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Search: Posts Made By: Vieni
Forum: General 07-18-2020, 07:23
Replies: 164
Views: 37,692
Posted By Vieni
Re: [Editor] AMXXPawn for Visual Studio Code

Hey, I was using it for like a month now and today I get this error when trying to compile:
Command 'AMXXPawn: Compile Plugin' resulted in an error (command 'amxxpawn.compile' not found)

What did...
Forum: Scripting Help 07-04-2020, 06:27
Replies: 10
Views: 744
Posted By Vieni
Re: RegisterHookChain vs RegisterHam

Thanks for the help guys.

Gonna be honest, you won me with this :)
Forum: Scripting Help 07-03-2020, 15:23
Replies: 10
Views: 744
Posted By Vieni
Re: RegisterHookChain vs RegisterHam

Is it faster this way?
Forum: Scripting Help 07-03-2020, 11:26
Replies: 10
Views: 744
Posted By Vieni
Re: RegisterHookChain vs RegisterHam

Could you give me a reason, why?
Forum: Scripting Help 07-03-2020, 11:22
Replies: 10
Views: 744
Posted By Vieni
RegisterHookChain vs RegisterHam

My question is, which is the better to use? The RegisterHookChain of reapi or RegisterHam of hamsandwich?
Forum: Scripting Help 06-10-2020, 17:16
Replies: 3
Views: 553
Posted By Vieni
Re: Low client fps or fps drops

Idk the backend of it, but at my zm server some players experience fps drops when they can see lights, even flashlights. Maybe that has something to do with it.
Forum: Scripting Help 06-10-2020, 17:15
Replies: 3
Views: 458
Posted By Vieni
Re: Are these all of the available ammo types?

Aight, but isn't there any way to use it? I mean some stuff which officially was not made for 1.6 is usable with it, so it kinda interests me

And does someone know the answer for this? :oops:
Forum: Scripting Help 06-09-2020, 19:01
Replies: 6
Solved Loop headers
Views: 602
Posted By Vieni
Re: Loop headers

Well, thx, appreciate it!
Forum: Scripting Help 06-09-2020, 18:57
Replies: 6
Solved Loop headers
Views: 602
Posted By Vieni
Re: Loop headers

And why is that if I create a for loop like this
for(new i; statement; i++)
the i variable ain't restarted at every loop creating a possible infinite loop?

Then does this whole stuff look...
Forum: Scripting Help 06-09-2020, 17:55
Replies: 6
Solved Loop headers
Views: 602
Posted By Vieni
Loop headers

The question would be that, which option uses less cpu:
1. for(new i; i < ArraySize(dynamicArray); i++)

OR

2.
new lArraySize = ArraySize(dynamicArray)
for(new i; i < lArraySize; i++)

So...
Forum: Scripting Help 06-09-2020, 17:39
Replies: 2
Views: 337
Posted By Vieni
Forum: Scripting Help 06-09-2020, 17:38
Replies: 3
Views: 458
Posted By Vieni
Are these all of the available ammo types?

Tried to look for the ammot types and found this:
CS_AMMO_BUCKSHOT = 0,
CS_AMMO_9MM = 1,
CS_AMMO_556NATO = 2,
CS_AMMO_556NATOBOX = 3,
CS_AMMO_762NATO = 4,
...
Forum: General 06-09-2020, 16:25
Replies: 164
Views: 37,692
Posted By Vieni
Re: [Editor] AMXXPawn for Visual Studio Code

Oh, thx it works. And a great extension as well, thx for the work!
Forum: Scripting Help 06-09-2020, 15:37
Replies: 2
Views: 337
Posted By Vieni
What happens to defined values when compiling?

I was just writing some defines when suddenly got this question in my mind.
Forum: Scripting Help 06-09-2020, 14:55
Replies: 3
Views: 434
Posted By Vieni
Forum: General 06-09-2020, 14:51
Replies: 164
Views: 37,692
Posted By Vieni
Re: [Editor] AMXXPawn for Visual Studio Code

Is there a way to fix this color bug?

http://www.kepfeltoltes.eu/images/2020/06/09/2434feykbvsp1w31.png
Forum: Scripting Help 06-08-2020, 09:16
Replies: 3
Views: 434
Posted By Vieni
"Misterious" model files being precached

Hey guys,
I was just looking through my precached stuff and found this.
Does anyone know what these are exactly and why they are needed?

171. 171 : *1 ...
Forum: Scripting Help 06-07-2020, 20:13
Replies: 2
Solved need help
Views: 252
Posted By Vieni
Re: need help

Wrong thread, I think you should post here: https://forums.alliedmods.net/forumdisplay.php?f=107

Btw, maybe 'cause of this?
CreateTimer(0.1, Timer_Hud, _, TIMER_REPEAT)
-->
CreateTimer(0.1,...
Forum: Scripting Help 06-07-2020, 12:30
Replies: 1
Views: 274
Posted By Vieni
FM_SetModel question

Hey guys,
I'm just interested if every model seenable in the world(player models, p_ models included) can be replaced with this forward? Like if I set a player or a p_ model in a plugin, will that...
Forum: Scripting Help 06-07-2020, 10:59
Replies: 6
Views: 427
Posted By Vieni
Re: Dynamic replace of crosshair sprite

Wanna use precache generic, so it ain't what I'm looking for.
(generic has a bunch of free precache space)

But ain't a bad idea, gonna use it somehow, but not for this one.
Forum: Scripting Help 06-07-2020, 10:50
Replies: 17
Views: 1,276
Posted By Vieni
Re: Entity chase player without stuck

I think you should check if the npc's slow, if it is, save it's angle, so we can use it in all the thinks.
After saving it, you should shoot like 5tracelines based on the npc's height(Flying stuff...
Forum: Scripting Help 06-07-2020, 10:30
Replies: 6
Views: 427
Posted By Vieni
Re: Dynamic replace of crosshair sprite

Want to use custom sprites, as this I could show achivement sprites and stuff for the players on screen.
Forum: Scripting Help 06-07-2020, 09:39
Replies: 2
Solved Fire sprite
Views: 415
Posted By Vieni
Re: Fire sprite

When you edited the sprite, did you rename it to something else? As this the new would be downloaded.

If you did so, I'd suggest to try recreating it as "vp_parallel", if ain't working, set the...
Forum: Scripting Help 06-07-2020, 09:23
Replies: 6
Views: 427
Posted By Vieni
Re: Dynamic replace of crosshair sprite

Nah, didn't mean something like that. I don't want to replace the default crosshair(the four lines), I wanna replace the "sub-"crosshair(visible in spectator) with a custom sprite(possible by sending...
Forum: Scripting Help 06-07-2020, 09:14
Replies: 6
Views: 427
Posted By Vieni
Dynamic replace of crosshair sprite

Hey guys,
As far as I know, it's possible to replace the default half-life type crosshairs with custom sprites, but this only works statically with premade files(like it is in...
Showing results 1 to 25 of 65

 
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