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Posts Made By:
teh ORiON
Forum:
Scripting Help
05-05-2017, 12:36
Replies:
4
[H3LP] Orpheu Signature
Views:
747
Posted By
teh ORiON
Re: [H3LP] Orpheu Signature
You would place it in the folder: addons\amxmodx\configs\orpheu\functions\CBaseTurret
Forum:
Scripting Help
05-05-2017, 12:20
Replies:
4
[H3LP] Orpheu Signature
Views:
747
Posted By
teh ORiON
Re: [H3LP] Orpheu Signature
First off, it's a void function. Second, it's an exported function, so it can be easily referenced like this:
{
"name" : "ActiveThink",
"class" : "CBaseTurret",
"library"...
Forum:
Scripting Help
08-17-2016, 10:36
Replies:
0
Hudmessage - Color2 - Highlight
Views:
520
Posted By
teh ORiON
Hudmessage - Color2 - Highlight
Hi,
Does anyone know why color2(r2, g2, b2) aka the highlight color is hardcoded in amx's set_hudmessage?
static cell AMX_NATIVE_CALL set_hudmessage(AMX *amx, cell *params) /* 11 param */
{...
Forum:
Module Coding
03-05-2016, 10:46
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,190
Posted By
teh ORiON
Re: Module: Orpheu (v2.6.3)
Did a fresh server install with ubuntu server instead, same problem. Although orpheu works if I use the newest game dll (tfc.so), but I have to exchange the dll with an older one due to gamebreaking...
Forum:
Scripting Help
03-01-2016, 08:56
Replies:
3
[Orpheu] Structs
Views:
1,091
Posted By
teh ORiON
Re: [Orpheu] Structs
Any chance of having this added to Orpheu Arkshine? If you have time ~.
Forum:
Module Coding
02-14-2016, 21:24
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,190
Posted By
teh ORiON
Re: Module: Orpheu (v2.6.3)
SELinux was already disabled. But yeah it's a bit of an odd error, can't figure it out.
Forum:
Module Coding
02-14-2016, 20:01
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
907,190
Posted By
teh ORiON
Re: Module: Orpheu (v2.6.3)
Hi,
Having some issues with running the newest version of orpheu on my centos linux server. Im running it together with newest dev amxmodx and newest metamod. The module runs just fine and I can...
Forum:
Scripting Help
09-24-2015, 15:36
Replies:
3
[Orpheu] Structs
Views:
1,091
Posted By
teh ORiON
Re: [Orpheu] Structs
Tested and works perfectly. This should probably be folded into the official orpheu, as it's useful for those who wants to, in this instance, change monster's default behavior.
Forum:
Scripting Help
09-13-2015, 22:04
Replies:
3
[Orpheu] Structs
Views:
1,091
Posted By
teh ORiON
[Orpheu] Structs
Hi,
Im messing a bit with CBaseMonster, and I want to try and make tasks and schedules in pawn and pass them.
Im trying to make this atm as an example from CHeadCrab:
...
Forum:
Scripting Help
09-11-2015, 16:55
Replies:
4
[Orpheu] CSoundEnt::SoundPointerForIndex
Views:
725
Posted By
teh ORiON
Re: [Orpheu] CSoundEnt::SoundPointerForIndex
Thanks a bunch, works well!
Forum:
Scripting Help
09-11-2015, 05:42
Replies:
4
[Orpheu] CSoundEnt::SoundPointerForIndex
Views:
725
Posted By
teh ORiON
Re: [Orpheu] CSoundEnt::SoundPointerForIndex
I tried, same story, crashes on load, unless Im doing something wrong:
{
"name" : "SoundPointerForIndex",
"library" : "mod",
"arguments" :
[
{
Forum:
Scripting Help
09-10-2015, 12:44
Replies:
4
[Orpheu] CSoundEnt::SoundPointerForIndex
Views:
725
Posted By
teh ORiON
[Orpheu] CSoundEnt::SoundPointerForIndex
Hi,
I'm trying to hook this function:
//=========================================================
// SoundPointerForIndex - returns a pointer to the instance
// of CSound at index's...
Forum:
Scripting Help
09-03-2015, 10:05
Replies:
12
Register Touch...
Views:
2,942
Posted By
teh ORiON
Re: Register Touch...
Hey, you gotta set solid and size after the entity has been spawned, this should work for you:
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
new gClassName[] = "weponbocks"
new...
Forum:
Scripting Help
01-06-2015, 16:48
Replies:
0
[?] Func_Breakable & Entity_remove
Views:
499
Posted By
teh ORiON
[?] Func_Breakable & Entity_remove
Hi,
Im a bit puzzled as to how func_breakables actually gets removed when they die. The function "CBreakable :: Die( void )" is called when the breakable is destroyed.
void CBreakable::Die(...
Forum:
Scripting Help
12-21-2014, 02:08
Replies:
2
sadasda
Views:
801
Posted By
teh ORiON
Re: [Help] 0.58 K/D how i get it ?
client_print(id, print_chat, "* Your stats are %d kills, %d survives and %d deaths (%d suicides). You have %.2f K/D and %.1f points.",
g_kills[id],
g_survives[id],
g_killed[id],
g_suicides[id],...
Forum:
Scripting Help
12-09-2014, 12:17
Replies:
18
[Orpheu] Memory hack
Views:
3,439
Posted By
teh ORiON
Re: [Orpheu] Memory hack
Ok, I've found a way to modify the library with IDA, however im unsure if the last instructions that add something needs to be NOP'ed as well.
Went from this:
E8 52 A4 F4 FF ...
Forum:
Scripting Help
12-08-2014, 22:05
Replies:
18
[Orpheu] Memory hack
Views:
3,439
Posted By
teh ORiON
Re: [Orpheu] Memory hack
How much was it increased?
Forum:
Scripting Help
12-08-2014, 21:55
Replies:
18
[Orpheu] Memory hack
Views:
3,439
Posted By
teh ORiON
Re: [Orpheu] Memory hack
Can you give an example on how you NOP the bytes in orpheu? Im not sure how to do it.
Forum:
Scripting Help
12-08-2014, 19:21
Replies:
18
[Orpheu] Memory hack
Views:
3,439
Posted By
teh ORiON
Re: [Orpheu] Memory hack
Yeah but now that I think about it, would probably be better to patch the library for what I need it for.
I'll give a bit of context now, so you know what it's about.
I want to change is...
Forum:
Scripting Help
12-08-2014, 18:12
Replies:
18
[Orpheu] Memory hack
Views:
3,439
Posted By
teh ORiON
Re: [Orpheu] Memory hack
Yeah, it's basically hacking the .dll, changing part of a function when it has been loaded into memory. I could patch the .dll directly but I dont have any experience in doing so, would also have to...
Forum:
Scripting Help
12-07-2014, 19:53
Replies:
18
[Orpheu] Memory hack
Views:
3,439
Posted By
teh ORiON
Re: [Orpheu] Memory hack
How would I go about doing it in more detail, have a signature for the function and then displace down to the bytes where the function is called or?
Forum:
Scripting Help
12-07-2014, 19:39
Replies:
18
[Orpheu] Memory hack
Views:
3,439
Posted By
teh ORiON
[Orpheu] Memory hack
Hi,
Is it possible to remove a function call inside an other function?
Basically like this, where the purpose is to stop Function B() from being called,
rest of the function will execute as...
Forum:
Scripting Help
06-09-2014, 11:43
Replies:
4
Accessing EHANDLE member
Views:
631
Posted By
teh ORiON
Re: Accessing EHANDLE member
Ah yes, thanks works, got a bit confused!
Forum:
Scripting Help
06-09-2014, 10:37
Replies:
4
Accessing EHANDLE member
Views:
631
Posted By
teh ORiON
Re: Accessing EHANDLE member
Ah I see had missed that. It still doesn't work for me however, the EHANDLE is supposed to store a CBasePlayer, I get returned -1 still.
Forum:
Scripting Help
06-09-2014, 09:48
Replies:
4
Accessing EHANDLE member
Views:
631
Posted By
teh ORiON
Accessing EHANDLE member
Hi,
Im in need of retrieving an entity which is stored as an EHANDLE, however it doesn't seem possible to retrieve it with get_pdata_ent() (returns -1) as it doesn't handle the conversion back to...
Showing results 1 to 25 of 64
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