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Search: Posts Made By: freamer
Forum: Approved Plugins 06-08-2008, 05:36
Replies: 4,118
Views: 3,033,619
Posted By freamer
Re: Biohazard v1.93 (Zombie Mod)

I think u need a sub forum :))
Forum: Approved Plugins 03-21-2008, 10:24
Replies: 4,118
Views: 3,033,619
Posted By freamer
Re: Biohazard v1.52 (Zombie Mod)

try setting lights cvar to "c", restart or change map



why do u think there is a bonus hp cvar for first zombie? set it to 40000. I have 400 and everything is okay

bh_enabled seems to be...
Forum: Approved Plugins 03-21-2008, 06:56
Replies: 4,118
Views: 3,033,619
Posted By freamer
Re: Biohazard v1.52 (Zombie Mod)

would be nice to have some command like bh_swtich to turn everything on and off. For example if I write bh_switch 0/off, game restarts,fog dissapears,plugin pauses itself or something else......
Forum: Approved Plugins 03-21-2008, 04:58
Replies: 4,118
Views: 3,033,619
Posted By freamer
Re: Biohazard v1.52 (Zombie Mod)

On aim_map after i become a zombie and die,on next round sometimes i can`t pick up anything
and csdm gun menu fails giving a weapon.
Everything comes normal when i die normally writing kill in my...
Forum: Approved Plugins 03-20-2008, 15:18
Replies: 4,118
Views: 3,033,619
Posted By freamer
Forum: Approved Plugins 03-19-2008, 11:34
Replies: 4,118
Views: 3,033,619
Posted By freamer
Re: Biohazard v1.52 (Zombie Mod)

L 03/19/2008 - 17:33:40: Invalid CVAR pointer
L 03/19/2008 - 17:33:40: [AMXX] Displaying debug trace (plugin "biohazard.amxx")
L 03/19/2008 - 17:33:40: [AMXX] Run time error 10: native error...
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