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Search: Posts Made By: philipjfry
Forum: Scripting 07-31-2022, 10:41
Replies: 2
Views: 678
Posted By philipjfry
Forum: Scripting 07-24-2022, 15:13
Replies: 2
Views: 678
Posted By philipjfry
[L4D2] Actual L4D2 survivors in l4d1 maps?

Hi, I want to make a plugin to change into a l4d2 survivor while in a l4d1 map. What are the steps for making l4d2 survivor sounds work any ideas?
Forum: Scripting 05-22-2021, 19:35
Replies: 4
Views: 1,076
Posted By philipjfry
Re: [L4D2] How to make AI Tank die instantly on climb sequence?

Thanks, got it working okay with this method.
Forum: Scripting 05-22-2021, 14:15
Replies: 4
Views: 1,076
Posted By philipjfry
[L4D2] How to make AI Tank die instantly on climb sequence?

Hi,

When a bot Tank starts to climb over something and you've managed to already damage him to 10-30% HP, there is a moment of few seconds in the climb sequence where he becomes invulnerable (the...
Forum: Scripting 10-20-2020, 12:07
Replies: 5
Views: 1,555
Posted By philipjfry
Re: [L4D2] Survivors with Special Infected Weapons?

Thx, this worked okay. what is the name of that 'VIRTUAL' address you are using btw?
Forum: Scripting 10-19-2020, 17:32
Replies: 5
Views: 1,555
Posted By philipjfry
Re: [L4D2] Survivors with Special Infected Weapons?

Thanks, didn't seem to work from my test though (still can't charge with the charger claw weapon), here is what i tried:


int wp_index = GivePlayerItem(client, "weapon_charger_claw");
if...
Forum: Scripting 10-18-2020, 15:45
Replies: 5
Views: 1,555
Posted By philipjfry
[L4D2] Survivors with Special Infected Weapons?

https://www.youtube.com/watch?v=kqfv1vWO9l8&t=134s&ab_channel=Pelipoika

Anyone know what netprops need to be set for similar result after equipping 'weapon_tank_claw' or 'weapon_charger_claw' to...
Forum: Scripting 09-28-2020, 18:45
Replies: 1
Views: 955
Posted By philipjfry
[L4D2] How to remove spectators from counting as potential voters?

Hello,

Any help on how to remove spectator players from counting as potential voters and filling the vote hud?
I figured i have to hook "callvote" command and fire "vote_changed" event and change...
Forum: Plugin/Gameplay Ideas and Requests 04-17-2020, 09:52
Replies: 1
Views: 799
Posted By philipjfry
Re: [L4D2] How to prevent infected bot suicide?

Try to increase 'z_discard_range' convar default is only '2500'
Forum: Scripting 12-29-2019, 14:14
Replies: 3
Views: 1,570
Posted By philipjfry
Re: [L4D2] custom game_sounds scripts

Thanks, the custom folder vpk method worked alright.
Forum: Scripting 12-28-2019, 10:05
Replies: 3
Views: 1,570
Posted By philipjfry
[L4D2] custom game_sounds scripts

hello, is it possible to make the game read some modified game_sounds.txt scripts on a server without editing/messing names of the ones existing in pak01_dir's (https://imgur.com/a/FjatLnt) etc?
Forum: Plugins 11-07-2019, 02:25
Replies: 12
Views: 25,744
Posted By philipjfry
Re: [L4D2] Restore Vocals

hi, doesnt cover 'all' of unused ones but does a lot of the extra laugh, taunt files etc hoping to add more soon.

the gamemaps link from what i can see is just another talker file edit vocalizer,...
Forum: Plugin/Gameplay Ideas and Requests 11-05-2019, 10:02
Replies: 1
Views: 818
Posted By philipjfry
Re: Dead players can talk only with dead players.

https://forums.alliedmods.net/showthread.php?t=171734
Forum: Plugins 10-30-2019, 19:30
Replies: 12
Views: 25,744
Posted By philipjfry
[L4D2] Restore Vocals

About:

Requires sceneprocessor (https://forums.alliedmods.net/showthread.php?p=2147410) plugin to work. Best to download the latest version converted to new syntax (last page).

Based on Melee...
Forum: Plugin/Gameplay Ideas and Requests 10-09-2019, 03:18
Replies: 5
Views: 3,068
Posted By philipjfry
Re: [l4d] Looking for a plugin to Teleport players

Sure added that



#include <sourcemod>
#include <sdktools>

#pragma semicolon 1
#pragma newdecls required
Forum: Plugin/Gameplay Ideas and Requests 09-24-2019, 09:35
Replies: 9
Views: 3,073
Posted By philipjfry
Re: simple plugin request (sma to sp)

Can you expand more on what the plugin should do? is this for css?
Forum: Plugin/Gameplay Ideas and Requests 09-22-2019, 01:05
Replies: 5
Views: 3,068
Posted By philipjfry
Re: [l4d] Looking for a plugin to Teleport players

This probably should work, teleports any player who is x vector distance apart to random survivor. lol



#include <sourcemod>
#include <sdktools>

#pragma semicolon 1
#pragma newdecls...
Forum: Plugin/Gameplay Ideas and Requests 09-18-2019, 13:42
Replies: 7
Views: 3,297
Posted By philipjfry
Re: [L4D2] Doorlock

this fixes it?
Forum: Plugin/Gameplay Ideas and Requests 09-18-2019, 13:17
Replies: 6
Views: 2,536
Posted By philipjfry
[L4D2][req/paid] Round end infected posing

hi, looking for someone to write a plugin which basically allows admins to spawn some amount of "prop_dynamic_override" entities ( to client origin/angles prob for better posing or aim) with any...
Forum: Scripting 09-14-2019, 08:58
Replies: 1
Views: 1,810
Posted By philipjfry
[L4D2] Sound precaching limit? Sound issues

Hello, wondering if there is a sound precaching limit for l4d2? Read that it's 512 files apparently for most source games. Wrote this plugin which plays survivor sounds when they vocalize through the...
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