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Search: Posts Made By: SeriousSam
Forum: Scripting Help 03-13-2014, 18:41
Replies: 78
Views: 18,468
Posted By SeriousSam
Re: Improving WeaponMod

I found something pretty interesting, some russians sort of reverse-engineered the GoldSrc engine and removed the restrictions, added some improvements too. I probably shouldn't mention the name of...
Forum: Scripting Help 03-04-2014, 14:31
Replies: 78
Views: 18,468
Posted By SeriousSam
Re: Improving WeaponMod

Looking at the forum index, there are only 2 sections, for AMXX and for SourceMod. I guess I should keep it as AMXX mod in order to get support here. Though a HL1 mod is quite attractive as well,...
Forum: Scripting Help 03-04-2014, 14:07
Replies: 78
Views: 18,468
Posted By SeriousSam
Re: Improving WeaponMod

Not as much headaches as I had with UDK :) I want to believe that I have a general idea of how the goldsrc engine works after I've been fiddling with it for so long :) I'm not really chasing a large...
Forum: Scripting Help 03-04-2014, 13:52
Replies: 78
Views: 18,468
Posted By SeriousSam
Re: Improving WeaponMod

I guess I was biting more than I can chew. UDK is pretty complex, and documentation is lacking to say the least. It didn't take me long to give up on that. Now I got my motivation back to do a...
Forum: Module Coding 02-25-2013, 14:00
Replies: 183
Views: 219,716
Posted By SeriousSam
Re: Module: Half-Life Weapon Mod (v0.7)

Suit yourself, me and my friends are happy with how this worked for my server. And I thank you a lot for all the help you gave me, it wouldn't have been possible without you. I'll demonstrate the...
Forum: Module Coding 02-25-2013, 12:47
Replies: 183
Views: 219,716
Posted By SeriousSam
Re: Module: Half-Life Weapon Mod (v0.7)

That's just your opinion though. Some people feel otherwise, so here's a valid solution - why don't we just release both mods and everyone's happy :)

BTW, here's my variant. I know it doesn't have...
Forum: Module Coding 02-25-2013, 09:11
Replies: 183
Views: 219,716
Posted By SeriousSam
Re: Module: Half-Life Weapon Mod (v0.7)

True, I'd love to see you manage to find a workaround for that, though I can live without the hud.

My version was letting you carry only one custom weapon and you had to drop it if you wanted...
Forum: Module Coding 02-25-2013, 08:11
Replies: 183
Views: 219,716
Posted By SeriousSam
Re: Module: Half-Life Weapon Mod (v0.7)

I don't really mind this. They were all based on the knife, and work pretty well in the game, none of the players that came in my server had any complaints with them. They felt about the same as the...
Forum: Module Coding 02-24-2013, 18:36
Replies: 183
Views: 219,716
Posted By SeriousSam
Re: Module: Half-Life Weapon Mod (v0.3 Beta)

Actually, it CAN. I made such a mod a few years ago with the help of Arkshine. I had almost 100 guns in my server at one point. I lost interest later, but I feel like playing around with CS again...
Forum: Zombie Plague Mod 10-14-2012, 18:23
Replies: 2,385
Views: 1,252,628
Posted By SeriousSam
Re: Convert CS:S Weapon to CS 1.6 Tutorial

Any tutorial on converting CS:GO weapon models to CS 1.6 anytime soon?
Forum: Scripting Help 08-29-2012, 05:08
Replies: 78
Views: 18,468
Posted By SeriousSam
Re: Improving WeaponMod

Well no, I don't keep it, sorry. You can come try my new project when it's finished.

If you know what you're doing and get a hold of the original Weaponmod, it's not too hard to do the same, it...
Forum: Scripting Help 08-29-2012, 04:33
Replies: 78
Views: 18,468
Posted By SeriousSam
Re: Improving WeaponMod

Sorry guys, I had it perfected and working fine but I still scrapped it because I moved my idea over to UDK, where there are pretty much no limitations and also way better graphics :) My new project...
Forum: Zombie Plague Mod 11-08-2011, 01:06
Replies: 2,385
Views: 1,252,628
Posted By SeriousSam
Re: Convert CS:S Weapon to CS 1.6 Tutorial

It's funny how they still call this an ak47... The one in mw - mw2 was more like an ak-103, and this one is even newer obviously :D
Forum: Approved Plugins 11-08-2011, 01:05
Replies: 138
Views: 148,159
Posted By SeriousSam
Re: WeaponMod 1.0 Omega

I tried playing a player animation for the gun, but the knife anim soon overwrites it, so Im just reruning the idle animation over and over again...
Forum: Zombie Plague Mod 06-16-2011, 05:23
Replies: 2,385
Views: 1,252,628
Posted By SeriousSam
Re: Convert CS:S Weapon to CS 1.6 Tutorial

This hk416 is really sick as the name says, good job, but, that's D14.5RS, truly this is more appropriate for m4a1, but can I ask you to make a D10RS version (you only need to put a shorter barrel...
Forum: Zombie Plague Mod 06-15-2011, 22:31
Replies: 2,385
Views: 1,252,628
Posted By SeriousSam
Re: Convert CS:S Weapon to CS 1.6 Tutorial

If I had them for source I would have converted them myself since it's very easy, anyways, I've seen some of them in some other games, and from what I've seen so far in this thread, there are a lot...
Forum: Zombie Plague Mod 06-15-2011, 18:40
Replies: 2,385
Views: 1,252,628
Posted By SeriousSam
Re: Convert CS:S Weapon to CS 1.6 Tutorial

The guns from crysis 2 look cool and modern, but they are all made up for the game and don't exist in reality. I suggest someone makes a modern pack for cs, consisting of only real-life weapons.
...
Forum: Zombie Plague Mod 06-15-2011, 16:36
Replies: 2,385
Views: 1,252,628
Posted By SeriousSam
Re: Convert CS:S Weapon to CS 1.6 Tutorial

What? An smg!?
So you want it for mp5? Or ump45? That would be funny, but it's your choice
Forum: Zombie Plague Mod 06-15-2011, 16:17
Replies: 2,385
Views: 1,252,628
Posted By SeriousSam
Re: Convert CS:S Weapon to CS 1.6 Tutorial

BTW he still didn't answer when I asked him what weapon does he want to replace with it. Since it has 20 high-caliber bullets in the mag, I think it would be good for g3sg1 if you attach a scope...
Forum: Zombie Plague Mod 06-15-2011, 02:35
Replies: 2,385
Views: 1,252,628
Posted By SeriousSam
Re: Convert CS:S Weapon to CS 1.6 Tutorial

If you need it for cs, you should point which weapon do you want to replace with it
Forum: Zombie Plague Mod 06-14-2011, 00:22
Replies: 2,385
Views: 1,252,628
Posted By SeriousSam
Re: Convert CS:S Weapon to CS 1.6 Tutorial

for starters, read the tutorial in the first post...
Forum: Zombie Plague Mod 06-12-2011, 20:13
Replies: 2,385
Views: 1,252,628
Posted By SeriousSam
Re: Convert CS:S Weapon to CS 1.6 Tutorial

Can someone rip the AA-12 model from Killing Floor? I don't like the one from CODMW2 very much...

EDIT: ZacnG found it for me
Forum: Zombie Plague Mod 06-12-2011, 07:06
Replies: 2,385
Views: 1,252,628
Posted By SeriousSam
Re: Convert CS:S Weapon to CS 1.6 Tutorial

Thanks a lot. It's missing some detail, but maybe if I edit the texture I can fix that. I can remove the acog and change the mag easily, but I'm not sure about that stock, it looks like the stock...
Forum: Zombie Plague Mod 06-11-2011, 14:51
Replies: 2,385
Views: 1,252,628
Posted By SeriousSam
Re: Convert CS:S Weapon to CS 1.6 Tutorial

Your first link is not a RPK-74M, I can see wooden grip on the screenshots, RPK-74M is with black plastic grips and stock, check the screenshot that I gave in the previous post.
The second link...
Forum: Zombie Plague Mod 06-11-2011, 12:58
Replies: 2,385
Views: 1,252,628
Posted By SeriousSam
Re: Convert CS:S Weapon to CS 1.6 Tutorial

Do you happen to have a RPK-74M in good quality? I've looked around a lot, and found a lot of normal RPK-74 models, but the only RPK-74M that I found was hacked and looked plain ugly. If possible,...
Showing results 1 to 25 of 218

 
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