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Forum: Code Snippets/Tutorials 12-06-2009, 15:45
Replies: 193
Views: 222,340
Posted By fysiks
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

This is not technically true either. It only works for player spawn when the second argument is "player".
Forum: Code Snippets/Tutorials 09-03-2009, 17:12
Replies: 193
Views: 222,340
Posted By fysiks
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

Normalize => convert to vector of length 1 (aka unit vector).

!=

normal vector (Emp explains above)
Forum: Code Snippets/Tutorials 08-27-2009, 00:12
Replies: 193
Views: 222,340
Posted By fysiks
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

"[Unit] vector in the direction of the bullets path."

[unit] only if it's normalized.

The tangent of a straight line is the line itself. When I first read it I was thinking perpendicular for...
Forum: Code Snippets/Tutorials 08-26-2009, 19:04
Replies: 193
Views: 222,340
Posted By fysiks
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

Ok that's what I thought. Tangent is not a good word to use there in this case. The tangent of the bullet's path is constantly changing throughout it's parabolic path (I don't know if they consider...
Forum: Code Snippets/Tutorials 08-26-2009, 18:51
Replies: 193
Views: 222,340
Posted By fysiks
Re: [INFO] Fakemeta & Ham detailed function descriptions and examples

I don't understand this. Is it the direction vector from the attacker to the victim?
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