Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 25 of 64
Search took 0.02 seconds.
Search: Posts Made By: teh ORiON
Forum: Scripting Help 05-05-2017, 12:36
Replies: 4
Views: 747
Posted By teh ORiON
Re: [H3LP] Orpheu Signature

You would place it in the folder: addons\amxmodx\configs\orpheu\functions\CBaseTurret
Forum: Scripting Help 05-05-2017, 12:20
Replies: 4
Views: 747
Posted By teh ORiON
Re: [H3LP] Orpheu Signature

First off, it's a void function. Second, it's an exported function, so it can be easily referenced like this:


{
"name" : "ActiveThink",
"class" : "CBaseTurret",
"library"...
Forum: Scripting Help 08-17-2016, 10:36
Replies: 0
Views: 520
Posted By teh ORiON
Hudmessage - Color2 - Highlight

Hi,

Does anyone know why color2(r2, g2, b2) aka the highlight color is hardcoded in amx's set_hudmessage?


static cell AMX_NATIVE_CALL set_hudmessage(AMX *amx, cell *params) /* 11 param */
{...
Forum: Module Coding 03-05-2016, 10:46
Replies: 1,508
Views: 907,190
Posted By teh ORiON
Re: Module: Orpheu (v2.6.3)

Did a fresh server install with ubuntu server instead, same problem. Although orpheu works if I use the newest game dll (tfc.so), but I have to exchange the dll with an older one due to gamebreaking...
Forum: Scripting Help 03-01-2016, 08:56
Replies: 3
Views: 1,091
Posted By teh ORiON
Re: [Orpheu] Structs

Any chance of having this added to Orpheu Arkshine? If you have time ~.
Forum: Module Coding 02-14-2016, 21:24
Replies: 1,508
Views: 907,190
Posted By teh ORiON
Re: Module: Orpheu (v2.6.3)

SELinux was already disabled. But yeah it's a bit of an odd error, can't figure it out.
Forum: Module Coding 02-14-2016, 20:01
Replies: 1,508
Views: 907,190
Posted By teh ORiON
Re: Module: Orpheu (v2.6.3)

Hi,

Having some issues with running the newest version of orpheu on my centos linux server. Im running it together with newest dev amxmodx and newest metamod. The module runs just fine and I can...
Forum: Scripting Help 09-24-2015, 15:36
Replies: 3
Views: 1,091
Posted By teh ORiON
Re: [Orpheu] Structs

Tested and works perfectly. This should probably be folded into the official orpheu, as it's useful for those who wants to, in this instance, change monster's default behavior.
Forum: Scripting Help 09-13-2015, 22:04
Replies: 3
Views: 1,091
Posted By teh ORiON
[Orpheu] Structs

Hi,

Im messing a bit with CBaseMonster, and I want to try and make tasks and schedules in pawn and pass them.

Im trying to make this atm as an example from CHeadCrab:


...
Forum: Scripting Help 09-11-2015, 16:55
Replies: 4
Views: 725
Posted By teh ORiON
Re: [Orpheu] CSoundEnt::SoundPointerForIndex

Thanks a bunch, works well!
Forum: Scripting Help 09-11-2015, 05:42
Replies: 4
Views: 725
Posted By teh ORiON
Re: [Orpheu] CSoundEnt::SoundPointerForIndex

I tried, same story, crashes on load, unless Im doing something wrong:



{
"name" : "SoundPointerForIndex",
"library" : "mod",
"arguments" :
[
{
Forum: Scripting Help 09-10-2015, 12:44
Replies: 4
Views: 725
Posted By teh ORiON
[Orpheu] CSoundEnt::SoundPointerForIndex

Hi,

I'm trying to hook this function:



//=========================================================
// SoundPointerForIndex - returns a pointer to the instance
// of CSound at index's...
Forum: Scripting Help 09-03-2015, 10:05
Replies: 12
Views: 2,942
Posted By teh ORiON
Re: Register Touch...

Hey, you gotta set solid and size after the entity has been spawned, this should work for you:

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>

new gClassName[] = "weponbocks"
new...
Forum: Scripting Help 01-06-2015, 16:48
Replies: 0
Views: 499
Posted By teh ORiON
[?] Func_Breakable & Entity_remove

Hi,

Im a bit puzzled as to how func_breakables actually gets removed when they die. The function "CBreakable :: Die( void )" is called when the breakable is destroyed.


void CBreakable::Die(...
Forum: Scripting Help 12-21-2014, 02:08
Replies: 2
Views: 801
Posted By teh ORiON
Re: [Help] 0.58 K/D how i get it ?

client_print(id, print_chat, "* Your stats are %d kills, %d survives and %d deaths (%d suicides). You have %.2f K/D and %.1f points.",
g_kills[id],
g_survives[id],
g_killed[id],
g_suicides[id],...
Forum: Scripting Help 12-09-2014, 12:17
Replies: 18
Views: 3,439
Posted By teh ORiON
Re: [Orpheu] Memory hack

Ok, I've found a way to modify the library with IDA, however im unsure if the last instructions that add something needs to be NOP'ed as well.

Went from this:

E8 52 A4 F4 FF ...
Forum: Scripting Help 12-08-2014, 22:05
Replies: 18
Views: 3,439
Posted By teh ORiON
Re: [Orpheu] Memory hack

How much was it increased?
Forum: Scripting Help 12-08-2014, 21:55
Replies: 18
Views: 3,439
Posted By teh ORiON
Re: [Orpheu] Memory hack

Can you give an example on how you NOP the bytes in orpheu? Im not sure how to do it.
Forum: Scripting Help 12-08-2014, 19:21
Replies: 18
Views: 3,439
Posted By teh ORiON
Re: [Orpheu] Memory hack

Yeah but now that I think about it, would probably be better to patch the library for what I need it for.
I'll give a bit of context now, so you know what it's about.

I want to change is...
Forum: Scripting Help 12-08-2014, 18:12
Replies: 18
Views: 3,439
Posted By teh ORiON
Re: [Orpheu] Memory hack

Yeah, it's basically hacking the .dll, changing part of a function when it has been loaded into memory. I could patch the .dll directly but I dont have any experience in doing so, would also have to...
Forum: Scripting Help 12-07-2014, 19:53
Replies: 18
Views: 3,439
Posted By teh ORiON
Re: [Orpheu] Memory hack

How would I go about doing it in more detail, have a signature for the function and then displace down to the bytes where the function is called or?
Forum: Scripting Help 12-07-2014, 19:39
Replies: 18
Views: 3,439
Posted By teh ORiON
[Orpheu] Memory hack

Hi,

Is it possible to remove a function call inside an other function?

Basically like this, where the purpose is to stop Function B() from being called,
rest of the function will execute as...
Forum: Scripting Help 06-09-2014, 11:43
Replies: 4
Views: 631
Posted By teh ORiON
Re: Accessing EHANDLE member

Ah yes, thanks works, got a bit confused!
Forum: Scripting Help 06-09-2014, 10:37
Replies: 4
Views: 631
Posted By teh ORiON
Re: Accessing EHANDLE member

Ah I see had missed that. It still doesn't work for me however, the EHANDLE is supposed to store a CBasePlayer, I get returned -1 still.
Forum: Scripting Help 06-09-2014, 09:48
Replies: 4
Views: 631
Posted By teh ORiON
Accessing EHANDLE member

Hi,

Im in need of retrieving an entity which is stored as an EHANDLE, however it doesn't seem possible to retrieve it with get_pdata_ent() (returns -1) as it doesn't handle the conversion back to...
Showing results 1 to 25 of 64

 
Forum Jump

All times are GMT -4. The time now is 12:05.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode