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Search: Posts Made By: kormonautti
Forum: Coding MM:S Plugins & SM Extensions 06-24-2006, 20:02
Replies: 2
Views: 1,181
Posted By kormonautti
Re: Thread safe stack?

You should use the constructor and destructor. Now there is a possibility to resource leaks and that is not a good idea. Also remember to check return values of pthread functions. This is from the...
Forum: Metamod:Source Questions 05-04-2006, 23:21
Replies: 22
Views: 6,720
Posted By kormonautti
I know, I just didn't want to start a duplicated...

I know, I just didn't want to start a duplicated topic. The SDK still has the old interface and I need to know about those changes. I know that the source mod is working, but if you guys could share...
Forum: Metamod:Source Questions 05-04-2006, 19:00
Replies: 22
Views: 6,720
Posted By kormonautti
So, are these only changes between version 003...

So, are these only changes between version 003 and version 004? Somebody has verified this?
Forum: Coding MM:S Plugins & SM Extensions 04-03-2006, 09:17
Replies: 3
Views: 1,204
Posted By kormonautti
Thanks, it's working now.

Thanks, it's working now.
Forum: Coding MM:S Plugins & SM Extensions 04-02-2006, 21:38
Replies: 3
Views: 1,204
Posted By kormonautti
Cannot catch the "player_say" event?

Hi, I created a simple plugin which is based on the SamplePlugin and I noticed that the FireEvent does not catch the "player_say" event. Why it does not handle it? How can I handle the "player_say"...
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