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Search: Posts Made By: Timocop
Forum: Scripting 08-06-2018, 14:06
Replies: 11
Views: 404
Posted By Timocop
Re: [L4D2] How to detect first chapter?

Tested my method? info_landmark is required on all maps. It teleports players and other items to the next chapter. So if there is only 1 info_landmark in the map it should be the start or the end of...
Forum: Scripting 08-05-2018, 17:55
Replies: 11
Views: 404
Posted By Timocop
Re: [L4D2] How to detect first chapter?

stock bool:IsFinalMap()
{
return (FindEntityByClassname(-1, "info_changelevel") == -1
&& FindEntityByClassname(-1, "trigger_changelevel") == -1);
}

stock bool:IsStartOrEndMap()
{
new...
Forum: Plugin/Gameplay Ideas and Requests 08-01-2018, 19:00
Replies: 3
Views: 133
Posted By Timocop
Re: [REQ] L4D1 Linux "Engine.so" binary

https://www.sendspace.com/file/68jlw8
engine.so - SHA256:1EA7636360411789F66009E2833F294CEDB097FAF397A460E8F68ED27ADD0C80
Forum: General 07-20-2018, 08:03
Replies: 33
Views: 16,651
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Yea i know, thats why i dont realy call it "dark theme" more like "high contrast mode".
The most annoying ones are the scrollbars they are realy bad and unable to change the color the "normal way" i...
Forum: General 07-20-2018, 06:34
Replies: 33
Views: 16,651
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

@Nickelony <3

Hey guys!
After a while of inactivity, BasicPawn 0.8 has been finally released. Alot of bugs have been fixed, some things have been added and changed.
But more importantly: Ive...
Forum: General 04-09-2018, 07:03
Replies: 33
Views: 16,651
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

Important!
Hey guys a new update has been released which fixed the auto updater.
People with version v0.741 or older need to update manually to version v0.750 or higher!
Also the custom syntax...
Forum: Plugins 04-02-2018, 09:06
Replies: 11
Views: 4,836
Posted By Timocop
Re: [L4D2] 200 IQ Bots: AI Tank Haymakers And More!

You should avoid all "script" cmds, they leak very badly and fill up ram because they create a new instance all the time. Use the logic_script entity instead, they wont leak.

Heres my stock i...
Forum: Scripting 01-14-2018, 00:58
Replies: 2
Views: 190
Posted By Timocop
Forum: Scripting 01-13-2018, 05:04
Replies: 2
Views: 193
Posted By Timocop
Re: Custom warnings in includes

There is noone sadly, but heres an hack instead:
#if !defined PLUGIN_VERSION
#pragma deprecated PLUGIN_VERSION not defined, ddhoward_updater cannot be included
public void __Deprecated_546416()...
Forum: General 01-10-2018, 23:43
Replies: 33
Views: 16,651
Posted By Timocop
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor

In what way "weird"? Slow? Also, what option you clicking on?
By default if you open a document the first time, it take like ~5 sec or more to generate the outlining.
Forum: Scripting 01-09-2018, 22:22
Replies: 8
Views: 458
Posted By Timocop
Re: [L4D2] Detect first and last map of campaign?

Why so complicated. May wanna add trigger_changelevel too tho.

stock bool IsFinalMap()
{
return (FindEntityByClassname(-1, "info_changelevel") == -1
&&...
Forum: Off-Topic 12-17-2017, 19:36
Replies: 21
Views: 1,314
Posted By Timocop
Re: [FORUM GAME] Black or White

Football

FCC or Net Neutrality
Forum: Scripting 12-05-2017, 18:21
Replies: 2
Views: 273
Posted By Timocop
Re: TR_TraceRayFilter Through Multiple Entities?

Just pass an ArrayStack or ArrayList into the trace callback and fill it.

void DoStuff()
{
//...

ArrayStack entStack = new ArrayStack();

TR_TraceRayFilter(fPos, fAng, MASK_SHOT,...
Forum: General 12-05-2017, 07:38
Replies: 3
Views: 249
Posted By Timocop
Re: error when installing sourcemod - paid

Dev builds higher that 6206 will not load. Use stable or use dev 6206 instead. Otherwise you have to wait.
Forum: Scripting 12-03-2017, 11:04
Replies: 7
Views: 426
Posted By Timocop
Re: [L4D & L4D2] Using a cvar to filter maps or gamemodes

https://sm.alliedmods.net/new-api/convars/GetConVarString

Edit:
You want to save settings per map right? Why not use config files like for example stripper does.
I dont think cvars are the best...
Forum: Scripting 12-03-2017, 09:23
Replies: 7
Views: 426
Posted By Timocop
Re: [L4D & L4D2] Using a cvar to filter maps or gamemodes

Only finale maps?


bool IsFinaleMap()
{
return (FindEntityByClassname(-1, "trigger_finale") != -1);
}


otherwise use ExplodeString() and split the cvar string (with the map names) into a...
Forum: General 12-02-2017, 22:10
Replies: 33
Views: 16,651
Posted By Timocop
Forum: Off-Topic 11-25-2017, 11:12
Replies: 2
Views: 259
Posted By Timocop
Re: BBCode WYSIWYG Editor not working in Opera?

Yes it enabled, but neither of both (Standart/Enhanced) allow me to switch modes.
Already tried with Firefox seems to work fine there.
Forum: Off-Topic 11-24-2017, 23:36
Replies: 2
Views: 259
Posted By Timocop
BBCode WYSIWYG Editor not working in Opera?

https://i.imgur.com/rwNDEpb.png

Only editing source is possible. Is there any way to fix it?
Already tried to use external BBCode editors such as SCEditor but they seem to use newer versions of...
Forum: Scripting 10-23-2017, 02:19
Replies: 8
Views: 597
Posted By Timocop
Forum: Scripting 10-20-2017, 13:39
Replies: 2
Views: 228
Posted By Timocop
Re: [INS] String copy after specific symbol or occurance

Use ExplodeString() (https://sm.alliedmods.net/new-api/string/ExplodeString) to breakup the string into a 2d array and Format() (https://sm.alliedmods.net/new-api/string/Format) to format a string.
...
Forum: Scripting 10-20-2017, 13:22
Replies: 9
Views: 605
Posted By Timocop
Re: A few errors.

Not sure what the point of bIsPlayerAlive is but seems like you're respawning already alive clients. (Which doesnt work?)

Shouldnt it be:

PlayerTeam[IGC] == TFTeam_Blue && !bIsPlayerAlive[IGC]...
Forum: Scripting 10-19-2017, 16:08
Replies: 10
Views: 652
Posted By Timocop
Re: compiler.exe broken with new builds?

Build 6027 and below - even the dev compilers - works fine on my 3 devices (Win10 x86/x64). Must be something on your end.
What happens if you drop your source on spcomp.exe, does it compile?
Forum: Source Servers (SRCDS) 10-09-2017, 09:18
Replies: 19
Views: 1,653
Posted By Timocop
Re: Server side FPS settings

Could be some plugin spawning too much models which affects your fps.
Forum: Source Servers (SRCDS) 10-09-2017, 04:20
Replies: 19
Views: 1,653
Posted By Timocop
Re: Server side FPS settings

Everything is fine in the net_graph.
The fps in net_graph is not the fps from the server, its your fps. Which means either:
- The Map is not optimized.
- Youre using hardware thats not recommended...
Showing results 1 to 25 of 159

 
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