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Search: Posts Made By: SweetiePie
Forum: Approved Plugins 08-16-2008, 01:59
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

I think you didn't understand, what marcellus meant by that:



Read this posting:

Download the attached bio_jumper.sma of that posting and edit it to a class of your personal fit.
You don't...
Forum: Approved Plugins 08-15-2008, 07:57
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

[/quote]
Nonsense ! Delete this entry in plugins.ini

[/quote]
Biohazard has got its own knockback- and ammo-management.
Probably these plugins collide with biohazard.


Then use the...
Forum: Approved Plugins 08-14-2008, 23:36
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

You mean:
#define D_PLAYER_MODEL "models/player/scary/scary_zombie.mdl"
#define D_CLAWS "models/v_knifeblood.mdl"
Just change this to the default-model:
#define D_PLAYER_MODEL...
Forum: Approved Plugins 08-14-2008, 13:39
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

bh_respawnaszombie 1


Off course !

Greets
Forum: Approved Plugins 08-14-2008, 12:44
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Why should Cheap_Suit do sthg. again, what he's got already done ? ;)

Attachement just has to be compiled, otherwise just edit the code to your personal fit. ;)

Greets
Forum: Approved Plugins 08-14-2008, 10:57
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Solved !
It wasn't the napalm-nades-Plugin, which crashed the server, but the frost-nades-plugin 0.12 b of Avalanche (one of the first versions).
I didn't realize, that this plugin collided with...
Forum: Approved Plugins 08-13-2008, 03:37
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

I'm convinced of napalm nades not beeing the reason.
I installed this plugin yesterday for the first time.
But the once-a-day-crash occurs since installation of the last beta.
Without any...
Forum: Approved Plugins 08-13-2008, 00:42
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Dear, folks !

I noticed, that Cheap_Siut mentioned some days before indefinable server-crashes of the zombie-classes-modification due to unavailable error-outputs.
I also notice these...
Forum: Approved Plugins 07-29-2008, 09:20
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Perfect !


Tremendous !

Both compiled (climbing-Zombie with "Scary-Movie"-Model and "Bloodknife" ! ;)
Both run flawlessly.
Now I just try to get laser-tripmine working (by now it always...
Forum: Approved Plugins 07-28-2008, 10:32
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Well, sorry, then I got no further idea.
Maybe it's decisive in which order this plugin has to be called.
Try to position it at the beginning of your custom-plugins in plugins.ini.

On my server...
Forum: Approved Plugins 07-28-2008, 01:06
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Just use the one, which just has been provided with version 1.92 of Biohazard: zm_nofs.sma .
But keep in mind, to place this plugin in plugins.ini, not in plugins-bio.ini ! ;)

Greets
Forum: Approved Plugins 07-27-2008, 16:56
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3a (Zombie Mod)

Thx a lot for the hint with a separate Zombie-Class (and parachute, which I also installed succesfully).
I modified it and it functions (additionally I changed some other class-Datas of i).
Also I...
Forum: Approved Plugins 07-26-2008, 11:40
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3 (Zombie Mod)

OMFG, I'm a fool, lol, sry.

I compiled with type of biohazard.inc of Version 1.92. ;)
Now I compiled successfully with new biohazard.inc of Version 2.0 Beta 3 ! ;)

Greets

PS.: Biolongjump...
Forum: Approved Plugins 07-26-2008, 09:47
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v2.00 Beta 3 (Zombie Mod)

Nice Beta, nice classes, but missing bio_longjump for first (and all zombies), because natives have been changed.
I changed natives in bio_longjump.sma, but it won't compile.

Errors:
Undefined...
Forum: Approved Plugins 07-21-2008, 16:21
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v1.93 (Zombie Mod)

Tell us: Why can't you check your server's logfile, so that we are able to help ?

Otherwise: If your server just crashes - indeed it is a crash, if it does start with sthg. else than biohazard...
Forum: Approved Plugins 07-16-2008, 16:00
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v1.93 (Zombie Mod)

Wrong !
Official and last release of Cheap_Suit is version 1.95, you can confirm here (http://forums.alliedmods.net/showpost.php?p=633855&postcount=1586)

Greets
Forum: Approved Plugins 07-04-2008, 23:58
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: sub plugins

1st: What's about using in-thread-search ?:cry:
2nd: What's about reading at least 1st two postings.:|
3rd: What's about stopping senseless spam ?:evil:

Greets
Forum: Approved Plugins 06-08-2008, 11:12
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v1.93 (Zombie Mod)

Any idea about this problem: http://forums.alliedmods.net/showpost.php?p=636191&postcount=1686 ?

Greets
Forum: Approved Plugins 06-08-2008, 07:07
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v1.93 (Zombie Mod)

Hey, guys,

I wonder about a strange prob.
Server and plugins run flawlessly, our communities' Biohazard-Mod decreased in game-monitor ranking within the last 4 weeks so fast, that it left all...
Forum: Approved Plugins 06-03-2008, 03:20
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v1.92 (Zombie Mod)

I've done this for our Biohazard-Server.
Change ...
if (is_user_alive(id) && is_user_firstzombie(id))... to ...
if ((is_user_alive(id) && is_user_firstzombie(id)) || (is_user_alive(id) &&...
Forum: Approved Plugins 05-26-2008, 15:25
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v1.93 (Zombie Mod)

Stable and fine. Our Server got almost 4 h between 25 and 32 players on it, no kicks (like before sometimes, when half of the players have been kicked).
But on some maps, which I have edited to fit...
Forum: Approved Plugins 05-24-2008, 06:11
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v1.93 (Zombie Mod)

You won't be able to download sub-plugins, because you've got to download the source-codes (.sma-files) and compile it locally.

Greets
Forum: Approved Plugins 05-23-2008, 18:58
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v1.93 (Zombie Mod)

Maybe, but either the plugins aren't in plugins-folder or they're not "chowned" to the linux-user, that runs the server.

Greets
Forum: Approved Plugins 05-22-2008, 16:41
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v1.93 (Zombie Mod)

Change
bio_misc.amxx взрывает //зомби при смерти, убирает прицел
to
bio_misc.amxx // взрывает зомби при смерти, убирает прицел
It seems you've got a comment in a plugin-call.

Greets
Forum: Approved Plugins 05-22-2008, 08:57
Replies: 4,115
Views: 2,965,776
Posted By SweetiePie
Re: Biohazard v1.93 (Zombie Mod)

Off course:
Open biohazard.cfg in your scripting folder, change

new g_zombie_claws[] = "models/v_knife_zombie.mdl"to
new g_zombie_claws[] = "models/v_knife_007.mdl"an just...
Showing results 1 to 25 of 49

 
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