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Search: Posts Made By: aexi0n
Forum: General 08-19-2016, 21:33
Replies: 6
Views: 1,830
Posted By aexi0n
Re: Starting a BHop/Surf network, any tips?

out of curiosity which network was the one that you used to play on?
Forum: Scripting 08-17-2016, 14:37
Replies: 2
Views: 670
Posted By aexi0n
[CS:GO] Basic Question About New Syntax -> Old Syntax

Alright, so I just a had a quick question regarding arrays in the old syntax.

With the new syntax, we can essentially just do


void BasicFunction()
{
int NumArray[2][5];

...
Forum: Unapproved Plugins 06-06-2016, 18:01
Replies: 11
Views: 8,115
Posted By aexi0n
Re: [CSGO] Ofir's Bhop Timer.

so I'm not sure who is more in the wrong here. This random for leaking some guys private timer, or the actual creator of the timer for selling a plugin without the source. >.>
Forum: Scripting 05-16-2016, 15:17
Replies: 17
Views: 5,625
Posted By aexi0n
Re: SetTransmit Hook on Particles

Alright, just got back and tested it, and everything is working great now. Thanks for the help psychonic, basically ended up changing the edictflags after spawning it.
Forum: Scripting 05-16-2016, 11:54
Replies: 17
Views: 5,625
Posted By aexi0n
Re: SetTransmit Hook on Particles

Forgot to mention this is for CS:GO, but in theory I think your fix should work with this game. Not at my home computer to test the fix, but after clearing would I set the flags to a specific one to...
Forum: Scripting 05-16-2016, 11:13
Replies: 17
Views: 5,625
Posted By aexi0n
SetTransmit Hook on Particles

Hey,

Recently I've been playing around with particles for trails and effects for an upcoming mod. One of the issues I'm experiencing is that I can't seem to get SetTransmit to work on an...
Forum: Unapproved Plugins 04-28-2016, 13:53
Replies: 86
Views: 43,873
Posted By aexi0n
Re: [CSGO] - ◷ Timer

Why is he even allowed to post a modified version of someone else's plugin as his own in the first place? It's clear this is heavily based on ZipCore's plugin, and even then the changes that were...
Forum: Scripting 04-04-2016, 00:13
Replies: 12
Views: 2,660
Posted By aexi0n
Re: DisplayVideo?

and even then I'm pretty sure the vmt size limit would the effectiveness of displaying a video through animated materials I would think.
Forum: Source Servers (SRCDS) 03-16-2016, 15:11
Replies: 5
Views: 1,213
Posted By aexi0n
Re: Purposely broken "exclusive" server maps

If it was low-quality why were you so compelled to decompile it and create a thread here regarding it. Now you're just wasting everyone's time with a question that you already knew the answer too. Is...
Forum: Source Servers (SRCDS) 03-16-2016, 03:11
Replies: 5
Views: 1,213
Posted By aexi0n
Re: Purposely broken "exclusive" server maps

First off the map wasn't simply ported, that would be stealing. It was created from scratch for that specific server. It's certainly okay for server owners to do this as many mappers spend a lot of...
Forum: General 02-14-2016, 14:33
Replies: 71
Views: 14,591
Posted By aexi0n
Re: APITimer BETA

EDIT: Nevermind. This is not the place to discuss this.
Forum: General 02-08-2016, 04:54
Replies: 71
Views: 14,591
Posted By aexi0n
Re: APITimer BETA

It's more than just maps, the reason kztimer can do it is because there is only one style, many servers use different styles, and some have styles exclusive to their servers, but thats only one of...
Forum: Scripting 02-03-2016, 14:31
Replies: 6
Views: 1,456
Posted By aexi0n
Re: [CSGO] What does it take to make sure there is always a bot?

Well in your case Proz, you could try setting bot_join_after_player 0, so it will auto join based on the quota/fill mode without waiting for a player to be in the game.
Forum: General 02-03-2016, 09:59
Replies: 71
Views: 14,591
Posted By aexi0n
Re: APITimer BETA

Lol. This would never work. Every server uses different settings, and some maps are exclusive to certain servers. Maybe if you had a large community that actually had an influence in the bhop scene,...
Forum: Scripting 01-10-2016, 00:51
Replies: 2
Views: 906
Posted By aexi0n
Re: Disable Spectator HUD

Unfortunately, I have been testing it, and I don't believe it has any effect when spectating a player. I'm able to disable the radar, so it does allow the netprop to be set, but none of the flags...
Forum: Scripting 01-07-2016, 15:16
Replies: 2
Views: 906
Posted By aexi0n
Disable Spectator HUD

I've been trying to disable a few of the hud elements when a client is spectating a player, but I'm not sure if it's possible. The only thing that seems to take it away is the drawhud convar, and I...
Forum: General 01-01-2016, 17:36
Replies: 4
Views: 1,306
Posted By aexi0n
Re: [CS:GO] Weird glowing players thing

looks like they are going supersaiyan to me.
Forum: Scripting 12-30-2015, 13:35
Replies: 8
Views: 5,381
Posted By aexi0n
Re: [CS:GO] Force player screenshot

It is possible, but not through sourcemod alone, and I believe this is considered to be slow hacking which is not allowed on here.
Forum: Scripting 12-28-2015, 12:52
Replies: 17
Views: 2,150
Posted By aexi0n
Re: Pro's vs. Con's of storing player data in variables?

Alright threw together some semi-psuedo code as to implementing the ADT Trie things. Am I using them correctly?


//Example Player Data Variables
enum Player
{
Level,
XP
}
Forum: Scripting 12-27-2015, 20:48
Replies: 17
Views: 2,150
Posted By aexi0n
Re: Pro's vs. Con's of storing player data in variables?

Welp. Guessing that means I need to start converting all my plugins to use the new syntax? (Yes, I'm so lazy that I've been using the old one up until now.) Or is there any sort of StringMap in the...
Forum: Scripting 12-27-2015, 20:31
Replies: 17
Views: 2,150
Posted By aexi0n
Re: Pro's vs. Con's of storing player data in variables?

Alright, well that's good to know then. Out of curiosity, did you have any suggestions on what I would use instead of the client index that doesn't have a chance of getting changed on mapchange?
Forum: Scripting 12-27-2015, 20:03
Replies: 17
Views: 2,150
Posted By aexi0n
Re: Pro's vs. Con's of storing player data in variables?

Alright well that was my concern, however, if this is true why does the wiki say that they do not?

https://wiki.alliedmods.net/Introduction_to_SourceMod_Plugins#Client_and_Entity_Indexes
Forum: Scripting 12-27-2015, 19:25
Replies: 17
Views: 2,150
Posted By aexi0n
Pro's vs. Con's of storing player data in variables?

So recently I made the change to switch from clearing all variables on disconnect, and reloading data on connect, thus refreshing all player data every map change. This was great in terms of never...
Forum: Scripting 12-23-2015, 18:40
Replies: 10
Views: 1,686
Posted By aexi0n
Re: Optimizing SQL Queries/Data Handling

Alright. I've made it so data is only loaded for a player if it's a new connection, and not a map change connection. That eliminated some queries. I then also made it so player's data is no longer...
Forum: Scripting 12-22-2015, 13:53
Replies: 10
Views: 1,686
Posted By aexi0n
Re: Optimizing SQL Queries/Data Handling

Yea, I'd prefer to just finally get this issue resolved, and the end goal for my dashboard system is to provide a real-time alternative to the in-game menu system, so it would preferably be...
Showing results 1 to 25 of 153

 
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