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Posts Made By:
stanciu
Forum:
Scripting Help
10-14-2020, 16:29
Replies:
2
Bomb explosion triggers an event twice
Views:
479
Posted By
stanciu
Re: Bomb explosion triggers an event twice
Thanks. I somehow have found a fix by having a variable check if the round is over or not. It fixed, might not be the best solution -- will switch to that soon! Thank you, solved!
Forum:
Scripting Help
10-14-2020, 07:50
Replies:
2
Bomb explosion triggers an event twice
Views:
479
Posted By
stanciu
Bomb explosion triggers an event twice
Hello,
Stumbled upon an error.
I have:
register_event("SendAudio", "eventTCastiga", "a", "2&%!MRAD_terwin")
Then
Forum:
Scripting Help
04-05-2016, 10:22
Replies:
4
Getting the highest value from nVault
Views:
591
Posted By
stanciu
Re: Getting the highest value from nVault
Let's say I'd have it saved it like this:
formatex( KNIFEkills, charsmax( KNIFEkills ), "%s's kills with the knife: %d", NAME, g_KNIFEkills )
nvault_set ( myVault, KNIFEkills )
Not sure if...
Forum:
Scripting Help
04-05-2016, 10:11
Replies:
4
Getting the highest value from nVault
Views:
591
Posted By
stanciu
Getting the highest value from nVault
Hello,
I've this nVault that stores every player's stats. Let's say a player stats adds up (+1) every time he gets a kill with a knife.
So, every damn time player X gets a kill with the knife,...
Forum:
Scripting Help
03-21-2016, 13:42
Replies:
8
Detect whether a player's name is X
Views:
1,183
Posted By
stanciu
Re: Detect whether a player's name is X
Yeah, I know. Though I prefered to use it that way. Either way, thanks to you both. I still have one question left though: is it OK to use "return 1" and "return 0"? I feel like I'm missing...
Forum:
Scripting Help
03-21-2016, 10:11
Replies:
8
Detect whether a player's name is X
Views:
1,183
Posted By
stanciu
Re: Detect whether a player's name is X
So... if I would change my stock function to this:
stock is_Stanciu( id ){
new NAME [ 32 ]
get_user_name( id, NAME, 31 )
if ( equali( NAME, "stanciu" ) ) {
...
Forum:
Scripting Help
03-21-2016, 10:01
Replies:
8
Detect whether a player's name is X
Views:
1,183
Posted By
stanciu
Detect whether a player's name is X
Hello,
I want to make a function that detects whether a player's name is "stanciu" and returns 1 ( true ).
What I've done:
stock is_Stanciu( id ){
new NAME [ 32 ]
get_user_name( id,...
Forum:
Scripting Help
03-20-2016, 07:56
Replies:
12
Rewarding A Player When He Kills Certain Players
Views:
1,824
Posted By
stanciu
Re: Rewarding A Player When He Kills Certain Players
Jesus.... it's been a while, Ark, that's why. It baffles me that I forgot. Finally fixed it. Many thanks!
Forum:
Scripting Help
03-20-2016, 06:50
Replies:
12
Rewarding A Player When He Kills Certain Players
Views:
1,824
Posted By
stanciu
Re: Rewarding A Player When He Kills Certain Players
I absolutely cannot find a fix for this.
I currently have:
if( GetCurrentWeapon ( KILLER ) == CSW_KNIFE ) {
client_print_color( 0, print_chat, "!n Ouch! !t%s !nl-a umilit pe !t%s!n!",...
Forum:
Scripting Help
03-20-2016, 03:28
Replies:
12
Rewarding A Player When He Kills Certain Players
Views:
1,824
Posted By
stanciu
Re: Rewarding A Player When He Kills Certain Players
&& strcmp(VictimaN, certainPlayers[][]
That still doesn't work:
Argument type mismatch (argument 1) on that line.
What's wrong now?
Forum:
Scripting Help
03-19-2016, 14:24
Replies:
12
Rewarding A Player When He Kills Certain Players
Views:
1,824
Posted By
stanciu
Re: Rewarding A Player When He Kills Certain Players
Can't seem to get this to work. I get what you're saying, but I simply cannot fix it. Is it too much if I'm asking you to fix it? Thanks.
Forum:
Scripting Help
03-19-2016, 14:19
Replies:
12
Rewarding A Player When He Kills Certain Players
Views:
1,824
Posted By
stanciu
Re: Rewarding A Player When He Kills Certain Players
I don't get it. Replaced "knife" with "weapon_knife" and I'm still getting the same error. Could you be more specific, please? Thanks.
Forum:
Scripting Help
03-19-2016, 13:50
Replies:
12
Rewarding A Player When He Kills Certain Players
Views:
1,824
Posted By
stanciu
Rewarding A Player When He Kills Certain Players
Hey,
I want to make a script that rewards an ordinary player for killing certain players (admins mostly). What I done so far is:
new const certainPlayers[][] = {
"a",
"foo",
"bar",...
Forum:
Scripting Help
03-19-2016, 13:35
Replies:
8
Get A Player's Name Stock
Views:
4,744
Posted By
stanciu
Re: Get A Player's Name Stock
My function that I posted on my main post worked flawlessly.
Forum:
Scripting Help
03-19-2016, 13:04
Replies:
8
Get A Player's Name Stock
Views:
4,744
Posted By
stanciu
Re: Get A Player's Name Stock
Well... while scripting for SA-MP servers, it was helping me by reducing my time not having to do:
new name [ MAX_PLAYER_NAME ],
szMsg [ 24 ];
GetPlayerName( playerid, name, sizeof( name...
Forum:
Scripting Help
03-19-2016, 11:56
Replies:
8
Get A Player's Name Stock
Views:
4,744
Posted By
stanciu
Re: Get A Player's Name Stock
All right, got it. Thanks!
Forum:
Scripting Help
03-19-2016, 11:29
Replies:
8
Get A Player's Name Stock
Views:
4,744
Posted By
stanciu
Get A Player's Name Stock
Hey!
So... I installed everything I needed and decided to give it a go. First thing's first: decided to make a function to get a player's name so I don't have to use get_user_name every damn...
Showing results 1 to 17 of 17
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