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Posts Made By:
EasyE
Forum:
Plugins
06-15-2017, 20:52
Replies:
10
[TF2]Event-Manager by EasyE
Views:
5,608
Posted By
EasyE
Re: [TF2]Event-Manager by EasyE
Oh dang, completely didn't notice this. Thanks for the typo fix :)
Forum:
Plugins
06-15-2017, 20:36
Replies:
10
[TF2]Event-Manager by EasyE
Views:
5,608
Posted By
EasyE
Re: [TF2]Event-Manager by EasyE
Do you mean like merge the two menu options? If so, I have two separate options so you can spawn red/blu separated.
Pretty cool idea, never even thought about adding rejoins. I don't think it...
Forum:
Plugins
06-11-2017, 19:54
Replies:
10
[TF2]Event-Manager by EasyE
Views:
5,608
Posted By
EasyE
Re: [TF2]Event-Manager by EasyE
A menu interface for closing doors and whatnot is something that I haven't even thought of. Problem is it would have to be hard coded to the map, so possibly making modules to interface with...
Forum:
Plugins
06-10-2017, 01:56
Replies:
10
[TF2]Event-Manager by EasyE
Views:
5,608
Posted By
EasyE
[TF2]Event-Manager by EasyE
Event-Manager
Description
Event-Manager makes hosting events less tedious, and allows you to control players much easier. This is my first plugin, I hope it'll be useful :)
Credits
Forum:
Scripting
05-17-2017, 23:42
Replies:
2
Problem with adt arrays
Views:
1,310
Posted By
EasyE
Problem with adt arrays
So I'm working on an event manager plugin, and one of the features is to mute all non staff/admins. However, if someone is previously muted manually, when event talk is disabled it will unmute them...
Forum:
Scripting Help
05-17-2017, 23:07
Replies:
1
Problem with adt array
Views:
552
Posted By
EasyE
Re: Problem with adt array
Oh crap I put it in the wrong subforum, is their anyway to move it?
Forum:
Scripting Help
05-17-2017, 22:37
Replies:
1
Problem with adt array
Views:
552
Posted By
EasyE
Problem with adt array
Posted in the wrong subforum :(
Forum:
Scripting
02-20-2017, 00:02
Replies:
4
[TF2]Delaying commands
Views:
1,001
Posted By
EasyE
Re: [TF2]Delaying commands
I got rid of the teleport entity line because it wasn't working and expected to make another function for the timer.
But for some odd reason, your version instantly respawned the player and the...
Forum:
Scripting
02-19-2017, 23:35
Replies:
4
[TF2]Delaying commands
Views:
1,001
Posted By
EasyE
Re: [TF2]Delaying commands
In hindsight, event plugin might have been a bit confusing actually. When I said event plugin, I meant as a spy crab event or something of the sort.
public void OnPluginStart()
{...
Forum:
Scripting
02-19-2017, 22:09
Replies:
4
[TF2]Delaying commands
Views:
1,001
Posted By
EasyE
[TF2]Delaying commands
I've recently gotten back into sourcemod coding, and my first real plugin is going to be an event plugin.
However, I've hitten a stump where I need to wait for a player to respawn. I've found...
Forum:
General
10-30-2016, 01:23
Replies:
4
Local Test Server
Views:
1,141
Posted By
EasyE
Re: Local Test Server
I guess I came into it backwards heh, but anyways thanks for pointing me in the right direction, I've got a local server with sourcemod set up now :D
Forum:
General
10-29-2016, 23:18
Replies:
4
Local Test Server
Views:
1,141
Posted By
EasyE
Local Test Server
I've recently been getting into sourcemod, and I wanted to find a way to test my plugins.
Is there any way I could make a local server and run sourcemod on it so I could run plugins on it? It...
Showing results 1 to 12 of 12
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