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Search: Posts Made By: AdaskoMX
Forum: Approved Plugins 04-24-2008, 18:04
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.91 (Zombie Mod)

you can't put it directly, but you can convert it
look here for models http://forums.alliedmods.net/showpost.php?p=615504&postcount=796
Forum: Approved Plugins 04-17-2008, 10:16
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.9 (Zombie Mod)

It's weird that nobody noticed this before, but it is impossible to turn this mod off completely
after bh_enabled 0, flashes still doesn't blind peoples, buy menu is blocked etc
Forum: Approved Plugins 04-11-2008, 08:59
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.72 (Zombie Mod)

Last 32 messages parsed.
13403 0008 svc_time
13403 0013 svc_clientdata
13403 0030 svc_deltapacketentities
13403 0169 svc_pings
13404 0008 svc_time
13404 0013 svc_clientdata
13404 0030...
Forum: Approved Plugins 04-08-2008, 09:20
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.7 (Zombie Mod)

deejay87 (http://forums.alliedmods.net/member.php?u=646) - svc_bad_preventer is reportedly not needed for this plugin since v1.6

I see that the only difference in this function is that it was...
Forum: Approved Plugins 04-07-2008, 18:03
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.7 (Zombie Mod)

I have my model in cstrike_MyLanguage/models/player/gonome/, and amxx in cstrike/addons. When I move model to cstrike/model/player/gonome/ then everything is working but it should work also in...
Forum: Approved Plugins 04-06-2008, 07:21
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.63 (Zombie Mod)

@dekken, if you use biohazard.inc from second post, it would be 5 lines of code


@Virtual-Vybz, I think that the point is here:

it needs a few changes to do what you need
Forum: Approved Plugins 04-05-2008, 14:11
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.63 (Zombie Mod)

maybe just use zombie-swarm plugin instead of this if you don't want infection
Forum: Approved Plugins 04-05-2008, 13:45
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.63 (Zombie Mod)

I really added it already :| It doesn't work on your server ? :/ Maybe you have an old version (i have updated post several times)
Please download it again from:...
Forum: Approved Plugins 04-05-2008, 12:46
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.63 (Zombie Mod)

Virtual-Vybz, it works fine for me without your changes but when I add what you said, nightvision really doesn't dissapear after team change
So try it fresh after download

@both___: you should...
Forum: Approved Plugins 04-05-2008, 12:05
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.63 (Zombie Mod)

It doesn't gives nv to cts or ts on me :|

Here's my try to give nightvision to unassigned players... I also disabled sounds by default, If you want them, just uncomment line "//#define...
Forum: Approved Plugins 04-05-2008, 10:23
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.63 (Zombie Mod)

hey, you don't need to duplicate files from valve directory to cstrike, precache_model will find them in valve folder also, It's only useless additional file for download

..:: Spect Nightvision...
Forum: Approved Plugins 04-04-2008, 22:29
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.63 (Zombie Mod)

I don't understand you in 100% cause i'm not too good in english but
i did changes mentioned by you in previous posts
I compile it in AMXX-Studio (using amxxpc.exe) and i haven't downloading...
Forum: Approved Plugins 04-04-2008, 19:35
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.63 (Zombie Mod)

@bombey: it's all ok so what's wrong ? it doesn't compile or it still hanging server ? what error log told about that ? i gave you compiled version in previous post, was it working on your server ?
Forum: Approved Plugins 04-04-2008, 11:42
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.63 (Zombie Mod)

earnest (http://forums.alliedmods.net/member.php?u=36544), it's too personalized requests, do it by yourself.

2) wouldn't it be too easy ?
3) this motive is from zombie swarm and I think that it...
Forum: Approved Plugins 04-04-2008, 10:15
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.63 (Zombie Mod)

i don't know why :| did you compile it locally ?

Here's compiled version with your changes:
Forum: Approved Plugins 04-04-2008, 07:44
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.63 (Zombie Mod)

changes made in biohazard.cfg is visible only after recompiling biohazard.sma
also this file is not needed to plugin work after compile so it's not the reason

biohazard precaches models by itself...
Forum: Approved Plugins 04-03-2008, 14:55
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.63 (Zombie Mod)

I'm not sure what ru asking for
normally half of players spawn as CTs on CT's spawn a half as Terro on Terro's spawn, after few second one player became zombie in terrorists team, everybody else...
Forum: Approved Plugins 04-03-2008, 13:01
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.63 (Zombie Mod)

Angelino, that message is useless
put "debug" word after plugin name where you declare to init biohazard.amxx and paste error log here
Forum: Approved Plugins 04-03-2008, 12:47
Replies: 4,118
Views: 3,043,612
Posted By AdaskoMX
Re: Biohazard v1.63 (Zombie Mod)

TrUnKsMaReK, it was this mod

+ Knife Mod - http://forums.alliedmods.net/showthread.php?p=378952
+ Frost Nades - http://forums.alliedmods.net/showthread.php?p=350439

if fog (haze) doesn't work...
Showing results 1 to 19 of 19

 
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