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Posts Made By:
FromTheFuture
Forum:
Scripting Help
01-01-2016, 22:02
Replies:
11
You can simplify this?
Views:
1,903
Posted By
FromTheFuture
Re: You can simplify this?
No need a cycle.
Forum:
Scripting Help
12-28-2015, 18:21
Replies:
16
[HELP] Better way for Unlimited Clip?
Views:
2,838
Posted By
FromTheFuture
Re: [HELP] Better way for Unlimited Clip?
What about this?
https://forums.alliedmods.net/showpost.php?p=920953&postcount=8
Forum:
Scripting Help
12-28-2015, 18:18
Replies:
3
Creating custom zones on map(s)?
Views:
583
Posted By
FromTheFuture
Re: Creating custom zones on map(s)?
U must create a entity, then set classname (gunroom), solid (solid_trigger) and size (zone radius). After, U can hook touch player with this entity.
Forum:
Scripting Help
12-09-2015, 00:36
Replies:
18
How to block grenade throw
Views:
4,257
Posted By
FromTheFuture
Re: How to block grenade throw
U can try easyer:
if( flWaitTime > 0.0 )
{
if( flWaitTime % 1.0 == 0 )
client_print(id, print_center, "Please, wait %d seconds", floatround(flWaitTime));
return...
Forum:
Scripting Help
12-08-2015, 22:29
Replies:
18
How to block grenade throw
Views:
4,257
Posted By
FromTheFuture
Re: How to block grenade throw
Enjoy! :)
Forum:
Scripting Help
07-30-2015, 18:31
Replies:
5
Change VIP on as_ maps
Views:
1,877
Posted By
FromTheFuture
Re: Change VIP on as_ maps
Thank u for helping! : ) I will try it in some future.
Forum:
Scripting Help
07-23-2015, 14:39
Replies:
5
Change VIP on as_ maps
Views:
1,877
Posted By
FromTheFuture
Re: Change VIP on as_ maps
I dont know how engine detect vip player if vip_flag is not change old player on new.
set_pdata_int(id, OFFSET_VIP, get_pdata_int(id, OFFSET_VIP) & ~PLAYER_IS_VIP)
Forum:
Scripting Help
07-23-2015, 13:54
Replies:
5
Change VIP on as_ maps
Views:
1,877
Posted By
FromTheFuture
Change VIP on as_ maps
How to change vip on map on another player? With cs_set_user_vip(id, 0, 1, 1) old player anyway stay as vip.
From cstrike.inc
Forum:
New Plugin Submissions
07-17-2015, 15:14
Replies:
24
Entity Kill Association (Deathrun Real Killer)
Views:
9,587
Posted By
FromTheFuture
Re: Entity Kill Association (Deathrun Real Killer)
Normal.
Forum:
Scripting Help
07-16-2015, 03:36
Replies:
2
Change map entity's angle
Views:
662
Posted By
FromTheFuture
Re: Change map entity's angle
I know, im tell about entity wrong axis.
Forum:
Scripting Help
07-15-2015, 12:58
Replies:
2
Change map entity's angle
Views:
662
Posted By
FromTheFuture
Change map entity's angle
How to change map entitys angle?
I'm tried with some
new Float: flAngles[3];
pev(ent, pev_angles, flAngles);
flAngles[0] += 10.0;
set_pev(ent, pev_angles, flAngles);
But angle changes around...
Forum:
Scripting Help
05-22-2015, 11:44
Replies:
17
[QUESTION] Prethink vs Set_task
Views:
2,583
Posted By
FromTheFuture
Re: [QUESTION] Prethink vs Set_task
Think - uses more CPU than set_task
Forum:
Code Snippets/Tutorials
05-19-2015, 10:14
Replies:
71
Orpheu Signatures Collection
Views:
30,008
Posted By
FromTheFuture
Re: Orpheu Signatures Collection
Host_Stats_f
{
"name" : "Host_Stats_f",
"library" : "engine",
"arguments" :
[
{
"type" : "int"
}
],
Forum:
Scripting Help
05-17-2015, 14:04
Replies:
11
Only load plugin once?
Views:
1,258
Posted By
FromTheFuture
Re: Only load plugin once?
Has cvar_exists native, try it.
Forum:
Scripting Help
05-17-2015, 12:18
Replies:
11
Only load plugin once?
Views:
1,258
Posted By
FromTheFuture
Re: Only load plugin once?
see xvars
Forum:
Scripting Help
05-15-2015, 08:58
Replies:
1
[Okapi] Hook +voicerecord | -voicerecord
Views:
796
Posted By
FromTheFuture
[Okapi] Hook +voicerecord | -voicerecord
#include <amxmodx>
#include <fakemeta>
#include <okapi>
new ClientStructAddress;
new ClientStructSize;
new ForwardVoiceRecordOn;
new ForwardVoiceRecordOff;
Forum:
Scripting Help
05-15-2015, 08:55
Replies:
11
Mouse wheel binds
Views:
2,125
Posted By
FromTheFuture
Re: Mouse wheel binds
Where and when im trying to make slowhacking? Do not lie.
Forum:
Scripting Help
05-15-2015, 08:09
Replies:
11
Mouse wheel binds
Views:
2,125
Posted By
FromTheFuture
Re: Mouse wheel binds
what about stuff_cmd?
Forum:
Scripting Help
05-15-2015, 06:59
Replies:
11
Mouse wheel binds
Views:
2,125
Posted By
FromTheFuture
Re: Mouse wheel binds
Try with console_cmd
Forum:
Scripting Help
05-14-2015, 10:51
Replies:
22
[Orpheu] Hook GetStatsString
Views:
2,882
Posted By
FromTheFuture
Re: [Orpheu] Hook GetStatsString
Okay. Thanks.
Forum:
Scripting Help
05-14-2015, 10:29
Replies:
22
[Orpheu] Hook GetStatsString
Views:
2,882
Posted By
FromTheFuture
Re: [Orpheu] Hook GetStatsString
#pragma ctrlchar '\'
#include <amxmodx>
#include <okapi>
#define BUFFER_SIZE 512
new okapi_func: g_iFuncGetStatsString, g_ptrAllocedString;
public plugin_init()
Forum:
Scripting Help
05-14-2015, 08:57
Replies:
22
[Orpheu] Hook GetStatsString
Views:
2,882
Posted By
FromTheFuture
Re: [Orpheu] Hook GetStatsString
Yes, one guy help me.
public ConCmd_GetStats()
{
new szResult[BUFFER_SIZE];
okapi_call(g_iFuncGetStatsString, g_ptrAllocedString, BUFFER_SIZE);
...
Forum:
Scripting Help
05-14-2015, 08:49
Replies:
22
[Orpheu] Hook GetStatsString
Views:
2,882
Posted By
FromTheFuture
Re: [Orpheu] Hook GetStatsString
Yes, I have Okapi version, but interested how must call GetStatsString via orpheu.
Forum:
Scripting Help
05-14-2015, 08:10
Replies:
22
[Orpheu] Hook GetStatsString
Views:
2,882
Posted By
FromTheFuture
Re: [Orpheu] Hook GetStatsString
Why? And how I can get cpu usage without orpheu? In previous page im show my version with Con_Printf
Forum:
Scripting Help
05-14-2015, 07:10
Replies:
22
[Orpheu] Hook GetStatsString
Views:
2,882
Posted By
FromTheFuture
Re: [Orpheu] Hook GetStatsString
But I do this call right?
Showing results 1 to 25 of 252
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