Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 500
Search took 0.02 seconds.
Search: Posts Made By: BeasT
Forum: Plugins 01-28-2019, 12:46
Replies: 32
Views: 18,550
Posted By BeasT
Re: [CS:GO] Grenade Modes [Nademodes] (1.1.0 - 21/07/2018)

Please add support for incendiary and molotov. Also cvars to edit the proximity detection range, and tripwire beam length.
Forum: Scripting Help 11-22-2016, 07:55
Replies: 6
Views: 1,061
Posted By BeasT
Re: Best way to store damage done to an entity by each player?

I need to store the total damage done by a player till the entity dies, so how does that help me?..
Forum: Scripting Help 11-22-2016, 05:54
Replies: 6
Views: 1,061
Posted By BeasT
Best way to store damage done to an entity by each player?

I want to somehow temporary store the damage done by each player to an entity, and after the entity gets destroyed, pay out $ to the players by how much damage they have done. What would be the best...
Forum: General 07-31-2016, 12:41
Replies: 15
Views: 5,157
Posted By BeasT
Re: I need Plugin Block Wall Hack!

But it doesn't, though.
Forum: New Plugin Submissions 07-04-2016, 10:58
Replies: 37
Views: 20,130
Posted By BeasT
Re: Grenade Manager[V 0.2]

Now it works fine.

Can we have cvar for dropping grenades on death?
Forum: New Plugin Submissions 07-03-2016, 12:26
Replies: 37
Views: 20,130
Posted By BeasT
Re: Grenade Manager[V 0.2]

The bug is still there. Why you don't just remove the entity?
Forum: New Plugin Submissions 06-20-2016, 11:44
Replies: 37
Views: 20,130
Posted By BeasT
Re: Grenade Manager[V 0.2]

Nothing in the logs.

Orpheu configuration started.

Parsing mods configuration started.

Current mod : "cstrike"

Parsing mod file "esf"
...
Forum: New Plugin Submissions 06-20-2016, 10:22
Replies: 37
Views: 20,130
Posted By BeasT
Re: Grenade Manager[V 0.2]

There's a bug on linux server: when you drop a grenade and pick it up, it still stays on the ground. So you can just throw the one you picked up and go pick another one, infinitely.
Forum: Approved Plugins 02-22-2016, 07:50
Replies: 73
Views: 101,775
Posted By BeasT
Re: Automatic Unstucking

Here's a version for servers with semiclip, plus optimized a bit:
Forum: Approved Plugins 07-24-2015, 13:00
Replies: 325
Views: 175,755
Posted By BeasT
Re: Server Cvars Unlocker

The symbol was there. Don't know why, but fully restarting the server helped, while on an other server map change was enough. It patches fine now.
Forum: Approved Plugins 07-24-2015, 12:20
Replies: 325
Views: 175,755
Posted By BeasT
Re: Server Cvars Unlocker

I'm sure.
EDIT: I tried on other server and it works there. Trying to figure it out why...
Forum: Approved Plugins 07-24-2015, 11:45
Replies: 325
Views: 175,755
Posted By BeasT
Re: Server Cvars Unlocker

On windows it patches 20/20, yet on linux:
Forum: Approved Plugins 07-24-2015, 11:23
Replies: 325
Views: 175,755
Posted By BeasT
Re: Server Cvars Unlocker

scu_unlimited_money (https://forums.alliedmods.net/showpost.php?p=1771559&postcount=232?p=1771559&postcount=232) plugin not working.

HLDS 6153
Forum: Unapproved/Old Plugins 07-19-2015, 10:45
Replies: 67
Views: 80,701
Posted By BeasT
Re: Global Offensive Mod v1.1p

In various occasions you're doing a return before letting some data file to close (fclose) which ultimately causes "Too many open files" error, which leads to metamod not being able to reload...
Forum: Approved Plugins 01-25-2015, 11:40
Replies: 40
Views: 17,545
Posted By BeasT
Re: HEs destroy grenades 1.1.1

Thanks again. Updated.
Forum: Approved Plugins 12-05-2013, 16:24
Replies: 40
Views: 17,545
Posted By BeasT
Re: HEs destroy grenades 1.1

The ones that are NOT in the HE explosion radius.
For example, I throw a SG high in the air, it's dmgtime ends, but it is still in the air. Then my callback is called and...
Forum: Approved Plugins 12-05-2013, 14:01
Replies: 40
Views: 17,545
Posted By BeasT
Re: HEs destroy grenades 1.1

But that way, SGs that otherwise should not be destroyed, but are still in the air while the dmgtime ends, will also get destroyed.
Forum: Approved Plugins 12-05-2013, 12:45
Replies: 40
Views: 17,545
Posted By BeasT
Re: HEs destroy grenades 1.1

I could, but then the sg only explodes when it reaches the ground.
Forum: Approved Plugins 12-05-2013, 11:34
Replies: 40
Views: 17,545
Posted By BeasT
Re: HEs destroy grenades 1.1

So I could know which sgs are affected by exploding HE and then detonate them on SG_TumbleThink.
Forum: Approved Plugins 12-04-2013, 11:30
Replies: 28
Views: 30,947
Posted By BeasT
Re: Killstreak records 2.1

Update
2.1.2: - Little bug fixes and optimizations.
Forum: Approved Plugins 12-04-2013, 11:18
Replies: 40
Views: 17,545
Posted By BeasT
Re: HEs destroy grenades 1.1

Check the update. What's new:
remade the plugin with Orpheu; added a slight, distance based, explosion delay for nearby grenades.
Forum: Approved Plugins 12-03-2013, 19:06
Replies: 40
Views: 17,545
Posted By BeasT
Re: HEs destroy grenades 1.0.1

Thanks for the suggestions, once again. I guess I wont't escape orpheu, ha :) Will post an update soon.
Forum: Approved Plugins 12-02-2013, 10:56
Replies: 40
Views: 17,545
Posted By BeasT
Re: HEs destroy grenades 1.0.1

How is calling pev(he, pev_owner) on each think (about 16 times) more efficient then just calling two functions one time (that useless think)?
Forum: Approved Plugins 12-01-2013, 17:21
Replies: 40
Views: 17,545
Posted By BeasT
Re: HEs destroy grenades 1.0.1

Update: filtered out C4.

Though I didn't find the check below necessary
Forum: Approved Plugins 12-01-2013, 12:33
Replies: 40
Views: 17,545
Posted By BeasT
Re: HEs destroy grenades

Will do.



I don't need to check for flash and HE, only for smoke, which I do by...


...using this check: if(get_pdata_int(nearbyNade, m_usEvent, XO_WEAPON) & SMOKENADE)
As far as I tested...
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 07:10.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode