or no?

Not sure it stable or not. At least it run for 11 days already.

One of my client's server that i manage. ReHLDS 24/7 + 18 playable Bots with 32 customs weapons (Bot support).
...
Forum: General 01-21-2021, 07:05
Replies: 147
Views: 45,304
Posted By metal_upa
Re: [Editor] Sublime AMXX-Editor v2.2

Is this still compatible with sublimetext v3.2.2 build 3211?
or we need sublimetext v4?
Forum: General 01-21-2021, 00:58
Replies: 9
Views: 2,035
Posted By metal_upa
Re: BasicPawn and AMX Mod X

I'm coding for amxx plugins. The software is nice but how to set includes and compiler path? and how to install Custom Syntax Styles? show me the way please. Thank you.
Forum: Scripting Help 11-26-2019, 10:20
Replies: 11
Views: 1,653
Posted By metal_upa
Re: [Help] Rotate .spr model

The reason why i use env_sprite entity because i want an animated sprites that can travel, not instant vecStart and vecEnd origin.


The reason why i use env_sprite entity because i want an...
Forum: Scripting Help 11-17-2019, 05:02
Replies: 11
Views: 1,653
Posted By metal_upa
Re: [Help] Rotate .spr model

I don't think it use "env_sprites" entity for that, it just a TE_BEAM* temp entity.
Forum: Scripting Help 11-15-2019, 14:55
Replies: 11
Views: 1,653
Posted By metal_upa
[Help] Rotate .spr model

Hi, i'm trying to make something like throwing a thunder bolt using .spr as animate model. But how can i rotate the spr so it can lay down 90 degree. As you can see in the image the spr is stand up...
Forum: Module Coding 10-26-2019, 23:41
Replies: 1
Views: 5,747
Posted By metal_upa
[Req] A better PRNG (Mersenne Twisted) module.

Hello, can i request a better random number generator amxx module? How about to use SFMT?

More info about SFMT see http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/SFMT/index.html

I know that MT...
Forum: New Plugin Submissions 10-15-2019, 06:18
Replies: 719
Views: 140,079
Posted By metal_upa
Re: OciXCrom's Rank System [XP|Levels|Ranks]

Why don't make /top10 command? it would be useful for server owner that use only your rank plugin.
Forum: Approved Plugins 01-26-2019, 02:36
Replies: 1,493
Views: 921,543
Posted By metal_upa
Re: Advanced Bans (Real Time) by Exolent

Just like in your server? full of bots.
https://i.postimg.cc/wvV6TtxH/ggwp.png
Forum: Code Snippets/Tutorials 01-24-2019, 14:43
Replies: 119
Views: 53,377
Posted By metal_upa
Re: Orpheu: How to make signatures (of bytes)

There are no function named CBasePlayerWeapon::KickBack() in mp.dll from regamedll, most of them are sub_xxx and a few from CBasePlayer:: function. Tried with IDA freeware.
Forum: Code Snippets/Tutorials 01-24-2019, 09:41
Replies: 119
Views: 53,377
Posted By metal_upa
Re: Orpheu: How to make signatures (of bytes)

I tried to make a signature for CBasePlayerWeapon::KickBack() on regamedll library but i don't find the function name 'CBasePlayerWeapon::KickBack()'. What now?
Forum: New Plugin Submissions 01-24-2019, 07:58
Replies: 144
Views: 37,888
Posted By metal_upa
Re: CSO Costumes

The costumes are nice, but i don't think it a good idea to force server hoster to use cso player models. Let them decide to use what player model they want.
Forum: Scripting Help 01-07-2019, 09:01
Replies: 4
Views: 831
Posted By metal_upa
Re: [Help] Button events hook.

This is weird, in CmdStart it work but not in Ham_Item_PostFrame. Any idea why?

**Edited**
I just discovered some pdata in reapi m_afButtonReleased. This work awesome.

Ok release event solved...
Forum: Scripting Help 01-07-2019, 08:48
Replies: 4
Views: 831
Posted By metal_upa
[Help] Button events hook.

I'm trying to hook when player hold/released IN_ATTACK2 button, at this moment the hold event hook properly but the release event never work.

My code:
#include <amxmodx>
#include <hamsandwich>...
Forum: Scripting Help 01-02-2019, 10:30
Replies: 0
Views: 979
Posted By metal_upa
[Solved] CS1.6 custom player model sequences.

I tried to play custom player model sequence that are not in default cs1.6 player model (more than 111 sequences). I found a player model on the internet that has many custom sequences. But I have no...
Forum: Module Coding 12-03-2018, 14:05
Replies: 45
Views: 27,174
Posted By metal_upa
Re: Module: Counter-Strike Weapon Mod [1.7]

I doubt that, pev_body and pev_skin will never work on v_* model, it handled on client-side. Metahook can do this stuff.
Forum: Module Coding 11-18-2018, 04:36
Replies: 2
Views: 1,283
Posted By metal_upa
Re: [Help] MegaHAL chatter bot into amxx module.

I see, thanks for your help, i've removed this do/while and it works.
Forum: Module Coding 11-12-2018, 13:00
Replies: 2
Views: 1,283
Posted By metal_upa
[Help] MegaHAL chatter bot into amxx module.

Hi, i tried to convert this SM extension (https://forums.alliedmods.net/showthread.php?t=157540) into amxx module but my cpp skill are not so good. I just copy and paste a fun module as basis.

At...
Forum: Module Coding 11-10-2018, 08:32
Replies: 45
Views: 27,174
Posted By metal_upa
Re: Module: Counter-Strike Weapon Mod [1.6.3]

I would like to use this module to make custom weapons on my server.

Bug found: GiveAmmo(id, WAmmoType_762Nato, 100)
it capped value at 90? why not go more than that?

Nevermind, my bad.. i...
Forum: Module Coding 11-08-2018, 15:48
Replies: 45
Views: 27,174
Posted By metal_upa
Re: Module: Counter-Strike Weapon Mod [1.6.3]

You module crash too much on rehlds server, no error log given. I just create a simple weapon replacement for rifle.

BTW this is just a basic weapon replacement:
#include <amxmodx>
#include...
Forum: Module Coding 11-02-2018, 17:43
Replies: 45
Views: 27,174
Posted By metal_upa
Re: Module: Counter-Strike Weapon Mod [1.6.3]

What about dual gun weapons?
For example i wanna make dual mp5 weapon. How? i see no replacement for Dual-Elites weapon.
Forum: New Plugin Submissions 10-13-2018, 14:19
Replies: 59
Views: 27,583
Posted By metal_upa
Re: CSstatsX SQL

I see any EN version for AES: StatsX? So i can read how to use for sqlite.
Thanks.
Showing results 1 to 25 of 77

 
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