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Posts Made By:
Spyrek
Forum:
Plugins
09-24-2021, 10:45
Replies:
33
[CS:S/CS:GO] Anti Team Flash
Views:
18,502
Posted By
Spyrek
Re: [CS:S/CS:GO] Anti Team Flash
The gamedata problably needs to be updated after last csgo update.
Forum:
Plugins
01-19-2021, 10:11
Replies:
39
[ANY] Keep Player Name
Views:
9,817
Posted By
Spyrek
Re: [ANY] Keep Player Name [Updated 17-01-2021] Version 1.0.0
Does the event "player_changename" works in CSGO?
Forum:
Plugins
05-24-2020, 04:38
Replies:
501
[ANY] Little Anti-Cheat
Views:
175,981
Posted By
Spyrek
Re: [ANY] Little Anti-Cheat
Just for info. Not complaining tho ;)
was detected and banned for Bhop (Jumps Presses: 79 | Bhops: 10)
With jump binded to mouse scroll up/down.
Forum:
Plugins
05-11-2020, 17:38
Replies:
501
[ANY] Little Anti-Cheat
Views:
175,981
Posted By
Spyrek
Re: [ANY] Little Anti-Cheat
Thank you for detailed description. I just checked logs and most of the bhop bans looks valid, but this one player seems to be different:
was detected and banned for Bhop (Jumps Presses: 12 | Bhops:...
Forum:
Plugins
05-11-2020, 14:48
Replies:
501
[ANY] Little Anti-Cheat
Views:
175,981
Posted By
Spyrek
Re: [ANY] Little Anti-Cheat
There is a lot of bhop bans on my servers so I wonder how many of them is accurate. Do you have any complaints from legit players?
Forum:
Source Servers (SRCDS)
04-21-2020, 17:11
Replies:
14
[CS:GO]-nobots launch option, buggs the radar
Views:
7,847
Posted By
Spyrek
Re: [CS:GO]-nobots launch option, buggs the radar
There is a lot of bugs to fix: https://developer.valvesoftware.com/wiki/CSGO_Bugs
Feel free to add more :D
If you want there is CSGO and TF2 source code:...
Forum:
Plugins
04-12-2020, 16:56
Replies:
32
[CS:GO] No Agents Models [10-Jun-2021]
Views:
18,487
Posted By
Spyrek
Re: [CS:GO] No Agents Models [09-Dec-2019]
It would be nice to give players ability to let players decide if they want to see new models.
For example !tgagents toggles on/off the new models.
Forum:
Plugins
04-03-2020, 14:47
Replies:
115
[CS:GO] Skill Auto Balance (v4.1.2, 2021-2-20)
Views:
37,196
Posted By
Spyrek
Re: [CS:GO] Skill Auto Balance (v2.0.3, 2020-4-3)
Plugin failed to compile! Please try contacting the author.
Fix the download please :)
Forum:
Source Servers (SRCDS)
05-23-2019, 12:21
Replies:
0
[CSGO] Disconnect: Server uses different class tables.
Views:
2,258
Posted By
Spyrek
[CSGO] Disconnect: Server uses different class tables.
Hello,
after last csgo update, players are kicked from server with error:
Disconnect: Server uses different class tables.
Anyone know what causes this problem?
Forum:
General
05-03-2019, 10:35
Replies:
18
CS:GO New update 04/30/2019 - Need Update Signatures
Views:
6,368
Posted By
Spyrek
Re: CS:GO New update 04/30/2019 - Need Update Signatures
Sourcemod gamedata autoupdater replaces gamedata files with old values(CSWeaponDropBB signature).
Forum:
Plugins
03-19-2019, 15:51
Replies:
1,677
[CS:GO] Multi-1v1 (v1.1.10, 2021-10-30)
Views:
791,998
Posted By
Spyrek
Re: [CS:GO] Multi-1v1 (v1.1.9, 2018-2-19)
Sometimes there is problem with joining to team, server moves you to the spectator. Sometimes it happens on round start, but usually on map start when player join.
https://i.imgur.com/nQpnI79.png
Forum:
Plugins
03-10-2019, 17:41
Replies:
156
[CSGO] Map Change Client Crash Fixer (v1.0.7 , 2019/06/23)
Views:
78,155
Posted By
Spyrek
Re: [CSGO] Map Change Client Crash Fixer (v1.0.6 , 2018/09/11)
Maybe we can use gotv and disable hibernation?
Forum:
Plugins
03-09-2019, 17:50
Replies:
156
[CSGO] Map Change Client Crash Fixer (v1.0.7 , 2019/06/23)
Views:
78,155
Posted By
Spyrek
Re: [CSGO] Map Change Client Crash Fixer (v1.0.6 , 2018/09/11)
Cvars posted in previous post also didn't help.
Forum:
Scripting
01-22-2019, 13:18
Replies:
3
Solved
[CS:GO] Force round/map end
Views:
1,870
Posted By
Spyrek
Re: [CS:GO] Force round/map end
Thanks! Works as expected :)
Forum:
Scripting
01-21-2019, 14:07
Replies:
3
Solved
[CS:GO] Force round/map end
Views:
1,870
Posted By
Spyrek
[CS:GO] Force round/map end
Hello,
how can I force map end in CSGO? I just want to start next map from mapcycle, I don't want to start a vote.
Tried setting mp_maxrounds 1 then using CS_TerminateRound but it doesn't add round...
Forum:
Plugin/Gameplay Ideas and Requests
12-09-2018, 08:22
Replies:
124
Prime status
Views:
44,080
Posted By
Spyrek
Re: Prime status
Also getting false positives with this plugin. Players with loyalty badge are being kicked.
Forum:
Extensions
10-22-2018, 16:40
Replies:
210
[CS:GO] PTaH - V1.0.8
Views:
217,579
Posted By
Spyrek
Re: [CS:GO] PTaH - V1.0.8
https://crash.limetech.org/2fce3lg765oc
Ptah error or problem with plugins using ptah?
Forum:
Source Servers (SRCDS)
09-25-2018, 16:26
Replies:
2
Suddenly we are unable to connect to server.
Views:
2,051
Posted By
Spyrek
Re: Suddenly we are unable to connect to server.
Got the same problem.
Forum:
Scripting
08-20-2018, 13:27
Replies:
7
Solved
calling stock "ByteCountToCells" that has no generated code
Views:
1,573
Posted By
Spyrek
Re: calling stock "ByteCountToCells" that has no generated code
Thanks! It's was used in global scope, after declaring globally and set in OnPluginStart plugin compiles without errors.
Forum:
Scripting
08-20-2018, 05:29
Replies:
7
Solved
calling stock "ByteCountToCells" that has no generated code
Views:
1,573
Posted By
Spyrek
Re: calling stock "ByteCountToCells" that has no generated code
https://forums.alliedmods.net/showpost.php?p=2555113&postcount=7
Forum:
Scripting
08-20-2018, 05:15
Replies:
7
Solved
calling stock "ByteCountToCells" that has no generated code
Views:
1,573
Posted By
Spyrek
calling stock "ByteCountToCells" that has no generated code
Hello,
I've got problem compiling plugin. This line:
ArrayList models = new ArrayList(ByteCountToCells(PLATFORM_MAX_PATH));
Causes this error:
fatal error 195: compiler bug: calling stock...
Forum:
Scripting
08-10-2018, 07:47
Replies:
5
Solved
[CSGO] Random point instead of round draw
Views:
1,197
Posted By
Spyrek
Re: [CSGO] Random point instead of round draw
It works, but... game doesn't add point to the winning team.
So I found workaround:
public void OnPluginStart()
{
HookEvent("round_start", Event_RoundStart);
}
public Action...
Forum:
Scripting
08-08-2018, 09:01
Replies:
5
Solved
[CSGO] Random point instead of round draw
Views:
1,197
Posted By
Spyrek
Re: [CSGO] Random point instead of round draw
Thanks :up:
Forum:
Scripting
08-08-2018, 06:31
Replies:
5
Solved
[CSGO] Random point instead of round draw
Views:
1,197
Posted By
Spyrek
[CSGO] Random point instead of round draw
Hello,
how can I force win of random team?
public Action CS_OnTerminateRound(float& delay, CSRoundEndReason& reason)
{
if(reason == CSRoundEnd_Draw)
{
// random point to one...
Forum:
Plugins
07-12-2018, 19:46
Replies:
324
[ANY]Admin all spectate
Views:
179,683
Posted By
Spyrek
Re: [ANY]Admin all spectate
Offsets working before 7/11 update:
"IsValidObserverTarget"
{
"windows" "430"
"linux" "431"
}
Now it's not working again, tried with 431,432,433,434 offsets and still nothing.
Showing results 1 to 25 of 194
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