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Posts Made By:
Master Cake
Forum:
Plugins
02-12-2021, 15:48
Replies:
5
[TF2]Wall Pogo Assist
Views:
2,102
Posted By
Master Cake
Re: [TF2]Wall Pogo Assist
Here are some code corrections I did.
Forum:
Scripting
08-28-2020, 06:59
Replies:
6
[TF2] Capture point message
Views:
1,738
Posted By
Master Cake
Re: [TF2] Capture point message
Well thanks I will try it
Forum:
Scripting
08-25-2020, 05:29
Replies:
6
[TF2] Capture point message
Views:
1,738
Posted By
Master Cake
Re: [TF2] Capture point message
Ok but how can I make trigger to print such message?
If I make console command for this
Forum:
Scripting
08-24-2020, 11:48
Replies:
6
[TF2] Capture point message
Views:
1,738
Posted By
Master Cake
[TF2] Capture point message
Hello there! Can anybody explain me how to print capture point message with text like "<PlayerName> captured 1 point"? I mean message in the upper right corner (not chat message)
Forum:
Plugins
07-17-2020, 09:14
Replies:
5
[TF2]Wall Pogo Assist
Views:
2,102
Posted By
Master Cake
Re: [TF2]Wall Pogo Assist [Updated]
Thank you for attention :)
Forum:
Plugins
07-12-2020, 11:49
Replies:
1
[TF2]Height Finder
Views:
1,197
Posted By
Master Cake
Re: [TF2]Height Finder
For the record, some func_nogrenades brush entities can't be REmoved with all other but can be moved instead.
Forum:
Plugins
07-11-2020, 15:49
Replies:
5
[TF2]Wall Pogo Assist
Views:
2,102
Posted By
Master Cake
Re: [TF2]Wall Pogo Assist [Updated]
Reversed "Distance to the ground" value
Forum:
Plugins
07-11-2020, 13:07
Replies:
1
[TF2]Height Finder
Views:
1,197
Posted By
Master Cake
[TF2]Height Finder
Version 1.0.0
- Added ConVar "hfind_version" that stores plugin version
- Added ConVar "hfind_enabled" that stores plugin state
- Added console command "sm_findh" to enable Height Finder...
Forum:
Plugins
07-11-2020, 13:05
Replies:
5
[TF2]Wall Pogo Assist
Views:
2,102
Posted By
Master Cake
Re: [TF2]Wall Pogo Assist [Updated]
Updated plugin, see the description and demo.
Forum:
Scripting
07-11-2020, 13:01
Replies:
1
Solved
[TF2]Finding brush entities.
Views:
667
Posted By
Master Cake
Re: [TF2]Finding brush entities.
Solved, Just use TR_EnumerateEntities function to enumerate over entities along a ray.
Forum:
Scripting
07-03-2020, 21:43
Replies:
1
Solved
[TF2]Finding brush entities.
Views:
667
Posted By
Master Cake
[TF2]Finding brush entities.
Hello there, I have trouble with finding brush entities on map. How can I make trace ray to the brush entities like trigger and func_nogrenades then get index and position of entity?
Or can I make...
Forum:
Scripting Help
07-03-2020, 21:38
Replies:
0
Solved
Finding brush entities and getting index.[Moved to SourceMod scripting help]
Views:
393
Posted By
Master Cake
Finding brush entities and getting index.[Moved to SourceMod scripting help]
Hello there, I have trouble with finding brush entities on map. How can I make trace ray to the brush entities like trigger and func_nogrenades then get index and position of entity?
Or can I make...
Forum:
Plugins
06-29-2020, 17:30
Replies:
0
[TF2] Demo Pogo assist
Views:
947
Posted By
Master Cake
[TF2] Demo Pogo assist
Plugin helps jumpers to track projectiles.
Plugin has indicators to show you the distance to your last released projectile.
Plugin has arrows to indicate your last released projectile position...
Forum:
Plugins
06-12-2020, 16:47
Replies:
5
[TF2]Wall Pogo Assist
Views:
2,102
Posted By
Master Cake
[TF2]Wall Pogo Assist
Plugin helps jumpers to learn wall pogo, it is recommended to use Original RL. Arrows indicate what type of wall pogo you are doing right now.
Change Log:
Version 1.0.1
- Removed Menu (v1.0.0)...
Forum:
Scripting
06-11-2020, 14:31
Replies:
6
[Team Fortress 2]How to get real weapon?
Views:
1,136
Posted By
Master Cake
Re: [Team Fortress 2]How to get real weapon?
I see TF2Itmes is useful. I will try to do it in my own way with hooks, many thanks :)
Forum:
Scripting
06-10-2020, 19:16
Replies:
6
[Team Fortress 2]How to get real weapon?
Views:
1,136
Posted By
Master Cake
Re: [Team Fortress 2]How to get real weapon?
Ok I understand. If weapon will be removed when the player touches a locker, that's not what I need. Ehh sadly, Source doesn't allow force changing weapon to clients.
Forum:
Scripting
06-10-2020, 10:17
Replies:
6
[Team Fortress 2]How to get real weapon?
Views:
1,136
Posted By
Master Cake
Re: [Team Fortress 2]How to get real weapon?
Text from tf2_stocks.inc:
/**
* Sets client data in the resource entity
*
* Note: The game overwrites these values every frame, so changing them will have very little effect.
*
*...
Forum:
Scripting
06-09-2020, 23:37
Replies:
6
[Team Fortress 2]How to get real weapon?
Views:
1,136
Posted By
Master Cake
[Team Fortress 2]How to get real weapon?
Hello everyone! I have a problem with getting weapon in primary slot.
Here is code:
int weaponIndex = GetPlayerWeaponSlot(myClient, 0); //Save ENTITY index
Item[myClient] =...
Forum:
Scripting Help
05-30-2020, 07:42
Replies:
2
Tail with a beam
Views:
752
Posted By
Master Cake
Re: Tail with a beam
Solved. Just don't use timer and check for client's velocity. Or you can create beam on each server frame.
Forum:
Scripting Help
05-27-2020, 19:09
Replies:
2
Tail with a beam
Views:
752
Posted By
Master Cake
Tail with a beam
Hello again! I have a question.
I want to create tail for players with a beam sprite for TF2.
Here is code:
public OnMapStart()
{
g_sprite = PrecacheModel("materials/sprites/laser.vmt");...
Forum:
Scripting
05-17-2020, 11:48
Replies:
6
How to play custom sound?
Views:
2,352
Posted By
Master Cake
Re: How to play custom sound?
Ok, I will check :)
Forum:
Scripting
05-17-2020, 09:34
Replies:
6
How to play custom sound?
Views:
2,352
Posted By
Master Cake
Re: How to play custom sound?
It seems you don't use function to add download table. But my problem is that I don't quite understand where I have to store my custom files on dedicated server.
Forum:
Scripting
05-16-2020, 16:14
Replies:
6
How to play custom sound?
Views:
2,352
Posted By
Master Cake
How to play custom sound?
Hello there! I decided to make simple plugin for playing my custom sounds.
Here is code [SourceMod 10 build, TF2]:
public OnPluginStart()
{
RegConsoleCmd("sm_soundcheck", S_Command); //Reg...
Forum:
Plugins
05-11-2020, 14:25
Replies:
0
[TF2]Wall Pogo Assist beta
Views:
1,385
Posted By
Master Cake
[TF2]Wall Pogo Assist beta
You need to sit down, else you won't be able to see indicators. Then type '!wp' or '!wpfull' in chat to enable or disable green and blue indicators. Use this plugin to study wall pogo, to understand...
Showing results 1 to 24 of 24
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