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Search: Posts Made By: h3bus
Forum: Plugins 03-20-2016, 08:39
Replies: 639
Views: 337,122
Posted By h3bus
Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)

Maxximous, with your implementation of weapon skinning your going to have an issue with USP/P2K, which can be solved by spawning the weapon then giving it to the client.
Forum: Plugins 09-21-2014, 17:15
Replies: 639
Views: 337,122
Posted By h3bus
Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)

For weapon skin, you could replace the GivePlayerItem function by an internal one that will force the correct skin on player. This would also require a database that provides for each weapon:
- The...
Forum: Plugins 09-21-2014, 07:21
Replies: 639
Views: 337,122
Posted By h3bus
Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)

Feel free to use my spawn system in my deathmatch plugin.

It has two drawbacks:
- Dhooks extension is mandatory as it completely replace original spawn choices of CS:GO
- It would need a...
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