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Search: Posts Made By: .silence.
Forum: Plugins 11-12-2010, 03:43
Replies: 289
Views: 284,504
Posted By .silence.
Re: [L4D & L4D2] Switch Players

This is working and very helpful, thanks! Good work guys.
Forum: Plugins 10-07-2010, 04:48
Replies: 2,034
Views: 1,127,251
Posted By .silence.
Re: [L4D & L4D2] Custom Player Stats v1.4B101

Does this plugin fully support the new "Sacrifice" DLC?
Forum: Plugins 10-07-2010, 04:45
Replies: 289
Views: 284,504
Posted By .silence.
Re: [L4D & L4D2] Switch Players

I'm not sure if this is what the posters above me are addressing, but the "Swap Players" function doesn't work since the "Sacrifice" DLC. An update to this would be super helpful, I find I use this...
Forum: General 08-10-2010, 02:59
Replies: 2
Views: 1,081
Posted By .silence.
Re: Searching for L4D2 damage plugin

YES! +10 Dannay. You win.
Forum: General 08-10-2010, 01:16
Replies: 2
Views: 1,081
Posted By .silence.
Searching for L4D2 damage plugin

I'm starting to think I'm losing my mind. I thought I remembered seeing a L4D2 plugin that allowed the survivors to take damage during the period when they are getting up from charge/pounce etc....
Forum: Plugins 06-07-2010, 02:13
Replies: 2,034
Views: 1,127,251
Posted By .silence.
Re: [L4D & L4D2] Custom Player Stats v1.4B101

This is a big request, but could you set up a version that has two sections: one that is a monthly version that resets at the beginning of the month (I can reset it manually) but I would like to keep...
Forum: Plugins 05-27-2010, 22:20
Replies: 2,034
Views: 1,127,251
Posted By .silence.
Re: [L4D & L4D2] Custom Player Stats v1.4B98

That worked, thanks for the tip.
Forum: Plugins 05-27-2010, 02:34
Replies: 2,034
Views: 1,127,251
Posted By .silence.
Re: [L4D & L4D2] Custom Player Stats v1.4B98

It seems that the rank awards are not being reported correctly. The "Rank Awards" are giving the awards based on only one game type. The award for "Masters The Life of The Undead" says I have the...
Forum: Plugins 05-24-2010, 02:42
Replies: 2,034
Views: 1,127,251
Posted By .silence.
Re: [L4D & L4D2] Custom Player Stats v1.4B98

This may be a complicated thing to actually implement, but is there a way to let you compare one players stats vs another?
Forum: Plugins 05-16-2010, 18:04
Replies: 500
Views: 458,567
Posted By .silence.
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)

Do you know where it can be found? And what are the differences between this mysterious v.08 and the last release by the OP?
Forum: Plugins 05-13-2010, 14:34
Replies: 500
Views: 458,567
Posted By .silence.
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)

I personally don't have that set, but I don't see why it wouldn't work. I'm gonna look into it.
Forum: Source Servers (SRCDS) 05-11-2010, 20:08
Replies: 5
Views: 4,933
Posted By .silence.
Re: Private L4D2 Server

I just reinstalled my server yesterday and am now running into the same problem (i.e. pubs using the server even if i set a search key.) Just to be clear about your method, if I set up a steamgroup,...
Forum: Plugins 05-10-2010, 13:51
Replies: 500
Views: 458,567
Posted By .silence.
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)

Use "Stripper: Source (https://forums.alliedmods.net/showthread.php?t=39439)" by BAILOPAN. (The name is counter-intuitive, you can actually use it to add things to maps too.) Then in the...
Forum: Plugins 04-14-2010, 16:52
Replies: 105
Views: 126,111
Posted By .silence.
Re: [L4D] Left FORT Dead builder

Does this automatically create a CFG, or do I have to put the cvars into the server.cfg ?

EDIT: Also, I'm having trouble getting the Radial dial to work. I copied all of the text out of the sample...
Forum: Plugins 03-30-2010, 23:05
Replies: 19
Views: 29,575
Posted By .silence.
Re: [L4D2] Charge Assurance

There can be multiple if you set "sm_cvar z_charger_limit 1" to something more than one (I think, I have not tried it.)
Forum: Extensions 03-25-2010, 13:36
Replies: 2,726
Views: 2,778,504
Posted By .silence.
Re: [EXTENSION] SDK Hooks 1.3 (Updated 02/02/10)

That was it. I hadn't actually tried using the plug-in commands because SDKHooks wasn't loaded yet... I didn't realize that's exactly what you have to do to get the extension to load. :oops: Hehe,...
Forum: Extensions 03-25-2010, 00:28
Replies: 2,726
Views: 2,778,504
Posted By .silence.
Re: [EXTENSION] SDK Hooks 1.3 (Updated 02/02/10)

I'm trying to set this up, per Atomic's requirements for the [L4D2] Spawn Uncommon Infected (https://forums.alliedmods.net/showthread.php?t=109623&highlight=[l4d2]) . My problem is that after I...
Forum: General 03-24-2010, 01:33
Replies: 0
Views: 1,003
Posted By .silence.
[L4D2] Difference between MM/SM "dev" builds and current releases

I am currently running MM:S 1.8.0-dev and SM 1.4.0-dev (build 2866... I believe) on my L4D2 server. I installed them prior to the public release via the donor access, to use the L4D2 support.
...
Forum: Unapproved Plugins 03-23-2010, 20:15
Replies: 645
Views: 622,113
Posted By .silence.
Re: [L4D2] Weapon Unlock v0.8.1

Ooooo, that would be an excellent option to have. :up:
Forum: Unapproved Plugins 03-19-2010, 01:42
Replies: 645
Views: 622,113
Posted By .silence.
Re: [L4D2] Weapon Unlock v0.8.1

Trying that now, thanks for the heads up.

EDIT:
Tried it and confirmed, it works perfectly. That's exactly what I was looking for. Thanks.
Forum: Unapproved Plugins 03-17-2010, 00:16
Replies: 645
Views: 622,113
Posted By .silence.
Re: [L4D2] Weapon Unlock v0.8.1

Forgive my noob-ness, but is it possible to have the CSS guns available and working, but have them only appear when an admin spawns them and not have them laying around in weapon piles? I use a...
Forum: Unapproved Plugins 03-16-2010, 22:55
Replies: 645
Views: 622,113
Posted By .silence.
Re: [L4D2] Weapon Unlock v0.8.1

This plugin sounds wonderful. Trying it out tonight!
Forum: Plugins 11-28-2009, 17:48
Replies: 87
Views: 76,596
Posted By .silence.
Re: [L4D2] Player Unstick

I also am going to keep using it... I just don't envision Valve being able to make sure that NO ONE gets stuck EVER.
Forum: Plugins 11-26-2009, 22:26
Replies: 87
Views: 76,596
Posted By .silence.
Re: [L4D2] Player Unstick

Awesome work! Will test it more tonight.

:oops: I have a noob question though, about the cvars... does your plugin create it's own .cfg or do I have to put the cvars in the server.cfg?
Forum: Plugins 11-25-2009, 21:09
Replies: 87
Views: 76,596
Posted By .silence.
Re: [L4D2] Player Unstick

This is very neat, but hopefully we won't need it for very much longer (ahem, Valve...). Would it be possible to allow admins unlimited uses? And along that thought, what about giving the ability to...
Showing results 1 to 25 of 32

 
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