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Search: Posts Made By: vittu
Forum: Approved Plugins 10-17-2007, 20:29
Replies: 182
Views: 213,256
Posted By vittu
Re: WalkGuard - no camping/climbing/bug using - V1.3.1

Find these at the top of the code and change the 32's to 33, then recompile.
new camperzone[32] // letzte Meldung der CamperZone
new Float:campertime[32] // der erste Zeitpunkt des eintreffens in...
Forum: Approved Plugins 06-11-2007, 01:23
Replies: 182
Views: 213,256
Posted By vittu
Re: WalkGuard - no camping/climbing/bug using - V1.3.1

Who converted to fakemeta and used pfn_touch which still requires engine but is not included?

Why would you need fakemeta_util? instead of causing all the problems with compiling (meaning people...
Forum: Approved Plugins 06-02-2007, 16:06
Replies: 182
Views: 213,256
Posted By vittu
Re: WalkGuard - V1.3

Not really possible with the way it's done, you can't make a solid object only be solid for some things and not others... "block mode" creates a solid entity, it's too bad though cause would have...
Forum: Approved Plugins 05-23-2007, 17:56
Replies: 182
Views: 213,256
Posted By vittu
Re: WalkGuard - V1.2

Maybe a better option would be to just make it act like a trigger_hurt where it wont slap but just remove hp instead.


Also I didn't check very well, but is there any way we could set the amount...
Forum: Approved Plugins 05-19-2007, 17:28
Replies: 182
Views: 213,256
Posted By vittu
Re: WalkGuard

Yea that's what I said, guess I take a look at the code and see how efficient it is just wish it was in fakemeta not engine. Probably end up using it over oob since this would be a better method.

...
Forum: Approved Plugins 05-19-2007, 15:30
Replies: 182
Views: 213,256
Posted By vittu
Re: WalkGuard

So this is somewhat similar in functionality to:
OOB (http://forums.alliedmods.net/showthread.php?t=1010)
only better in that it creates entities that can just block or catch touch instead of...
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