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Posts Made By:
asdian
Forum:
Scripting Help
05-26-2023, 05:01
Replies:
1
Solved
make entity MOVETYPE_NOCLIP do breakable
Views:
426
Posted By
asdian
Re: make entity MOVETYPE_NOCLIP do breakable
solved, it is just need to add damage configs (takedamage / traceatk / etc) on fw_think and set timer to make a delay so it will not 'bursting' damages
Forum:
Scripting Help
05-25-2023, 11:14
Replies:
5
Solved
Animated Sprite Entity
Views:
658
Posted By
asdian
Re: Animated Sprite Entity
afaik you need to set frame++ on think
since you are using rg/reapi i can't help you much bcse i never use that
Forum:
Scripting Help
05-25-2023, 05:45
Replies:
1
Solved
make entity MOVETYPE_NOCLIP do breakable
Views:
426
Posted By
asdian
make entity MOVETYPE_NOCLIP do breakable
how to make entity with MOVETYPE_NOCLIP can do breakable? so far i've tried KWo's code (https://forums.alliedmods.net/showpost.php?p=392577&postcount=11) on ent touch to detects, then set it's...
Forum:
New Plugin Submissions
04-21-2023, 09:26
Replies:
38
Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Views:
10,351
Posted By
asdian
Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
maybe can you make it set hand skin based on the player model that is choosen? AFAIK yours is set based on cvar value
Forum:
New Plugin Submissions
04-20-2023, 06:28
Replies:
38
Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Views:
10,351
Posted By
asdian
Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
nop, nothing comes out from the console. all works fine, disabled all additional plugins, but still can't change to other hand, always resulting first index of hand. :|
or maybe is it because im...
Forum:
New Plugin Submissions
04-20-2023, 01:46
Replies:
38
Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Views:
10,351
Posted By
asdian
Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
i've disabled my CSO characters plugin though..
Forum:
New Plugin Submissions
04-19-2023, 00:13
Replies:
38
Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Views:
10,351
Posted By
asdian
Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
yes, i followed your steps. it loads the new models with armskin replacing old models, so it means the plugin is loaded successfully. it just doesn't change the hand skin to other variant
my...
Forum:
New Plugin Submissions
04-18-2023, 09:03
Replies:
38
Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
Views:
10,351
Posted By
asdian
Re: Extended Arm Weapon Skin 2.1 [CS/CZ] {16 Apr 2023}
i'm planning to use this to replace metadrawer from my ccx plugin. then i tried this plugin, but the submodel choosen is always "submodel 1". i didn't modify anything of the plugin. do you know what...
Forum:
Scripting Help
04-13-2023, 23:38
Replies:
17
Play Sound - spk vs emit_sound
Views:
2,558
Posted By
asdian
Re: Play Sound - spk vs emit_sound
as fysiks says, i also have tried "spk ohno.wav" and it does works, without folder structure.
i guess i have no choice but to use emit_sound
Forum:
Scripting Help
04-12-2023, 01:06
Replies:
17
Play Sound - spk vs emit_sound
Views:
2,558
Posted By
asdian
Re: Play Sound - spk vs emit_sound
can you give more detail ?
from what i know amxx will always check path at cstrike, because of using amxmodx cstrike variant not half-life
Forum:
Scripting Help
04-11-2023, 10:07
Replies:
17
Play Sound - spk vs emit_sound
Views:
2,558
Posted By
asdian
Re: Play Sound - spk vs emit_sound
it gave this error :
Warning: Unable to open vox/sc/buffclass22s4ct/character/lose1.wav for transfer
Warning: Unable to open vox/sc/buffclass22s4ct/character/lose2.wav for transfer
Warning: ...
Forum:
Scripting Help
03-26-2023, 11:54
Replies:
5
Problems with reading .INI file
Views:
651
Posted By
asdian
Re: Problems with reading .INI file
"displayname" is a key of a section, so it is not something to initalize. if you mean parameter that uses "displayname" as the key, so the answer is "g_mdl_ign[MAX_PLAYER][32]"
-> "MAX_PLAYER" is...
Forum:
Scripting Help
03-25-2023, 12:34
Replies:
5
Problems with reading .INI file
Views:
651
Posted By
asdian
Re: Problems with reading .INI file
thank you. i've tried but unfortunately the issue still persist
Forum:
Scripting Help
03-24-2023, 04:16
Replies:
5
Problems with reading .INI file
Views:
651
Posted By
asdian
Problems with reading .INI file
Here's the thing. I'm making a plugin to change player models as you might have known. I'm using two .INI files, one is for model list (let's say file1.ini) and second is for model data (as section)...
Forum:
Code Snippets/Tutorials
03-24-2023, 03:46
Replies:
16
INI File Reader/Writer AMXX 1.9
Views:
13,220
Posted By
asdian
Re: INI File Reader/Writer AMXX 1.9
will this works with around 120 sections? i'm having difficulties with amx_settings_api which is looks like reached its limit
Forum:
Scripting Help
03-23-2023, 23:57
Replies:
17
Play Sound - spk vs emit_sound
Views:
2,558
Posted By
asdian
Re: Play Sound - spk vs emit_sound
thank you. i will test it.
Forum:
Scripting Help
02-27-2023, 00:20
Replies:
17
Play Sound - spk vs emit_sound
Views:
2,558
Posted By
asdian
Re: Play Sound - spk vs emit_sound
nice idea. but putting put all the 4 multilingual audios into one .wav file for 10 total files from 30+ characters each is too much time to consume i think
Forum:
Scripting Help
02-13-2023, 08:02
Replies:
4
MSG_ReadBitString: buffer overflow error
Views:
1,049
Posted By
asdian
Re: MSG_ReadBitString: buffer overflow error
originally i want to know what that message means. and my code uses a known injection module to load images and any other engine manipulation in which AFAIK is prohibited in this forum
Forum:
Scripting Help
02-13-2023, 07:12
Replies:
4
MSG_ReadBitString: buffer overflow error
Views:
1,049
Posted By
asdian
Re: MSG_ReadBitString: buffer overflow error
yeah already did. one of my plugin causes that.
the problem is, runs fine on 1.8.3 but gives error on 1.10. i don't know what causes that. no any error or warnings when compiling
Forum:
Scripting Help
02-12-2023, 21:47
Replies:
4
MSG_ReadBitString: buffer overflow error
Views:
1,049
Posted By
asdian
MSG_ReadBitString: buffer overflow error
i have presonal mod that uses many resources. previously using 1.8.3 dev5201 works fine, runs well. then i'm trying to use 1.10 and add more few resources, this error shows up.
image...
Forum:
Scripting Help
02-11-2023, 09:51
Replies:
7
[HELP]Fix guillotine bug
Views:
1,894
Posted By
asdian
Re: [HELP]Fix guillotine bug
plugins by m4m3ts are messy and hard to understand. like which goes where, what this code does, variable naming, etc
use by dias / globalmodders instead, here...
Forum:
Scripting Help
02-11-2023, 09:46
Replies:
12
Solved
Console Keeps Saying Index Out of Bounds
Views:
1,794
Posted By
asdian
Re: Console Keeps Saying Index Out of Bounds
since i'm making plugins not for online, i think that's enough. thanks anyway
Forum:
Scripting Help
02-11-2023, 05:43
Replies:
17
Play Sound - spk vs emit_sound
Views:
2,558
Posted By
asdian
Re: Play Sound - spk vs emit_sound
as written on the thread, when i'm using spk it have no sound/won't play. but when i'm using emit_sound it will play just fine, within same file, same directory.
so im guessing spk have kind of...
Forum:
Scripting Help
02-10-2023, 20:17
Replies:
17
Play Sound - spk vs emit_sound
Views:
2,558
Posted By
asdian
Re: Play Sound - spk vs emit_sound
what i want is playing my audio files using spk command. but it looks like it have directory limitation not as the same as emit_sound. in that link it seems doesn't support multilingual audio
Forum:
Scripting Help
02-10-2023, 00:58
Replies:
17
Play Sound - spk vs emit_sound
Views:
2,558
Posted By
asdian
Re: Play Sound - spk vs emit_sound
omg yes, 1.10 is what i meant xD
i'll wait for your test result
Showing results 1 to 25 of 56
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