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Search: Posts Made By: Bugsy
Forum: Suggestions / Requests Today, 16:06
Replies: 2
Views: 84
Posted By Bugsy
Re: nvault doesn't save skins..

Please wrap code in php tags


new code;
Forum: Suggestions / Requests 05-18-2024, 11:13
Replies: 31
Views: 714
Posted By Bugsy
Re: [Request] Register System with USERID

I can write a plugin to export your db to text file
Forum: Suggestions / Requests 05-17-2024, 21:28
Replies: 31
Views: 714
Posted By Bugsy
Re: [Request] Register System with USERID

I initially thought this was a small plugin that you were writing, but it's someone else's plugin that is over a thousand lines and will take too much time to reverse engineer to add your reg#. Maybe...
Forum: Suggestions / Requests 05-16-2024, 19:02
Replies: 31
Views: 714
Posted By Bugsy
Re: [Request] Register System with USERID

rowid may be there by default, try accessing it in a query.

SELECT rowid, Name,Password FROM registersystem
Forum: Suggestions / Requests 05-16-2024, 07:39
Replies: 31
Views: 714
Posted By Bugsy
Re: [Request] Register System with USERID

Do you want any other details stored aside from their registration number?
Forum: Suggestions / Requests 05-15-2024, 11:53
Replies: 31
Views: 714
Posted By Bugsy
Re: [Request] Register System with USERID

Share your code and we can add comments/edit it to help you learn.
Forum: Scripting Help 05-11-2024, 19:50
Replies: 18
Views: 534
Posted By Bugsy
Re: expresison has no effect

You're using get_user_name() (https://www.amxmodx.org/api/amxmodx/get_user_name) incorrectly. And you can use copy() instead of format/formatex if you are only copying, or just get the user name...
Forum: Scripting Help 05-10-2024, 10:10
Replies: 7
Views: 365
Posted By Bugsy
Re: Stale Variable problem

Do a test output/log in various parts of your code to see where the issue is. There’s a possibility that verify_name() is not getting called at all, your copy() line is not getting reached, or the...
Forum: Scripting Help 05-09-2024, 13:04
Replies: 7
Views: 365
Posted By Bugsy
Re: Stale Variable problem

Is the expectation that g_cName[] always has the users current name? If so, where are you setting the name to that array when the name gets changeed?
Forum: Suggestions / Requests 05-04-2024, 11:18
Replies: 7
Views: 500
Posted By Bugsy
Re: Skill points become negative

Chief, another option you have is using clamp()

val = clamp( the value , minimum , maximum )

val will always result in a value between min and max.
Forum: Scripting Help 04-22-2024, 17:21
Replies: 12
Views: 784
Posted By Bugsy
Re: Detect teammate

Post the full plugin. We need to see how the attackers player ID can be derived. And please wrap your code with [ php] [/ php] tags
Forum: Scripting Help 04-21-2024, 19:51
Replies: 9
Views: 876
Posted By Bugsy
Re: Execute cfg via chat

Ah, my bad.

As fysiks said, you can do:
server_cmd( "exec %s.cfg" , szArg[ 1 ] );
or
server_cmd( "exec %s.cfg" , configs[ i ] );
both will do the exact same thing.
Forum: Scripting Help 04-20-2024, 23:25
Replies: 9
Views: 876
Posted By Bugsy
Re: Execute cfg via chat

Add your config files to the array, excluding the ".cfg" extension. Do you want to limit who can execute config files to admins only?

This will support saying /lo3 or .lo3

#include <amxmodx>
...
Forum: Scripting Help 04-16-2024, 20:36
Replies: 20
Views: 1,488
Posted By Bugsy
Re: Choosing a random player

No, random(7) = {0,1,2,3,4,5,6}


This is fine as you are not using the random number as the player index, you are using it as an index to the iPlayers array, which get_players() fills with all...
Forum: Scripting Help 04-16-2024, 10:24
Replies: 20
Views: 1,488
Posted By Bugsy
Re: Choosing a random player

new iPlayers[ 32 ] , iNum , iRandom;
get_players( iPlayers , iNum );

if ( iNum )
{
iRandom = iPlayers [ random( iNum ) ];
}
Forum: Scripting Help 04-13-2024, 10:32
Replies: 9
Views: 703
Posted By Bugsy
Re: Something about dynamic arrays

Other people may be in the same boat as you, and find your post. Problem solved.
Forum: Scripting Help 04-10-2024, 12:28
Replies: 12
Views: 937
Posted By Bugsy
Re: CurWeapon Event

Either one, but I hesitate to use _ex as some people are using ancient versions of AMX-X and I don’t feel like adding pre-processor directives to keep it compatible across all versions.
Forum: Scripting Help 04-08-2024, 21:14
Replies: 12
Views: 937
Posted By Bugsy
Re: CurWeapon Event

Or just use register_event()…
Forum: Scripting Help 04-08-2024, 08:41
Replies: 12
Views: 937
Posted By Bugsy
Re: CurWeapon Event

“and withdraw slowly”? What does that mean?
Forum: Scripting Help 04-07-2024, 10:13
Replies: 12
Views: 937
Posted By Bugsy
Re: CurWeapon Event

These are what you have to work with from a conditions perspective in the CurWeapon event.

https://wiki.alliedmods.net/Half-life_1_game_events

Name: CurWeapon
byte IsActive
byte WeaponID...
Forum: Scripting Help 04-06-2024, 00:34
Replies: 12
Views: 937
Posted By Bugsy
Re: CurWeapon Event

Try

register_event("CurWeapon" , "knifeBuff" , "be" , "1=1" );
Forum: Scripting Help 04-04-2024, 11:57
Replies: 13
Views: 1,200
Posted By Bugsy
Re: nVault save + load

nVault is very simple, take a look at this (https://forums.alliedmods.net/showthread.php?t=91503). Ask if you have any questions.
Forum: Scripting Help 03-31-2024, 20:15
Replies: 10
Views: 685
Posted By Bugsy
Re: Setting access flags for all players

I still don't think you understand his ask.

"How can I make sure that all players have a different access flag when entering and not the standard one for ordinary players?"

To me this reads as...
Forum: Scripting Help 03-30-2024, 19:47
Replies: 21
Views: 1,862
Posted By Bugsy
Re: CurWeapon event will fire on Fire

I tried getting the weapon entity index the simplest way using find_ent_by_owner(), but this was returning 0 because the owner of the weapon is not yet established when the WeapPickup event is...
Forum: Scripting Help 03-30-2024, 15:51
Replies: 21
Views: 1,862
Posted By Bugsy
Re: CurWeapon event will fire on Fire

Change read_data( 2 ) to read_data( 1 ). What do you need the entity ID for?


Name: WeapPickup
Structure:
byte WeaponID
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