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Search: Posts Made By: CloudStrife
Forum: Approved Plugins 04-25-2010, 09:52
Replies: 584
Views: 250,797
Posted By CloudStrife
Re: CS Flags (dod like) - 1.193 [2009-07-09]

Is there a way to toggle CS Flags on and off in game? I want to make it so my server has CS Flags off by default, but then I can manually enable it and disable it with commands in game.
Forum: Zombie Plague Mod 09-30-2009, 17:43
Replies: 3
Views: 1,891
Posted By CloudStrife
Forum: Zombie Plague Mod 09-29-2009, 17:37
Replies: 3
Views: 1,891
Posted By CloudStrife
Re: [REQ] New "zp_toggle" CVAR!

I tried that, but it still left the mod on. Where am I meant to use that CVAR?
Forum: Zombie Plague Mod 09-29-2009, 05:46
Replies: 3
Views: 1,891
Posted By CloudStrife
[REQ] New "zp_toggle" CVAR!

The current zp_toggle isn't working as I would like it to. I want to have Zombie Plague permanently off and be able to turn it on by zp_toggle without renaming the plugins file. If anyone could make...
Forum: GunGame 04-10-2009, 20:14
Replies: 7
Views: 2,835
Posted By CloudStrife
Re: GunGame and Bots

Version:


Meta List


AMXX Modules


AMXX List
Forum: GunGame 04-10-2009, 07:07
Replies: 7
Views: 2,835
Posted By CloudStrife
Re: GunGame and Bots

The files inside SteamApps.
Forum: GunGame 04-10-2009, 06:48
Replies: 7
Views: 2,835
Posted By CloudStrife
Re: GunGame and Bots

Bots from latest Condition Zero GCF
Forum: GunGame 04-10-2009, 03:55
Replies: 7
Views: 2,835
Posted By CloudStrife
GunGame and Bots

For some reason, GunGame ignores the kills with bots and bots don't respawn. Gg_ignore_bots is set to 0 but this still happens. If anyone can help me to get this working, i'd really appreciate it.
Forum: Coding Help 11-02-2007, 06:35
Replies: 3
Views: 2,873
Posted By CloudStrife
Re: Compiling Error

Ok, so where are they suppose to go?
Forum: Coding Help 10-29-2007, 01:43
Replies: 3
Views: 2,873
Posted By CloudStrife
Compiling Error

Well im having trouble compiling custom heroes i made. All the official heroes made by Pimpin work perfectly compiling but when i get the ones in the Finished Heroes section or my own made heroes...
Forum: Finished Heroes 09-30-2007, 18:33
Replies: 13
Views: 15,111
Posted By CloudStrife
Re: Beast

I'm not to sure how to apply models for heroes and i don't even think theres a wolverine knife model.
Forum: Finished Heroes 09-29-2007, 19:39
Replies: 13
Views: 15,111
Posted By CloudStrife
Re: Beast

Yeah, im going to continue making heroes. I've already made wolverine which has extra knife damage and health regeneration but i need to test it.
Forum: Finished Heroes 09-28-2007, 19:10
Replies: 13
Views: 15,111
Posted By CloudStrife
Re: Beast

Thanks for the reply! :)
Forum: Finished Heroes 09-28-2007, 07:11
Replies: 13
Views: 15,111
Posted By CloudStrife
Beast

Beast

http://www.imagehosting.com/out.php/i1190726_Beast.jpg (http://www.imagehosting.com/)

Description
Gravity/Speed/HP/AP

Credits
Vectren
CloudStrife
Forum: Coding Help 09-24-2007, 04:46
Replies: 2
Views: 2,314
Posted By CloudStrife
Re: SH:Source Scripting

Hey i'm new and i also want to learn how to script heroes for SH:Source, can someone please help?
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