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Posts Made By:
Noobtastic
Forum:
Plugins
11-17-2008, 13:46
Replies:
113
Evil Admin: Rocket v1.0.110 Updated 4APR09
Views:
103,002
Posted By
Noobtastic
Re: Evil Admin: Rocket v1.0.102
Anyone else getting a delay between the launching sound and the actual player launch in CS:S? I tried messing a bit with the timers in the source, but that doesn't really seem to fix it.
Forum:
Zombie:Reloaded
07-18-2008, 22:03
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
541,555
Posted By
Noobtastic
Re: Zombie:Reloaded V2.2.3
I know about the classes and I have edited them, but none of them has 10.000 HP. This was just the 'Classic' zombie that had 10.000 HP.
Forum:
Zombie:Reloaded
07-18-2008, 21:11
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
541,555
Posted By
Noobtastic
Re: Zombie:Reloaded V2.2.3
Are the first zombies supposed to get double hitpoints? I just updated and edited all the settings to my liking, but the first zombie(s) got 10.000 health instead of the default 5000. I can't find a...
Forum:
Plugin/Gameplay Ideas and Requests
07-16-2008, 17:30
Replies:
0
[REQ] NoBlock as admin command (sm_noblock playername)
Views:
1,494
Posted By
Noobtastic
[REQ] NoBlock as admin command (sm_noblock playername)
Hey,
I would like to know if it's possible to create/modify a noblock plugin into an admin command?
We run a ZombieMod server which has lamers working together as zombie and human to block...
Forum:
SourceBans / SourceBans++
07-08-2008, 06:12
Replies:
3,141
Sticky:
Release
Legacy SourceBans 1.4.11 (Updated 2014/02/17)
Views:
1,997,612
Posted By
Noobtastic
Re: SourceBans (1.1.1b) (UPDATE)
Sorry for quoting myself, but I really need to get this sorted out. I want to allow admins to edit their own bans, so they can add a demo. When I give them the "Edit own bans" permission, it doesn't...
Forum:
SourceBans / SourceBans++
07-01-2008, 19:49
Replies:
3,141
Sticky:
Release
Legacy SourceBans 1.4.11 (Updated 2014/02/17)
Views:
1,997,612
Posted By
Noobtastic
Re: SourceBans (1.1.1b) (UPDATE)
Just a quick question to verify if I'm doing this right:
If I want a specific admin to be able to edit his own bans in the ban list, I figure I should give him the web permissions "Ban List" and...
Forum:
Unapproved Plugins
05-23-2008, 15:49
Replies:
173
Chat Filter v0.4 (2/27)
Views:
104,539
Posted By
Noobtastic
Re: Chat Filter v0.1
I think it IS game related. I just checked the plugin on a server running these plugins:
And it still showed the bad word first, and the censor second.
Forum:
Unapproved Plugins
05-23-2008, 12:21
Replies:
173
Chat Filter v0.4 (2/27)
Views:
104,539
Posted By
Noobtastic
Re: Chat Filter v0.1
It happens to alive players as well, I'll check if other chat plugins are interfering.
Forum:
Unapproved Plugins
05-23-2008, 09:36
Replies:
173
Chat Filter v0.4 (2/27)
Views:
104,539
Posted By
Noobtastic
Re: Chat Filter v0.1
I don't think it's supposed to work like this, right?
http://jasper.onlydutch.com/screenshots/chat.jpg
It keeps showing the 'bad word', but just copies it and censors that one.
Forum:
Unapproved Plugins
05-21-2008, 21:48
Replies:
173
Chat Filter v0.4 (2/27)
Views:
104,539
Posted By
Noobtastic
Re: Chat Filter v0.1
This is so awesome, I'm not going to install it right now because I neeeeeeed to sleeeeeeep. But just reading through the config made me laugh, great stuff.
Going to try this asap.
Forum:
Unapproved Plugins
05-17-2008, 21:09
Replies:
575
Advanced Team Attack Control
Views:
254,303
Posted By
Noobtastic
Re: Advanced Team Attack Control
Don't know if this is a known bug with the version from the tarball, I've read that blind & drug are bugged, but nothing about burn/freeze/bombs;
Freeze, freezebomb, firebomb and timebomb...
Forum:
Scripting
05-13-2008, 08:22
Replies:
10
First plugin by a coding noob
Views:
3,054
Posted By
Noobtastic
Re: First plugin by a coding noob
Thanks, I got it to work after changing those things, and adding both new variables to the public Action code block. Thanks for all the help :).
Forum:
Scripting
05-13-2008, 06:48
Replies:
10
First plugin by a coding noob
Views:
3,054
Posted By
Noobtastic
Re: First plugin by a coding noob
I just had an idea which needs some verification.
public Event_Round_End(Handle:event, const String:name[], bool:dontBroadcast)
{
if (g_IsMapSet == false)
{
return...
Forum:
Scripting
05-12-2008, 17:33
Replies:
10
First plugin by a coding noob
Views:
3,054
Posted By
Noobtastic
Re: First plugin by a coding noob
Hehe, unfortunately it is indeed for another game, for CS:S.
Forum:
Scripting
05-12-2008, 16:44
Replies:
10
First plugin by a coding noob
Views:
3,054
Posted By
Noobtastic
Re: First plugin by a coding noob
Ok, but how do I declare it to use the winning map in the changelevel command?
Using "decl String:map[32]" that I saw multiple times in the vote code only gives me more errors, and using for...
Forum:
Scripting
05-12-2008, 15:42
Replies:
10
First plugin by a coding noob
Views:
3,054
Posted By
Noobtastic
Re: First plugin by a coding noob
Ok, so now I'm trying to implement this same system into the MapChooser plugin, so MapChooser will change the map to the one that won the vote, but only after the current round has finished.
I...
Forum:
Scripting
05-12-2008, 13:44
Replies:
10
First plugin by a coding noob
Views:
3,054
Posted By
Noobtastic
Re: First plugin by a coding noob
Thanks :D. It works great now. I was wondering myself what the g_NextMap was for, but check the topic I linked to earlier. I thought I needed it :P.
Now to refine it further :P.
Forum:
Scripting
05-12-2008, 12:23
Replies:
10
First plugin by a coding noob
Views:
3,054
Posted By
Noobtastic
First plugin by a coding noob
Hey,
I'm trying to make a plugin that uses a command to change the map after the current round that is being played.
Command: sm_mapend <mapname>
Action: Change map to specified map after the...
Forum:
Plugin/Gameplay Ideas and Requests
05-11-2008, 21:24
Replies:
2
Two questions about map management
Views:
1,087
Posted By
Noobtastic
Re: Two questions about map management
Ok, here's something I tried:
public Action:Command_Map(client, args)
{
if (args < 1)
{
ReplyToCommand(client, "[SM] Usage: sm_map <map>");
return Plugin_Handled;
...
Forum:
Plugin/Gameplay Ideas and Requests
05-11-2008, 09:39
Replies:
2
Two questions about map management
Views:
1,087
Posted By
Noobtastic
Two questions about map management
Hey,
I hope I'm asking some easy stuff here, and not something that requires an entire rewrite or something :P. I'm going to be honest, I'm quite lazy, and though I do try to do this stuff myself,...
Forum:
General
05-11-2008, 09:06
Replies:
2
Mapcycle question
Views:
1,348
Posted By
Noobtastic
Re: Mapcycle question
The Dynamic Mapcycle plugin works, thanks for the tip.
Still strange though, that it wasn't reading the mapcycle or something.
Forum:
General
05-09-2008, 20:01
Replies:
2
Mapcycle question
Views:
1,348
Posted By
Noobtastic
Mapcycle question
Sorry if this has been asked before, I browsed through about 20 pages and used the search but couldn't find anything like my problem.
We have a 32 slot CS:S public server, running the default CS:S...
Forum:
Plugins
04-20-2008, 19:51
Replies:
244
Damage report/stats (1.1.13)
Views:
195,926
Posted By
Noobtastic
Re: Damage report/stats (1.1.7)
Hey Gemini,
After not updating my servers for quite some time due to a lack of spare time, I'm now using your damage plugin on 6 of our 7 servers. There's only one thing I'm still missing. Could...
Forum:
Unapproved Plugins
02-14-2008, 15:54
Replies:
575
Advanced Team Attack Control
Views:
254,303
Posted By
Noobtastic
Re: Advanced Team Attack Control
I added a Dutch translation, hope I did it right :P. Check the attachment.
Forum:
SourceBans / SourceBans++
01-27-2008, 07:41
Replies:
3,141
Sticky:
Release
Legacy SourceBans 1.4.11 (Updated 2014/02/17)
Views:
1,997,612
Posted By
Noobtastic
Re: SourceBans (1.0.0 RC1d)
I have to manually reload the Sourcebans plugin everytime to get the ban option back into the menu. This is of course pretty frustrating, anyone have any idea as to what could be causing this?
Showing results 1 to 25 of 71
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