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Posts Made By:
triggerman
Forum:
Plugins
09-08-2010, 14:03
Replies:
63
[L4D/2] Witchy Spawn Controller
Views:
81,009
Posted By
triggerman
Re: [L4D] > Witches
Nice plugin. Havnt seen anything good for l4d1 in a while. Will definitely try it out.
Forum:
Unapproved Plugins
06-29-2010, 00:05
Replies:
7
[L4D&L4D2] Kill or remove bots
Views:
6,848
Posted By
triggerman
Re: [L4D&L4D2] Kill or remove bots
why do you have 4 plugins that all do what sourcemod can do by default?
Forum:
Metamod:Source Plugins
06-11-2010, 14:13
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,281,123
Posted By
triggerman
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
Make sure what you are trying to spawn is a physics prop. If it isnt then you will need to use "prop_dynamic" for the classname instead.
Im going to guess that a concrete wall is a dynamic prop.
Forum:
General
06-09-2010, 01:51
Replies:
7
[L4d2] How to install plugins on l4d2?
Views:
41,345
Posted By
triggerman
Re: [L4d2] How to install plugins on l4d2?
Sounds like sourcemod isnt running. Double check that both sourcemod and metamod are installed correctly.
Forum:
General
06-08-2010, 21:20
Replies:
7
[L4d2] How to install plugins on l4d2?
Views:
41,345
Posted By
triggerman
Re: [L4d2] How to install plugins on l4d2?
Make sure the plugins are loaded. Easiest way to check is to use "sm plugins list" in console.
Forum:
General
06-08-2010, 21:11
Replies:
7
[L4d2] How to install plugins on l4d2?
Views:
41,345
Posted By
triggerman
Re: [L4d2] How to install plugins on l4d2?
place the smx files in left4dead/addons/sourcemod/plugins
Forum:
General
06-08-2010, 13:31
Replies:
5
Problems with SM in L4D2...
Views:
1,694
Posted By
triggerman
Re: Problems with SM in L4D2...
z_hunter_health 250 is showing what your client has the cvar set to, not the server. Dont know why sm_cvar would not be working for you though.
Forum:
General
05-30-2010, 15:31
Replies:
11
Falling
Views:
3,296
Posted By
triggerman
Re: Falling
What game?
Forum:
Plugins
05-29-2010, 20:01
Replies:
912
[L4D/L4D2] Character Select Menu (2.5a/b)
Views:
889,695
Posted By
triggerman
Re: [L4D/L4D2] Character Select Menu (1.8)
Is it possible to set the player model to that of a prop or physics object?
If so can a command be added to change the players model to whatever model is specified in the command.
Forum:
Plugins
05-27-2010, 02:55
Replies:
77
[L4D & L4D2] God Frames be Gone
Views:
54,770
Posted By
triggerman
Re: [L4D2] God Frames be Gone
Will this work on L4D1?
Forum:
General
05-23-2010, 21:28
Replies:
2
L4D2 exits to Desktop upon installation?
Views:
1,066
Posted By
triggerman
Re: L4D2 exits to Desktop upon installation?
What version are you using?
Forum:
Unapproved Plugins
05-18-2010, 21:48
Replies:
17
[L4D & L4D2] Weapon Zoom
Views:
26,672
Posted By
triggerman
Re: [L4D] Weapon Zoom
This plugin is horrible.
It rebinds the mousewheel to say a chat command and overwrites whatever they had bound to there mousewheel, most likely weapon switching.
Furthermore these bond chat...
Forum:
General
05-16-2010, 04:45
Replies:
6
+1 Question
Views:
1,987
Posted By
triggerman
Re: +1 Question
http://wiki.alliedmods.net/Custom_Admin_Menu_SourceMod
(http://wiki.alliedmods.net/Custom_Admin_Menu_%28SourceMod%29)
Forum:
General
05-06-2010, 01:05
Replies:
5
c6m1_riverbank map missing in sourcemod admin menu??
Views:
3,506
Posted By
triggerman
Re: c6m1_riverbank map missing in sourcemod admin menu??
sm_rcon
Forum:
Metamod:Source Plugins
05-04-2010, 15:23
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,281,123
Posted By
triggerman
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)
{
"origin" "12205.788086 12771.835938 20.031250"
"targetname" "spawn_witch"
"population" "witch"
"angles" "0 0 0"
"classname" "info_zombie_spawn"
"hammerid" "38804"
}I tried using this in Left...
Forum:
Unapproved Plugins
05-03-2010, 05:57
Replies:
40
[L4D] Selected Achievements v1.3
Views:
22,109
Posted By
triggerman
Re: [L4D2] Level A Charge
"Level a Charge" isnt a verb.
Forum:
General
05-02-2010, 22:18
Replies:
2
What commands are in each flag?
Views:
867
Posted By
triggerman
Re: What commands are in each flag?
http://forums.alliedmods.net/showthread.php?t=125866
Forum:
Plugin/Gameplay Ideas and Requests
04-28-2010, 17:10
Replies:
22
[l4d2]making the knife available
Views:
13,982
Posted By
triggerman
Re: [l4d2]making the knife available
Hey look
http://forums.alliedmods.net/showthread.php?t=125415
Forum:
General
04-28-2010, 16:49
Replies:
4
L4D2 - My server is not listed right for game selection
Views:
1,308
Posted By
triggerman
Re: L4D2 - My server is not listed right for game selection
If im not mistaken, using z_difficulty doesnt actually disallow lobbies of other difficulties from connecting, it only forces them to a difficulty.
The only solution i know is to remove that and...
Forum:
General
04-26-2010, 21:26
Replies:
4
L4D2 - My server is not listed right for game selection
Views:
1,308
Posted By
triggerman
Re: L4D2 - My server is not listed right for game selection
post your server.cfg
Forum:
Metamod:Source Plugins
04-26-2010, 14:58
Replies:
1,528
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,718,674
Posted By
triggerman
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Does 1.0.0.10 for L4D1 support forced ghost spawns?
Forum:
General
04-25-2010, 00:50
Replies:
255
Quick Update on L4D2 (The Passing)
Views:
101,877
Posted By
triggerman
Re: Quick Update on L4D2 (The Passing)
Its only been stated a zillion times what version to use. If you cant figure it out then you shouldn't be running a server.
Forum:
General
04-25-2010, 00:40
Replies:
255
Quick Update on L4D2 (The Passing)
Views:
101,877
Posted By
triggerman
Re: Quick Update on L4D2 (The Passing)
http://www.succeedtoread.com/learntoread.html
Forum:
Plugin/Gameplay Ideas and Requests
04-24-2010, 21:20
Replies:
6
[L4D] Stop path blocking
Views:
1,471
Posted By
triggerman
Re: [L4D] Stop path blocking
you should verify that the exploit even exists before asking for a fix to it.
Forum:
General
04-23-2010, 23:27
Replies:
255
Quick Update on L4D2 (The Passing)
Views:
101,877
Posted By
triggerman
Re: Quick Update on L4D2 (The Passing)
SDK = Software Development Kit:rtfm:
and i think the lrn2read comment was implying to read the thread since sourcemod is fixed.
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