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Posts Made By:
Garey
Forum:
Extensions
12-17-2021, 04:22
Replies:
2
[SourcePawn] Debug Server + VSCode Extension
Views:
3,889
Posted By
Garey
[SourcePawn] Debug Server + VSCode Extension
SourcePawn Debug Adapter and Server for VSCode
An extension for Visual Studio Code that adds support debugging in SourcePawn vm.
Features
Breakpoints.
Step Into.
Forum:
General
12-10-2019, 23:59
Replies:
1
[AMXX] Debug Server + VSCode Extension
Views:
1,818
Posted By
Garey
[AMXX] Debug Server + VSCode Extension
AMXXPawn Debug Adapter and Server for VSCode
An extension for Visual Studio Code that adds support debugging in AMXXPawn vm.
Features
Breakpoints.
Step Into.
Forum:
Scripting Help
09-13-2018, 12:13
Replies:
11
Solved
[ H3LP ] Distance to ground
Views:
2,435
Posted By
Garey
Re: [ H3LP ] Distance to ground
Why not using fm_distance_to_floor from fakemeta_util ?
Forum:
Scripting Help
09-13-2018, 07:14
Replies:
25
Solved
No entries inside an array
Views:
2,792
Posted By
Garey
Re: No entries inside an array
Yes, first element of array have index 0, and size of array is 1, so in loops you need to get arraysize-1 if using with ArrayGet* and <=
Forum:
Code Snippets/Tutorials
09-12-2018, 16:17
Replies:
38
ROG - A better random origin generator[NO HIDDEN ZONES UPDATE]
Views:
20,607
Posted By
Garey
Re: ROG - A better random origin generator[UPDATED]
About steep surfaces: You always can do something like that:
//Detect the floor, so we don't spawn the player in air
FloorOrigin[0] = RandomOrigin[0]
FloorOrigin[1] = RandomOrigin[1]...
Forum:
Scripting Help
09-08-2018, 19:18
Replies:
6
Detect maximum speed in a run?
Views:
1,160
Posted By
Garey
Re: Detect maximum speed in a run?
Just capture speed in PreThink? in kreedz-world there ljstats what a do many more calculations in prethink so...
Forum:
Scripting Help
06-07-2018, 21:47
Replies:
8
Problem with logical &
Views:
1,350
Posted By
Garey
Re: Problem with logical &
Did you check vash_deaglemult cvar value? Also you can debug extraDamage to chat to see if there problem with damage value or with shExtraDamage
Forum:
Scripting Help
06-06-2018, 16:58
Replies:
4
Solved
[ H3LP ] Enum vectors
Views:
906
Posted By
Garey
Re: [ H3LP ] Enum vectors
I had same issue with Pawn, and i had 2 ways to solve this:
enum eVec3d
{
ORIGIN,
ANGLES
};
public something(pPlayer)
{
Forum:
Off-Topic
06-06-2018, 06:04
Replies:
7
Visual Studio Code : Compiling C++
Views:
1,767
Posted By
Garey
Re: Visual Studio Code : Compiling C++
Then just install WSL for windows 10 and there tons of info in internet "How to compile C++" in linux...
Forum:
Off-Topic
06-05-2018, 19:13
Replies:
7
Visual Studio Code : Compiling C++
Views:
1,767
Posted By
Garey
Re: Visual Studio Code : Compiling C++
https://www.jetbrains.com/clion/
https://www.jetbrains.com/help/clion/how-to-use-wsl-development-environment-in-clion.html
Forum:
Off-Topic
06-05-2018, 16:42
Replies:
7
Visual Studio Code : Compiling C++
Views:
1,767
Posted By
Garey
Re: Visual Studio Code : Compiling C++
I use CLion (for C/C++) its have SSH-connector to WSL (Linux subsystem for Windows 10), where i can compile projects with GCC, but u can do it manually if u have Windows 10 and WSL...
Forum:
Unapproved/Old Plugins
05-02-2017, 15:23
Replies:
14
World Record Bot (KreedZ)
Views:
12,264
Posted By
Garey
Re: World Record Bot (KreedZ)
Hi im author of this plugin its poorly coded and need to refactoring... but i dont have time to do this atm
Forum:
New Plugin Submissions
04-24-2017, 14:56
Replies:
35
Run boost
Views:
17,487
Posted By
Garey
Re: Run boost
if pev_groundentity (entity we stand on) is connected this mean its boost :D otherwise it can return 0 (world) or another brush entities, but also as i described it can return player
Forum:
New Plugin Submissions
04-24-2017, 06:16
Replies:
35
Run boost
Views:
17,487
Posted By
Garey
Re: Run boost
also you gain velocity boost even if bottom player is just standing at same place...
Also i think you dont need touch related stuff :
#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>...
Forum:
New Plugin Submissions
04-24-2017, 05:55
Replies:
35
Run boost
Views:
17,487
Posted By
Garey
Re: Run boost
I can't test it right now but by code its just same runboost as regular in cs 1.6 ( https://www.youtube.com/watch?v=F0wqBOGlDrA ) but when you jump - you get velocity gain?
Forum:
Module Coding
04-09-2017, 19:47
Replies:
20
Module: SemiclipEx
Views:
14,793
Posted By
Garey
Re: Module: SemiclipEx
I was compiled this module for linux but i cut some functions thats hooks with detour windows library, so basiclly its same...
Heres binaries and edited sources:
Forum:
New Plugin Submissions
05-30-2016, 13:05
Replies:
1
Quakelicious Mode
Views:
2,378
Posted By
Garey
Re: Quakelicious Mode
Updated to v0.3b1:
- Found and fix bug about wrong ammoid on pickup
Videos:
Physmods test:
https://www.youtube.com/watch?v=3QtWBBuAJ7U
Weapons test just after i finish code guns:...
Forum:
New Plugin Submissions
05-30-2016, 08:54
Replies:
1
Quakelicious Mode
Views:
2,378
Posted By
Garey
Quakelicious Mode
Quakelicious Mode
v0.3b1 [Beta]
Description:
This mode makes new weapons and items from game called WarSow which very similar with very popular game Quake 3 Arena.
Cvars:
Commands:
Forum:
Code Snippets/Tutorials
04-05-2015, 09:02
Replies:
37
[TOOL] AMXX UnCompress 1.0
Views:
26,807
Posted By
Garey
Re: [TOOL] AMXX UnCompress 1.0
I was download the tool and find it didnt work with ERROR code: 3minAPress
So i compile it localy and then it works fine
Forum:
Code Snippets/Tutorials
07-29-2013, 13:33
Replies:
24
[Tutorial] ELO Ranking System in Pawn
Views:
14,530
Posted By
Garey
Re: [Tutorial] ELO Ranking System in Pawn
Hello, you can use example from link in my post: http://forums.alliedmods.net/showpost.php?p=1998659&postcount=12
Forum:
Code Snippets/Tutorials
07-25-2013, 14:57
Replies:
24
[Tutorial] ELO Ranking System in Pawn
Views:
14,530
Posted By
Garey
Re: [Tutorial] ELO Ranking System in Pawn
Hello Kia! Can you convert this code to PAWN? https://github.com/moserware/Skills/tree/master/Skills/TrueSkill
I think TrueSkill (http://research.microsoft.com/en-us/projects/trueskill/) system a...
Forum:
Code Snippets/Tutorials
07-23-2013, 09:16
Replies:
24
[Tutorial] ELO Ranking System in Pawn
Views:
14,530
Posted By
Garey
Re: [Tutorial] ELO Ranking System in Pawn
So then add to tutorial this case..
I think its should to be like this:
First we need to get sum pts of all team:
for( new i = 1; i <= g_iMaxPlayers; i++ )
{
if( is_user_connected( i...
Forum:
Code Snippets/Tutorials
07-23-2013, 08:33
Replies:
24
[Tutorial] ELO Ranking System in Pawn
Views:
14,530
Posted By
Garey
Re: [Tutorial] ELO Ranking System in Pawn
Is this work if we need to calculate Player A+Player B+Player C vs Player D+Player E+Player F ? like pug or something?
Forum:
Suggestions / Requests
07-22-2013, 13:56
Replies:
10
Elo Ranking
Views:
2,538
Posted By
Garey
Re: Elo Ranking
http://www.moserware.com/2010/03/computing-your-skill.html also very good article with sources
Forum:
Suggestions / Requests
07-19-2013, 13:26
Replies:
10
Elo Ranking
Views:
2,538
Posted By
Garey
Re: Elo Ranking
I also make plugin with elo system, here's my suggestion to your request:
public SetPoints()
{
new Float:ePts[2], Float:ePlrPts[33], Float:iTotalPlrPts[33]
for( new i = 1; i <= g_iMaxPlayers;...
Showing results 1 to 25 of 39
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