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Posts Made By:
Powerlord
Forum:
Plugins
10-28-2014, 10:25
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.8)
SM 1.6 has a workaround for TF2 to force it to produce old-style steam IDs.
I'm not aware of Steam IDs having been changed for other games yet, but... it's coming.
Forum:
Plugins
09-29-2014, 15:14
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.8)
Am I reading the code for this plugin correctly when I notice that only CS:S (and maybe CS:GO) have working round end sounds?
Forum:
Plugins
04-30-2014, 16:34
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.8)
The path shown in a stack trace is the path of the .sp file when it was compiled, not where the .smx is running from now.
Forum:
Plugins
11-18-2013, 12:13
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.8)
The installation instructions for 32-bit libz1 are going to vary depending on which Linux distribution the host is using.
For Ubuntu (and Debian?), it's something like
apt-get install...
Forum:
Plugins
10-28-2013, 10:54
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.8)
The mandatory requirements for an extension aren't going to change when TF2 does. Microsoft Visual C++ 2010 SP1 Redistributable Package (x86) is still going to be required for Windows servers.
...
Forum:
Plugins
09-23-2013, 23:04
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.8)
The directory must be named sound, not sounds.
Forum:
Plugins
07-27-2013, 14:34
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.8)
Which is sadly a limitation of the MP3 reader being used... it can't be used on files that are in memory and it doesn't know how to open files that are inside other files.
Wouldn't it be great if...
Forum:
Plugins
06-14-2013, 11:17
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.6)
It would be neat if this gained support for TF2's teamplay_broadcast_audio event and/or the (All games) playgamesound command (which I think the event uses on clients). These can be used to play...
Forum:
Plugins
06-14-2013, 10:04
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.6)
Built-in sounds are no longer stored on the server, so the SoundInfo extension can't pull up info about them.
Forum:
Plugins
05-23-2013, 16:16
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.6)
Exactly. For instance, for another plugin (Prop Hunt), my server layout looks like this:
tf/custom/prop_hunt/sound/prophunt/oneandonly.mp3
tf/custom/prop_hunt/sound/prophunt/snaaake.mp3...
Forum:
Plugins
05-07-2013, 11:01
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.6)
To everyone seeing the File is missing from disk/repository error, if this is on sv_pure 1, you did remember to move your old server's pure_server_whitelist.txt to cfg/pure_server_whitelist.txt ?
Forum:
Plugins
04-04-2013, 12:17
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.6)
It's recommended that sounds be moved to somewhere inside custom/
I'd recommend something like custom/saysounds/
I think the FastDownload server has to match the new path.
Forum:
Plugins
02-26-2013, 16:46
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.6)
No, it's because you're missing a " after blocker123.wav.
Forum:
Plugins
08-23-2012, 13:26
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.5)
This has since been fixed (except for in MvM mode).
Forum:
Plugins
08-19-2012, 17:13
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.5)
I mentioned this in the quakesounds thread, but not here.
As of right now, TF2 has a hard limit of 320 sounds that plugins can precache across a server. As soon as sound 321 is precached, the...
Forum:
Plugins
06-14-2012, 09:40
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.5)
Check the sm exts list to see if SoundLib actually loaded.
Forum:
Plugins
04-13-2012, 11:16
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.5)
Loosely related to this, it might be a good idea to use the tf2_stocks.inc (which has no natives) instead of hardcoding numbers.
For instance, instead of checking customkill == 2, you can check...
Forum:
Plugins
03-20-2012, 15:46
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.4)
I'm going to note that the mapvote end part only work on the stock Mapchooser (and its clone, BuiltinVotes MapChooser) because the other mapchoosers (MapChooser Extended...
Forum:
Plugins
11-16-2011, 15:20
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (4.0.3)
It may be a side effect of the long-standing sv_pure 1 whitelist bug in Source games, but I'm not positive on that.
Although, I thought that just required a game restart to fix, not a Steam...
Forum:
Plugins
06-10-2011, 13:31
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (3.2.6)
I may have mentioned this before, but do NOT ever try to use a 48KHz sample rate, even in a WAV file. The game will not play it.
Forum:
Plugins
05-20-2011, 10:33
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (3.2.6)
Yes, either Source or SourceMod doesn't support 48kHz sound files.
Strangely, TF2 ships with four 48kHz files... which don't work when one tries to play them from SourceMod.
Sadly, I've never...
Forum:
Plugins
10-30-2010, 03:33
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (3.2.5)
So, this plugin uses the duration only for calculations rather than checking the file length or anything?
Hmm, then I know how to get around the problem I was having.
Also, is it just me, or...
Forum:
Plugins
09-29-2010, 20:49
Replies:
1,312
Say Sounds (including Hybrid Edition) (4.0.8)
Views:
802,727
Posted By
Powerlord
Re: Say Sounds (including Hybrid Edition) (3.2.5)
For keywords, is that only if the keyword is the only thing said in chat?
Say, if I have a keyword "thriller" would it trigger for "thriller taunt"?
...can you tell I'm preparing for Halloween?...
Showing results 1 to 23 of 23
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