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Search: Posts Made By: alandarev
Forum: Plugins 05-22-2016, 08:28
Replies: 22
Views: 13,444
Posted By alandarev
Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)

Can anyone confirm if this plugin is still compatible with latest CS:GO and other dependencies?
Forum: Extensions 10-13-2014, 16:32
Replies: 2,726
Views: 2,783,128
Posted By alandarev
Re: SDK Hooks 2.1 - Updated 2011-9-10

There is damagecustom for OnTakeDamage, what damagecustom stands for?
Forum: Source Servers (SRCDS) 04-26-2014, 15:38
Replies: 5
Views: 4,874
Posted By alandarev
Re: [CS:GO] pushd/popd: not found

Had an error in launch script. But this pushd/popd is misleading, these commands are not needed for srver to run, yet the srcds_linux complains on them.
Forum: Source Servers (SRCDS) 04-26-2014, 15:17
Replies: 5
Views: 4,874
Posted By alandarev
Re: [CS:GO] pushd/popd: not found

Same problem, would be nice if author gave the solution :(
Forum: Scripting 01-16-2014, 08:00
Replies: 3
Views: 1,603
Posted By alandarev
Re: CS:GO Plugin crashes, debug suggestions?

My plugin is modifying a lot of things: player's speed, health, weapon fire rate, etc.. so there are many 'dangerous' places.

But what puzzles me is:

Bots joining when plugin is loaded - CRASH...
Forum: Scripting 01-16-2014, 07:15
Replies: 3
Views: 1,603
Posted By alandarev
Re: CS:GO Plugin crashes, debug suggestions?

Further messing with it, I accidentally found out that loading the plugin into the game after bots were added - plugin works.

What the ..?
Forum: Scripting 01-16-2014, 06:20
Replies: 3
Views: 1,603
Posted By alandarev
CS:GO Plugin crashes, debug suggestions?

The discussed plugin (private) works flawlessly on CS:S, but CS:GO crashes a ~0.5 second after bot is spawned.

Running server through GDB and crashing gives next traceback:

Program received...
Forum: Scripting 11-10-2013, 07:08
Replies: 4
Views: 1,024
Posted By alandarev
Re: Testing models

It works, Thank you. Just saved me from wasting hours on testing :)
Forum: Scripting 11-10-2013, 06:57
Replies: 4
Views: 1,024
Posted By alandarev
Re: Testing models

Sorry, I would assume it doesn't matter as HL2 engine.
Counter-Strike:Source
Forum: Scripting 11-10-2013, 04:58
Replies: 4
Views: 1,024
Posted By alandarev
Testing models

There are few static models made in milkshape and converted to MLD, VTF, VMT files.
But before coding a plugin to use those models, is there a simplified routine to test the models?

What I am...
Forum: Scripting 10-21-2013, 12:51
Replies: 20
Views: 4,396
Posted By alandarev
Re: Segmentation fault, out of memory?

Was away for a while..
4150 works great, thank you!!
Forum: Scripting 10-18-2013, 05:44
Replies: 20
Views: 4,396
Posted By alandarev
Re: Segmentation fault, out of memory?

Asherkin, may you explain a newb on how do I use the bugfix? I tried downloading the nightly build, but it did not work?
spcomp segfault.sp
SourcePawn Compiler 1.6.0-dev+4148
Copyright ©...
Forum: Scripting 10-16-2013, 13:05
Replies: 20
Views: 4,396
Posted By alandarev
Re: Segmentation fault, out of memory?

Enormous thanks for the effort asherkin!!
*mega hugs*
Forum: Scripting 10-15-2013, 16:11
Replies: 20
Views: 4,396
Posted By alandarev
Re: Segmentation fault, out of memory?

Bug report was filed, link: https://bugs.alliedmods.net/show_bug.cgi?id=5959
Forum: Scripting 10-15-2013, 15:50
Replies: 20
Views: 4,396
Posted By alandarev
Re: Segmentation fault, out of memory?

I am attaching two files as a proof of concept.
segfault.sp will supposedly cause a segmentation fault (Tried it on Windows 1.5.1 and Linux 1.5.0).
segfault2.sp has a single line commented out, and...
Forum: Scripting 10-13-2013, 16:10
Replies: 20
Views: 4,396
Posted By alandarev
Re: Segmentation fault, out of memory?

I see, I will try to come up with a working test case.
Forum: Scripting 10-13-2013, 08:24
Replies: 20
Views: 4,396
Posted By alandarev
Re: Segmentation fault, out of memory?

Any other ideas? Can the spcomp maintainer increase the limits or make them configurable?
Forum: Scripting 10-11-2013, 12:00
Replies: 20
Views: 4,396
Posted By alandarev
Re: Segmentation fault, out of memory?

spcomp -X=268435456 -XD=268435456 prem.sp did not give any results :(
stack/heap size argument is already set using #pragma
Forum: Scripting 10-11-2013, 11:36
Replies: 20
Views: 4,396
Posted By alandarev
Re: Segmentation fault, out of memory?

I agree on the size being large, but I would expect compiler not to set such a nasty limitations.
Forum: Scripting 10-11-2013, 08:00
Replies: 20
Views: 4,396
Posted By alandarev
Re: Segmentation fault, out of memory?

Thank you for the suggestion, I will play with those arguments (today/tomorrow) and let you know.
Forum: Scripting 10-11-2013, 08:00
Replies: 20
Views: 4,396
Posted By alandarev
Re: Segmentation fault, out of memory?

I agree with you, and would suggest everyone doing same. But... It is kind of "legacy" code, and the expenses of recoding many bits into natives/forwards will be enormous, for the project I just...
Forum: Scripting 10-10-2013, 15:54
Replies: 20
Views: 4,396
Posted By alandarev
Re: Segmentation fault, out of memory?

Changed to 16777216 (16MB) which is a power of 2. Same issue :(
Forum: Scripting 10-10-2013, 13:41
Replies: 20
Views: 4,396
Posted By alandarev
Segmentation fault, out of memory?

I am having extremely large (around 1.5MB source code) plugin which I successfully compiled so far.

But now, whenever I add an extra String:foo[200]; into the code, or few other lines I am no...
Forum: Scripting 05-29-2013, 17:27
Replies: 6
Views: 1,273
Posted By alandarev
Re: CS:S Prevent person from firing weapon

Thank you for a quick response, I am going to try this method.
In addition I would like to block player's attempts to move/jump/duck, I will try the following somewhere around this week:
...
Forum: Scripting 05-29-2013, 17:14
Replies: 6
Views: 1,273
Posted By alandarev
CS:S Prevent person from firing weapon

Earlier, I would use the following command to stop a client from firing a weapon (He would have animation triggered client-side but the fire action does not actually happen):
SetEntProp(client,...
Showing results 1 to 25 of 46

 
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