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Search: Posts Made By: sorallll
Forum: Scripting 12-03-2022, 01:50
Replies: 3
Views: 120
Posted By sorallll
[L4D2]Another method used to get the m_strMapSetScriptName of a melee weapon

When we tried to get the m_strMapSetScriptName of the tonfa dropped by the riot police, it returned an empty string
Forum: Plugins 12-01-2022, 04:45
Replies: 81
Views: 66,011
Posted By sorallll
Re: [L4D2] Incapped Magnum 1.4

Memory patch version
Forum: Scripting 11-25-2022, 14:25
Replies: 5
Views: 490
Posted By sorallll
Re: [L4D2] How to set the respawn time of a single player zombie

After countless attempts, finally found a way
Forum: Scripting 11-22-2022, 12:19
Replies: 5
Views: 490
Posted By sorallll
Re: [L4D2] How to set the respawn time of a single player zombie

These cvars are used to adjust all special infected, I want to set them individually for a certain player
Forum: Scripting 11-22-2022, 09:18
Replies: 5
Views: 490
Posted By sorallll
Re: [L4D2] How to set the respawn time of a single player zombie

SetEntPropFloat(L4D_GetResourceEntity(), Prop_Send, "m_flBecomeGhostAt", GetGameTime() + 60.0, client);

I tried this method, but I can only change the display countdown but not the actual respawn...
Forum: Scripting 11-20-2022, 23:24
Replies: 5
Views: 490
Posted By sorallll
[L4D2] How to set the respawn time of a single player zombie

CTimer_Start(L4D2Direct_GetSpawnTimer(client), 60.0);

I tried setting it like this, it doesn't seem to work
Forum: Plugins 11-16-2022, 14:12
Replies: 48
Views: 13,077
Posted By sorallll
Re: [L4D2] Transition Restore Fix

survivor_respawn_with_guns 0

/* CTerrorPlayer::RestoreWeapons(CTerrorPlayer*__hidden this) */
"m_hWeaponHandle"
{
"linux" "16272"
"windows" "16292"
}
/*...
Forum: Scripting 11-14-2022, 05:39
Replies: 2
Views: 257
Posted By sorallll
Re: [L4D2]How to prevent survivor bot teleport when in stuck or too far?

sb_enforce_proximity_range 999999 or sb_enforce_proximity_range 0
Forum: Scripting 11-11-2022, 14:38
Replies: 1
Views: 202
Posted By sorallll
[L4D2]Is there a way to calculate fall damage corresponding to height

Is there a way to calculate fall damage corresponding to height
Forum: Scripting 11-10-2022, 19:40
Replies: 2
Views: 239
Posted By sorallll
Forum: Plugins 11-03-2022, 13:57
Replies: 5
Views: 1,759
Posted By sorallll
Re: [L4D2] End Safe Door Witch

It works when I test
https://s1.ax1x.com/2022/11/04/xq2RSg.png
Forum: Plugins 10-24-2022, 16:07
Replies: 34
Views: 18,817
Posted By sorallll
Re: [L4D2] Proper Changelevel [Left 4 Fix] [17/11/2019]

The game uses incorrect transition data to restore player and survivor bots. In my tests iaNanaNana's [L4D2] Transition Info Fix (https://forums.alliedmods.net/showthread.php?p=2762953) fixes this...
Forum: Scripting 09-21-2022, 15:34
Replies: 5
Views: 806
Posted By sorallll
Forum: Scripting 09-13-2022, 03:17
Replies: 2
Views: 384
Posted By sorallll
Re: [L4D2] Spawn ghost infected players - Issue

Handle g_hSDK_CTerrorPlayer_SetPreSpawnClass, g_hSDK_CCSPlayer_State_Transition;

char sPath[PLATFORM_MAX_PATH];
BuildPath(Path_SM, sPath, sizeof sPath, "gamedata/%s.txt", GAMEDATA);
if...
Forum: Scripting 09-05-2022, 11:24
Replies: 8
Views: 692
Posted By sorallll
Re: Game mode changes

L4D2 Block match connect (https://github.com/fdxx/l4d2_plugins/blob/main/l4d2_block_match_connect.sp)
Forum: Scripting 08-31-2022, 23:18
Replies: 5
Views: 806
Posted By sorallll
How to Safely Swap All Data in 2 ArrayLists

ArrayList a = new ArrayList();
ArrayList b = new ArrayList();
ArrayList temp = a;
a = b;
b = temp;
Forum: Plugins 08-31-2022, 15:12
Replies: 48
Views: 13,077
Posted By sorallll
Re: [L4D2] Transition Restore Fix

Update to souecmod-1.11
Forum: Plugins 08-29-2022, 14:07
Replies: 48
Views: 13,077
Posted By sorallll
Re: [L4D2] Transition Restore Fix

As far as I know, this is the original mechanic of the game
Forum: Scripting 08-19-2022, 03:37
Replies: 8
Views: 932
Posted By sorallll
Re: L4D Nav Mesh Attributes

"Offsets"
{
/* CNavArea::InheritAttributes(CNavArea *__hidden this, CNavArea *, CNavArea *) */
"CNavArea::InheritAttributes::m_attributeFlags"
{
"linux" "84"
"windows" "84"
}
...
Forum: General 08-15-2022, 14:50
Replies: 7
Views: 761
Posted By sorallll
Re: [L4D2] 20 Slot COOP

[L4D(2)] Remove Lobby Reservation (When Full) (https://forums.alliedmods.net/showthread.php?p=846083)
Forum: Plugins 08-14-2022, 16:05
Replies: 48
Views: 13,077
Posted By sorallll
Forum: Plugins 08-13-2022, 18:12
Replies: 8
Views: 2,037
Posted By sorallll
Re: [L4D2] The Passing character fix (Easy way with DHooks)

I had the same problem as Harry Potter
Forum: Plugins 08-10-2022, 16:41
Replies: 1,399
Views: 987,546
Posted By sorallll
Re: [L4D(2)] SuperVersus [1.5.4]

This is my modified Merudo's SuperVersus, I hope it can help those who need it。
It already contains the functionality of the following plugins:

[L4D1 & L4D2]Survivor_AFK_Fix[Left 4 Fix]...
Forum: Plugins 08-02-2022, 16:03
Replies: 47
Views: 20,832
Posted By sorallll
Re: [L4D2] Boss Spawn

If it is L4D2, then this plugin([L4D2]Zombie Spawn Fix (https://forums.alliedmods.net/showthread.php?t=333351)
) can solve the problem
Forum: General 06-27-2022, 16:31
Replies: 5
Views: 774
Posted By sorallll
Re: [L4D2] Common limits don't work in finales

l4d2_director_commonlimit_block (https://github.com/SirPlease/L4D2-Competitive-Rework/blob/master/addons/sourcemod/scripting/l4d2_director_commonlimit_block.sp)
Showing results 1 to 25 of 185

 
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