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Posts Made By:
Anjin
Forum:
Zombie:Reloaded
09-01-2019, 07:17
Replies:
24
Zombie Horde on CS:GO [Official thread]
Views:
15,118
Posted By
Anjin
Re: Zombie Horde on CS:GO [Official thread]
Sorry, no, I don't play CS:GO any more. If you're trying to make this work, don't use the ZR version of this, use the skinchooser version. And other than the gamecode changes that were since...
Forum:
Zombie:Reloaded
11-14-2015, 15:03
Replies:
24
Zombie Horde on CS:GO [Official thread]
Views:
15,118
Posted By
Anjin
Re: Zombie Horde on CS:GO [Official thread]
Yes it is. Zombie Horde started as humans vs bot zombies (2005-2006), like in your video, but it evolved to humans vs human zombies (2007-2008). I made this to represent 2007-2008 Zombie Horde, not...
Forum:
Zombie:Reloaded
11-14-2015, 09:59
Replies:
24
Zombie Horde on CS:GO [Official thread]
Views:
15,118
Posted By
Anjin
Re: Zombie Horde on CS:GO [Official thread]
It doesn't work anymore or what?
Forum:
Zombie:Reloaded
11-14-2015, 08:28
Replies:
24
Zombie Horde on CS:GO [Official thread]
Views:
15,118
Posted By
Anjin
Re: Zombie Horde on CS:GO [Official thread]
Needs some tweaking configs/modifying plugins, don't have the time to do that, sorry.
Forum:
Plugins
08-11-2015, 03:58
Replies:
3,002
Sm_Skinchooser
Views:
1,498,997
Posted By
Anjin
Re: Sm_Skinchooser
Not sure what causes this, but deleting the /models and /materials folders, then redownloading from the server fixes it.
Forum:
Plugins
07-18-2015, 04:03
Replies:
3,002
Sm_Skinchooser
Views:
1,498,997
Posted By
Anjin
Re: Sm_Skinchooser
It forces one team (currently only T) to use a custom arm model. Edit the code and change the path to the model you're using and compile.
Forum:
Plugins
07-16-2015, 14:53
Replies:
3,002
Sm_Skinchooser
Views:
1,498,997
Posted By
Anjin
Re: Sm_Skinchooser
You have to use a separate plugin like this: https://forums.alliedmods.net/showpost.php?p=2316687&postcount=13
Forum:
General
07-08-2015, 06:13
Replies:
9
SourceMod and Hammer point_servercommand "say"
Views:
2,585
Posted By
Anjin
Re: SourceMod and Hammer point_servercommand "say"
Yeah, I guess I have no other option...
Forum:
General
07-08-2015, 05:59
Replies:
9
SourceMod and Hammer point_servercommand "say"
Views:
2,585
Posted By
Anjin
Re: SourceMod and Hammer point_servercommand "say"
Not sure if that'd work, Google shows no results for "bspconvar_whitelist_custom.txt"
Forum:
General
07-08-2015, 05:37
Replies:
9
SourceMod and Hammer point_servercommand "say"
Views:
2,585
Posted By
Anjin
Re: SourceMod and Hammer point_servercommand "say"
It seems putting "say 1" in bspconvar_whitelist.txt fixed it, but that gets overwritten on every update I think.
I guess sv_allow_point_servercommand is only for TF2, which seems stupid. Wtf,...
Forum:
General
07-08-2015, 05:30
Replies:
9
SourceMod and Hammer point_servercommand "say"
Views:
2,585
Posted By
Anjin
Re: SourceMod and Hammer point_servercommand "say"
I tried removing all plugins, still doesn't work.
sv_allow_point_servercommand
Unknown command "sv_allow_point_servercommand"
sm_cvar sv_allow_point_servercommand
[SM] Unable to find cvar:...
Forum:
General
07-08-2015, 05:15
Replies:
9
SourceMod and Hammer point_servercommand "say"
Views:
2,585
Posted By
Anjin
SourceMod and Hammer point_servercommand "say"
So I have a map that on a button trigger sends a "say blablabla" command to the client. This works normally when I run the map locally without SourceMod, and the client actually says "blablabla."
...
Forum:
Zombie:Reloaded
07-08-2015, 04:32
Replies:
24
Zombie Horde on CS:GO [Official thread]
Views:
15,118
Posted By
Anjin
Re: Zombie Horde on CS:GO [Official thread]
Here is a plugin that sets zombies on fire when you throw molotov/incendiary, or on any DMG_BURN if a map has fire somewhere. You need to use both of these to slow the zombies down:...
Forum:
Scripting
07-08-2015, 04:05
Replies:
2
[CS:GO] IgniteEntity for molotov/incgrenade
Views:
1,058
Posted By
Anjin
Re: [CS:GO] IgniteEntity for molotov/incgrenade
Thanks, that did it!
Forum:
Scripting
07-07-2015, 17:41
Replies:
2
[CS:GO] IgniteEntity for molotov/incgrenade
Views:
1,058
Posted By
Anjin
[CS:GO] IgniteEntity for molotov/incgrenade
I'm trying to make a plugin that ignites a player (terrorists/zombies) when a molotov/incgrenade is thrown, or just on a general DMG_BURN, and it works, but the ignite duration doesn't work for some...
Forum:
Plugins
07-07-2015, 16:42
Replies:
3,002
Sm_Skinchooser
Views:
1,498,997
Posted By
Anjin
Re: Sm_Skinchooser
You too, set sm_skinchooser_playerspawntimer to "1".
Forum:
Plugins
07-07-2015, 16:39
Replies:
3,002
Sm_Skinchooser
Views:
1,498,997
Posted By
Anjin
Re: Sm_Skinchooser
Set sm_skinchooser_playerspawntimer to "1", it'll work. And you don't have to add "t" flag in your admin configs if you already have "z", it's automatically assigned.
Forum:
Plugins
07-07-2015, 16:29
Replies:
2,258
[CSS/CS:GO] Weapon Restrict
Views:
1,443,813
Posted By
Anjin
Re: [CSS/CS:GO] Weapon Restrict
There's a bug with restricting molotovs and incgrenades. If you restrict them for Ts, but allow them for CTs, it works fine by preventing Ts from buying molotovs, but if a CT drops one, you can pick...
Forum:
Plugins
07-07-2015, 15:31
Replies:
3,002
Sm_Skinchooser
Views:
1,498,997
Posted By
Anjin
Re: Sm_Skinchooser
Should be just one flag in skins.ini
Forum:
Zombie:Reloaded
07-07-2015, 12:05
Replies:
24
Zombie Horde on CS:GO [Official thread]
Views:
15,118
Posted By
Anjin
Re: Zombie Horde on CS:GO [Official thread]
Here is an invisible knife plugin which hides the knives of zombies (only when seen by other players, you still see the knife in your hand).
Original is by https://rulesofp.wordpress.com/ and...
Forum:
Plugins
07-07-2015, 10:19
Replies:
3,002
Sm_Skinchooser
Views:
1,498,997
Posted By
Anjin
Re: Sm_Skinchooser
Try to delete data/skinchooser_playermodels.ini.
Forum:
Plugins
07-07-2015, 09:25
Replies:
3,002
Sm_Skinchooser
Views:
1,498,997
Posted By
Anjin
Re: Sm_Skinchooser
You can't have skins.ini empty.
Forum:
Plugins
07-07-2015, 07:58
Replies:
3,002
Sm_Skinchooser
Views:
1,498,997
Posted By
Anjin
Re: Sm_Skinchooser
I use these ones:
models/player/ctm_gign.mdl
models/player/ctm_fbi_variantb.mdl
models/player/ctm_gsg9.mdl
models/player/ctm_sas.mdl
models/player/ctm_st6.mdl
models/player/ctm_swat.mdl...
Forum:
Scripting
07-07-2015, 05:58
Replies:
5
[CS:GO] Remember teams after map change
Views:
1,515
Posted By
Anjin
Re: [CS:GO] Remember teams after map change
BINGO! Thanks! I used m_iTeamNum because I copied that part from this (https://forums.alliedmods.net/showthread.php?t=223802) script.
As for why SQL, it's because I used this...
Forum:
Scripting
07-07-2015, 03:23
Replies:
5
[CS:GO] Remember teams after map change
Views:
1,515
Posted By
Anjin
Re: [CS:GO] Remember teams after map change
Oops, renamed it to steam_id.
Okay, now it works I guess, but the problem is that it messes the rounds somehow. Rounds don't change, if one team wins, the counter still goes down to 0 even if the...
Showing results 1 to 25 of 128
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