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Search: Posts Made By: jsauce
Forum: Approved Plugins 01-02-2006, 12:33
Replies: 741
Views: 679,725
Posted By jsauce
CurryKing you could try like I did creating a...

CurryKing you could try like I did creating a symlink to the other library file and hope it works, in my case it wasn't really working for me already so I didn't see it improve anything but it might...
Forum: Approved Plugins 12-31-2005, 16:09
Replies: 741
Views: 679,725
Posted By jsauce
Nah we host it on our own box on theplanet. Nah i...

Nah we host it on our own box on theplanet. Nah i debugged it like a dozen times. Its cool.

Can i ask you something I noticed you have for an avatar it looks like picture of myabe your daughter....
Forum: Approved Plugins 12-31-2005, 14:14
Replies: 741
Views: 679,725
Posted By jsauce
no errors just crash

no errors just crash
Forum: Approved Plugins 12-31-2005, 13:34
Replies: 741
Views: 679,725
Posted By jsauce
See I'm a huge fan of linux use over windows, but...

See I'm a huge fan of linux use over windows, but I agree in some cases like running an hlds server its way easier to debug problems when its windows than when its linux. I think the debug logging...
Forum: Approved Plugins 12-31-2005, 10:30
Replies: 741
Views: 679,725
Posted By jsauce
Yeah sorry Brad I actually had to stop using it...

Yeah sorry Brad I actually had to stop using it altogether. For some reason it was causing crashing all over the place whenever players were idle. Literally it would crash from 30 seconds to 10...
Forum: Approved Plugins 12-26-2005, 20:55
Replies: 741
Views: 679,725
Posted By jsauce
Yeah I'm running cstrike, the server is linux....

Yeah I'm running cstrike, the server is linux. And I tried it with both sounds, then each one. If you tried to connect it just closes on verifying resources. I figured it was probably in the precache...
Forum: Approved Plugins 12-26-2005, 02:15
Replies: 741
Views: 679,725
Posted By jsauce
I found a small bug though I don't know if anyone...

I found a small bug though I don't know if anyone else has had this problem. I had to go in the sma and completely remove all references to the sound playing and the precaching of the sounds because...
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