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Search: Posts Made By: Zylius
Forum: General 07-11-2013, 05:50
Replies: 60
Views: 14,687
Posted By Zylius
Re: TF2 update broke sourcemod?

Crashing whenever the first player connects here. Tried 2851/2/4/5 SM builds and the latest MM 1.10 848 build. Running on Windows 2008 R2. Tried running with no plugins, no cigar. TF2Items are...
Forum: Scripting 09-12-2012, 13:47
Replies: 6
Views: 3,031
Posted By Zylius
Re: [CS:GO] Key Hint ?

You don't need the "1" byte in CS:GO. And it won't show you the malformed character.
Forum: Scripting 08-28-2012, 14:39
Replies: 4
Views: 1,595
Posted By Zylius
Re: Hook smoke particle with DHooks

Sorry, it turns out it isn't a virtual function.
In IRC We've discussed some ways that might work:

Testing smokegrenade_detonate and smokegrenade_bounce events.
Hooking Temp Entity spawn,...
Forum: Scripting 08-27-2012, 13:58
Replies: 6
Views: 3,235
Posted By Zylius
Re: Hook env_particlesmokegrenade in CSGO

You could use DHooks. But i don't know if it's a virtual function. Also you have to find it :)
Forum: Scripting 08-27-2012, 03:10
Replies: 6
Views: 3,235
Posted By Zylius
Re: Hook env_particlesmokegrenade in CSGO

env_particlesmokegrenade doesn't exist in CSGO. The smoke is a particle effect created client side.
Forum: Scripting 08-26-2012, 15:08
Replies: 7
Views: 3,623
Posted By Zylius
Re: [CSGO] env_spritetrail not working?

Yeah, I've tried it now but it's still not working. :(
Forum: Scripting 08-26-2012, 14:24
Replies: 7
Views: 3,623
Posted By Zylius
Re: [CSGO] env_spritetrail not working?

Tried it, but to no avail :(
Forum: Scripting 08-26-2012, 13:57
Replies: 7
Views: 3,623
Posted By Zylius
Re: [CSGO] env_spritetrail not working?

Are you talking about the laserbeam.vmt? Yeah it's in the VPK files, and as I've said it worked "a little" few updates before. Maybe someone knows other ones I could try? I tried most of them in the...
Forum: Scripting 08-26-2012, 13:11
Replies: 7
Views: 3,623
Posted By Zylius
[CSGO] env_spritetrail not working?

Greetings, I'm trying to get env_spritetrail to work with CS:GO. It worked "a bit" few updates back. It would spawn for a few seconds after creation and then disappear. (entity would still exist, it...
Forum: General 08-22-2012, 17:36
Replies: 191
Views: 63,355
Posted By Zylius
Re: CS:S Update (8/22/12)

Psychonic has said that almost everything will need a gamedata update. Please be patient :)
Forum: News 08-13-2012, 03:06
Replies: 243
Views: 202,196
Posted By Zylius
Re: CS:GO support for MM:S and SM

Few months ago I've heard that they've hired HPE to do the CS:GO work.
Forum: News 08-10-2012, 08:55
Replies: 243
Views: 202,196
Posted By Zylius
Re: CS:GO support for MM:S and SM

Same here. I'm ashamed of myself.
Forum: Source Servers (SRCDS) 07-23-2012, 03:45
Replies: 4
Views: 8,742
Posted By Zylius
Re: SRCDS Multicore/Multithreading

If servers are not going to be 64 player zombie mode ones, I would definitely get the quad core, just for the opportunity to get more servers/stuff running on it.
I myself have a 6 core running,one...
Forum: Scripting 07-22-2012, 10:11
Replies: 2
Views: 2,152
Posted By Zylius
Re: Getting entity made from TE_SetupBeamPoints?

Temp Ents are temporary, and they don't have any real identification. You should use env_laser.
Forum: Source Servers (SRCDS) 07-22-2012, 09:51
Replies: 4
Views: 8,742
Posted By Zylius
Re: SRCDS Multicore/Multithreading

SRCDS does have multiple threads. Atleast the orangebox ones do. Still, it doesn't make much difference, and one of the threads is the most consuming one. Therefore you have to have a single core...
Forum: Scripting 06-27-2012, 09:52
Replies: 13
Views: 7,865
Posted By Zylius
Re: IsClientInGame" reported: Client index 0 is invalid

MM I know that, but I thought that was the most noticeable effect of an error like that given the situation it's in.
Forum: Scripting 06-27-2012, 04:11
Replies: 13
Views: 7,865
Posted By Zylius
Re: IsClientInGame" reported: Client index 0 is invalid

Nope, it breaks your loop if you have one.
Forum: Scripting 06-24-2012, 15:28
Replies: 13
Views: 6,181
Posted By Zylius
Re: [CS:S] Screen Fade

1. Duration isn't a float.
2. Disable SMLIB if you are going to use its function names.
Forum: Scripting 06-19-2012, 15:01
Replies: 8
Views: 2,235
Posted By Zylius
Re: menu choose limit

No it's not possible, integer is always integer, ranging from −(2^31) to 2^31 − 1 (like in most languages)( you can also call it a "cell" iirc). Just check it and that's it. If it's over 3, make it...
Forum: Scripting 06-19-2012, 14:25
Replies: 8
Views: 2,235
Posted By Zylius
Re: menu choose limit

If you are using cookies, you should use them instead of arrays, since the DB is local, Cookies are really fast.
Forum: Scripting 06-19-2012, 13:30
Replies: 8
Views: 2,235
Posted By Zylius
Re: menu choose limit

We can't really tell you how to turn off a "function" (which is probably not a function, just a hook) without knowing how your plugin operates.
Forum: Scripting 06-17-2012, 12:14
Replies: 2
Views: 2,604
Posted By Zylius
Re: Attaching a circle to a player.

Thanks, i'll try it and report back :)
-------------------------------------------
With huge support from blodia, we got it working ;)

AttachBeam(client)
{
decl...
Forum: Scripting 06-17-2012, 10:57
Replies: 2
Views: 2,604
Posted By Zylius
[SOLVED]Attaching a circle to a player.

Hello, I'm trying to parent "ring" entity to a player.
Now the only entities which can do that, as far as I know, are env_beam and Temp entities (which cannot be hooked).
For simplicity I tried...
Forum: Scripting 06-14-2012, 06:19
Replies: 11
Views: 5,323
Posted By Zylius
Re: [CSS] How to kill sent tempent?

Woops sorry, misread your previous post and thought you wanted to hide the entity from the client only. To hide it from everyone else you should just change return Plugin_Continue; with return...
Forum: Scripting 06-14-2012, 02:06
Replies: 11
Views: 5,323
Posted By Zylius
Re: [CSS] How to kill sent tempent?

As I understood, OP started using regular entities :)
Showing results 1 to 25 of 195

 
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