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Posts Made By:
DaftMink
Forum:
Metamod:Source Questions
09-13-2022, 14:26
Replies:
0
MetaMod for Synergy Development Branch?
Views:
2,568
Posted By
DaftMink
MetaMod for Synergy Development Branch?
The Development Team behind the Half-Life 2 Campaign Cooperative Mod Synergy (https://store.steampowered.com/app/17520/Synergy/) have been busying working on a new release which is great, but it...
Forum:
Source Servers (SRCDS)
09-07-2022, 07:09
Replies:
300
Sticky:
Source Admin Tool (HLSW Alternative)
Views:
320,907
Posted By
DaftMink
Re: Source Admin Tool (HLSW Alternative)
Just want to say thanks for making a great program.
Was bummed to find HLSW broken, but this program is a great replacement.
Forum:
Plugins
09-11-2016, 04:53
Replies:
28
[HL2:DM] Infinite aux power for sprinting OR breathing
Views:
39,257
Posted By
DaftMink
Re: [HL2:DM] Infinite aux power for sprinting OR breathing
Here's a Synergy (http://store.steampowered.com/app/17520/) version with added flashlight.
Credit goes to the Psycho Project (http://steamcommunity.com/groups/PsychoHalfLife), and our many Friends....
Forum:
Plugins
09-09-2016, 10:07
Replies:
307
Custom Votes Redux (v1.7 - 4/13/14)
Views:
149,886
Posted By
DaftMink
Re: Custom Votes Redux (v1.7 - 4/13/14)
Could someone please update this plugin?
It's really cool but I getting errors in the logs.
These are the bugs I keep getting when trying to run it in Synergy.
L 09/05/2016 - 11:17:52: [SM]...
Forum:
Plugins
09-09-2016, 09:42
Replies:
13
[ANY]simple medic plugin
Views:
14,517
Posted By
DaftMink
Re: [ANY]simple medic plugin
Here's a slightly modified version that uses both Use and Reload.
Credit goes to the Psycho Project (http://steamcommunity.com/groups/PsychoHalfLife), and our many Friends.
Dropbox Link: Medic.7z...
Forum:
Plugins
09-09-2016, 09:36
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,534
Posted By
DaftMink
Re: Advertisements 2.0 (Updated 2016/03/23)
Hey, had a friend modify your plugin with a user toggle (!ads) to disable/enable all messages.
Posting it here so it can hopefully get added to your current version as it's really neat for some...
Forum:
News
07-06-2016, 09:37
Replies:
100
SourceMod 1.8 Now Stable
Views:
110,904
Posted By
DaftMink
Re: SourceMod 1.8 Now Stable
Can someone update the latest SM snapshot builds to support the latest Synergy 4.3 public beta?.
A few new game events where added, but I think the engine changed as sdktools no longer works without...
Forum:
Plugins
01-12-2016, 11:49
Replies:
307
Custom Votes Redux (v1.7 - 4/13/14)
Views:
149,886
Posted By
DaftMink
Re: Custom Votes Redux (v1.7 - 4/13/14)
Hey can someone help me with these errors I'm getting, not sure whats up.
Using the latest customvotes.smx from the op.
L 01/11/2016 - 00:04:46: SourceMod error session started
L 01/11/2016 -...
Forum:
Extensions
07-24-2015, 13:01
Replies:
355
[ANY] Cleaner - Console warning supressor [UPDATED 28.10.12]
Views:
250,362
Posted By
DaftMink
Re: [ANY] Cleaner - Console warning supressor [UPDATED 28.10.12]
Getting the failed to load in Synergy which should be the same as tf2/hl2dm.
Any help fixing this ?.
Forum:
Extensions
07-21-2015, 17:44
Replies:
9
[hl2dm] Many NPC \ and fix
Views:
7,984
Posted By
DaftMink
Re: [hl2dm]Many fixes
Thanks you for making some of your work public.
Hopefully it will inspire others to make a bunch of great coop maps to use with it.
Forum:
Plugins
07-02-2015, 17:17
Replies:
2,224
Advertisements 2.1 (Updated 2021/02/06)
Views:
1,694,534
Posted By
DaftMink
Re: Advertisements 0.6 (Updated 2013/03/08)
Can anybody add a feature to this plugin which allows players to turn off advertisements?.
I use advertisements to explain features and I'd like players to have the option to turn them off if they...
Forum:
Source Servers (SRCDS)
07-01-2015, 15:22
Replies:
12
Game Redirect (fast download) Server Hosting.
Views:
3,332
Posted By
DaftMink
Re: Game Redirect (fast download) Server Hosting.
In his case he's probably talking about a download server for custom content.
I would suggest www.hostgator.com as any free service is going to be really slow.
Google Drive and DropBox are both...
Forum:
Plugins
06-20-2015, 11:59
Replies:
48
[Any] Merx - A generic point system (build 34)
Views:
17,217
Posted By
DaftMink
Re: [Any] Merx - A generic point system (build 34)
I want to use entity_killed as it's also compatible with Half-Life 2: Deathmatch and Obsidian Conflict, not that great a scripting, any chance you can point out and correct the bugs ?.
Forum:
Plugins
06-19-2015, 20:04
Replies:
48
[Any] Merx - A generic point system (build 34)
Views:
17,217
Posted By
DaftMink
Re: [Any] Merx - A generic point system (build 34)
https://www.dropbox.com/s/m0wly7ijkldkh8s/modevents.res?dl=0
Forum:
Plugins
06-19-2015, 16:32
Replies:
48
[Any] Merx - A generic point system (build 34)
Views:
17,217
Posted By
DaftMink
Re: [Any] Merx - A generic point system (build 34)
It says it can't find the event.
The plugin code I'm using is here:
#include <sourcemod>
#include "include/Merx"
public OnPluginStart()
{
HookEvent("entity_killed", OnEntityKilled);
Forum:
Plugins
06-18-2015, 19:24
Replies:
48
[Any] Merx - A generic point system (build 34)
Views:
17,217
Posted By
DaftMink
Re: [Any] Merx - A generic point system (build 34)
Ah thanks, was grabbing the smlib from sourcemodplugins.org instead of github.
Was trying to create an NPC_Killed event for Merx so I could use it in Synergy using the code below and the l4d/tf2...
Forum:
Plugins
06-16-2015, 10:31
Replies:
48
[Any] Merx - A generic point system (build 34)
Views:
17,217
Posted By
DaftMink
Re: [Any] Merx - A generic point system (build 34)
Getting lots of errors trying to compile this in Sourcemod 1.7.2
//// Merx_Commands.sp
//
// include/Merx.inc(51) : error 181: function argument named 'type' differs from prototype
//
// 1...
Forum:
Plugins
06-16-2015, 01:57
Replies:
1,919
[Source 2009, CS:GO] Stamm 2.28 - VIP Level Ranking
Views:
931,679
Posted By
DaftMink
Re: [Source 2009, CS:GO] Stamm 2.28 (TF2 Fix) VIP Level Ranking
If I might make a request, could the author or some other helpful person add a new way to earn points based on killing entity's.
This would help in coop type games like Half-Life 2: Deathmatch and...
Forum:
Unapproved Plugins
06-15-2015, 12:16
Replies:
10
SXPM (Synergy Experience Mod)
Views:
19,039
Posted By
DaftMink
Re: SXPM (Synergy Experience Mod)
Is there any chance somebody could update the original plugin to include the menu posted previously.
I tried but kept getting undefined variables near some format lines.
If anyone does I'll give...
Forum:
Source Servers (SRCDS)
10-12-2014, 01:03
Replies:
653
[v3.5] seDirector - manage your Source servers - srcds.exe auto-update in Windows
Views:
230,501
Posted By
DaftMink
Re: [v2.0] seDirector - manage your Source servers - srcds.exe auto-update in Windows
Alright these two things need to be fixed:
1. Allow editing the "Command to Run" textbox so we can run maps that are mounted or in vpk's.
2. Allow customizing the polling intervals for the keep...
Forum:
Unapproved Plugins
09-24-2014, 16:44
Replies:
36
[SYN][DEAD] SynTools
Views:
23,250
Posted By
DaftMink
Re: [SYN] SynTools
Domain Name: www.v33r.cf (http://www.v33r.cf)
Registered with: www.freenom.com (http://www.freenom.com)
Abuse Email:
[email protected]
Copyright Email:
[email protected]
Wonder if angel is...
Forum:
Unapproved Plugins
09-23-2014, 14:45
Replies:
36
[SYN][DEAD] SynTools
Views:
23,250
Posted By
DaftMink
Re: [SYN] SynTools
The Obsidian Conflict one is good, but it has some major issues.
Mainly the fact that if you goto a player in a vehicle it teleports you outside the map.
Also if a player is ducking inside a vent...
Forum:
Unapproved Plugins
09-22-2014, 17:30
Replies:
36
[SYN][DEAD] SynTools
Views:
23,250
Posted By
DaftMink
Re: [SYN] SynTools
Neither hyperspawner or goto compile due to errors, so I'm kinda doubting the source code of the plugin corresponds to compiled version being distributed. This could institute a violation of the GNU...
Forum:
Unapproved Plugins
09-22-2014, 12:42
Replies:
36
[SYN][DEAD] SynTools
Views:
23,250
Posted By
DaftMink
Re: [SYN] SynTools
Your pretty funny Veer, also kind of a butt hole though.
Forum:
Unapproved Plugins
09-21-2014, 23:46
Replies:
36
[SYN][DEAD] SynTools
Views:
23,250
Posted By
DaftMink
Re: [SYN] SynTools
You do know Lysis doesn't always spit out a runnable version of the source code correct?.
Maybe you can try running a copy to see if it still works with all the changes.
Also do you have Psycho's...
Showing results 1 to 25 of 82
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