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Posts Made By:
asherkin
Forum:
Coding MM:S Plugins & SM Extensions
12-17-2018, 05:19
Replies:
369
Sticky:
Signature Request Thread
Views:
261,262
Posted By
asherkin
Re: Signature Request Thread
L4D1 Linux has symbols, if the symbol your gamedata is using is no longer working then you will almost certainly need code changes as well. Symbols only change if the function name or arguments have...
Forum:
Coding MM:S Plugins & SM Extensions
02-09-2018, 16:06
Replies:
369
Sticky:
Signature Request Thread
Views:
261,262
Posted By
asherkin
Re: Signature Request Thread
The problem is that that is not a signature for a function like what this thread normally handles, it is for an arbitrary bit of code to patch, and without more information it is a lot of work to...
Forum:
Coding MM:S Plugins & SM Extensions
08-28-2012, 14:45
Replies:
369
Sticky:
Signature Request Thread
Views:
261,262
Posted By
asherkin
Re: Signature Request Thread
Use ClassInformer to find the start of the vtable
Count down each entry until you find the offset you're looking for (or multiply the offset by 4 and jump)
Double-click the entry to be taken to...
Forum:
Coding MM:S Plugins & SM Extensions
08-28-2012, 10:46
Replies:
369
Sticky:
Signature Request Thread
Views:
261,262
Posted By
asherkin
Re: Signature Request Thread
It's virtual... use the vtable and count.
Forum:
Coding MM:S Plugins & SM Extensions
05-24-2012, 10:42
Replies:
369
Sticky:
Signature Request Thread
Views:
261,262
Posted By
asherkin
Re: Signature Request Thread
You didn't specify what game, so I grabbed this from TF2.
55 8B EC 51 53 8B 5D 08 56 57 89 4D FC 33 FF
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