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Search: Posts Made By: infek
Forum: Trash 09-15-2012, 11:03
Replies: 1
Views: 520
Posted By infek
Re: immunity

This is the wrong section.
Forum: Scripting Help 03-18-2011, 16:42
Replies: 4
Views: 1,311
Posted By infek
Re: Pole in blockmaker

http://forums.alliedmods.net/showthread.php?t=107153
Forum: Scripting Help 03-16-2011, 21:25
Replies: 6
Views: 1,336
Posted By infek
Re: [help] vector and angles

Something like this maybe?
new Float:flAngle[3];
new Float:flSizeMin[3];
new Float:flSizeMax[3];

entity_get_vector( ent, EV_VEC_angles, flAngle );

if(flAngle[1] == 0.0) {
...
Forum: Scripting Help 03-12-2011, 16:07
Replies: 10
Views: 2,232
Posted By infek
Re: Blockmaker action

It could be that blockmaker contains alot of coding. Not just the actions.
Forum: Scripting Help 03-12-2011, 02:44
Replies: 13
Views: 2,797
Posted By infek
Re: Why the hell won't this work?

Its a task that is set for 3 seconds after those 3 seconds are done it goes to public restart( )
Forum: Code Snippets/Tutorials 03-11-2011, 12:01
Replies: 20
Views: 41,940
Posted By infek
Re: ColorChat Guide - How To Make !

Maybe you should Include the include file for colorchat because not everybody has the same colorchat file.. and I think this would be easier and you could use this to x|

Step 1: Include colorchat...
Forum: Scripting Help 03-11-2011, 11:16
Replies: 2
Views: 966
Posted By infek
Re: Glow ent

set_rendering runs engine_stocks.inc

new ClassName[32];
entity_get_string(ent, EV_SZ_classname, ClassName, charsmax(ClassName))

if(equali(ClassName, "Entity Name") {
// set your...
Forum: Scripting Help 03-10-2011, 20:23
Replies: 5
Views: 2,232
Posted By infek
Re: Help with VIP Adding by SteamID

Look at amx_addadmin .... think.
Forum: Scripting Help 03-10-2011, 20:21
Replies: 3
Views: 1,031
Posted By infek
Re: Class specific function

https://forums.alliedmods.net/showthread.php?t=12809
Forum: Scripting Help 03-09-2011, 14:14
Replies: 2
Views: 1,065
Posted By infek
Re: I'm too stupid to find a title, don't clic

/*
* -----------------
* Coded in 2011,
* by anti-talent or talents
* -----------------
*
* .:: Description ::.
*
* BaseBuilder VIP Menu.
*
Forum: Scripting Help 03-08-2011, 18:15
Replies: 1
Views: 959
Posted By infek
Making Entity look dead.

How do you make an entity look dead when it is killed (laying down).
Forum: Suggestions / Requests 03-07-2011, 01:02
Replies: 44
Views: 19,668
Posted By infek
Re: !!!new cool idea PORTAL GUN!!!

I mean wouldnt it be impossible to see whats on the other side of the teleport dimension?
Forum: Suggestions / Requests 03-06-2011, 21:38
Replies: 44
Views: 19,668
Posted By infek
Forum: Scripting Help 02-26-2011, 16:09
Replies: 4
Views: 1,106
Posted By infek
Re: [help] Checking team .

if(get_user_team(killer) == 1) {
set_user_frags(killer, get_user_frags(killer) + 1 )
}
Forum: Scripting Help 02-26-2011, 16:02
Replies: 1
Views: 818
Posted By infek
Re: Error Compiling Plugin

Your missing parts of the code but anyways
new g_cnntime[33]; Gets 32 players.
And your probably missing an include that isnt calling "overhear"..
Forum: Scripting Help 02-26-2011, 15:47
Replies: 2
Views: 1,220
Posted By infek
Re: skins help

Try using this vv
Forum: Scripting Help 02-26-2011, 15:40
Replies: 5
Views: 3,914
Posted By infek
Re: Convert .sma To .amxx :S

Next time use php tags :]
Forum: Scripting Help 02-26-2011, 15:39
Replies: 6
Views: 1,778
Posted By infek
Re: strange error about hnsp_set_user_stealth

Do you have the other plugin with hnsp_set_user_health? cause the sma only has the natives you need to have the other plugin...
Forum: Scripting Help 02-26-2011, 15:26
Replies: 12
Views: 2,323
Posted By infek
Forum: Scripting Help 02-26-2011, 00:45
Replies: 12
Views: 2,323
Posted By infek
Re: If Entity is touched or shot at destroy.

Alright but since I changed "player" to gszCowClass shouldnt (this, idattacker, shouldgib) be different? cause wouldnt then gszCowClass be under idattacker??
Forum: Scripting Help 02-26-2011, 00:13
Replies: 12
Views: 2,323
Posted By infek
Re: If Entity is touched or shot at destroy.

RegisterHam( Ham_Killed, gszCowClass, "Forward_TakeDamage" );

public Forward_TakeDamage( player ) {
client_cmd( 0, "spk %s", gszSound )
client_print( 0, print_chat, "test" )
}

For some...
Forum: Scripting Help 02-25-2011, 18:50
Replies: 12
Views: 2,323
Posted By infek
Re: If Entity is touched or shot at destroy.

@Flipper Yeah but what if you want to set a message saying "Entity is destroyed". wouldnt that only work if you hook takedamage. how would you do that with Pev?
Forum: Scripting Help 02-22-2011, 22:34
Replies: 12
Views: 2,323
Posted By infek
If Entity is touched or shot at destroy.

How do you destroy an Entity if it is touched or shot at. Using its Classname.

Example how would you destroy this? vvv

CreateTruck( Float:vOrigin[3] = { 0.00, 0.00 , 0.00 } ) {
new ent =...
Forum: Suggestions / Requests 02-13-2011, 17:27
Replies: 1
Views: 834
Posted By infek
Re: Render a player black?

You can't render black.
http://www.amxmodx.org/funcwiki.php?search=set_user_rendering&go=search
Forum: Suggestions / Requests 02-13-2011, 17:07
Replies: 9
Views: 2,253
Posted By infek
Re: Slot admin 32/32

Okay I don't get what your trying to say, But when there are 32/32 people on the server you can't join it because the server is full...
Showing results 1 to 25 of 181

 
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