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Search: Posts Made By: awuh0
Forum: General 06-08-2007, 07:22
Replies: 12
Views: 2,930
Posted By awuh0
Re: What I got deleted from ES Forums

Bail the only bad thing you can find with evenscripts is that its not fast, and I have news for you, your one and only point happens to be false for the newer versions of eventscripts.

Thanks...
Forum: General 06-07-2007, 23:57
Replies: 12
Views: 2,930
Posted By awuh0
Re: What I got deleted from ES Forums

I locked and deleted your flamewar because I don't appreciate you making a mess. Oh and feel free to try and start a flame war on steampowered we all know thats the correct place for this type of...
Forum: Coding MM:S Plugins & SM Extensions 05-09-2007, 00:33
Replies: 8
Views: 2,891
Posted By awuh0
Re: Player Attachments?

Alpha works fine when they are holding it, I don't know about color.

Cold, I use the array because of grenades in CSS, and mods like hl2dm. GetSlot does not work when you have multiple weapons...
Forum: Coding MM:S Plugins & SM Extensions 05-02-2007, 03:44
Replies: 8
Views: 2,891
Posted By awuh0
Re: Player Attachments?

Weapons are really easy, I just walk the m_hMyWeapons array and set color like you would any other entity.
Things like the defusal kit are harder since its not an actual weapon, but I think theres a...
Forum: Plugin/Gameplay Ideas and Requests 03-27-2007, 15:08
Replies: 15
Views: 3,727
Posted By awuh0
Re: cl_restrict_server_commands 1/0

You can get the plugin here
http://forums.mattie.info/cs/forums/viewtopic.php?t=12128

Its your server, your choice. And if the player does not like it, they can leave.
Forum: Plugin/Gameplay Ideas and Requests 06-28-2006, 00:19
Replies: 10
Views: 5,007
Posted By awuh0
Re: weapon model changer

You can change weapon models with the weapons m_iViewModelIndex and m_iWorldModelIndex. Good luck doing that without crashing horribly shortly thereafter though.
Forum: Trash 05-07-2006, 07:17
Replies: 2
Views: 1,202
Posted By awuh0
http://wc3source.net/

http://wc3source.net/
Forum: Coding MM:S Plugins & SM Extensions 05-05-2006, 09:30
Replies: 2
Views: 1,417
Posted By awuh0
Get the global entity list, for each infodecal...

Get the global entity list, for each infodecal compare the texture name to the one you want to remove, if == remove or kill.
Forum: Plugin/Gameplay Ideas and Requests 05-04-2006, 20:36
Replies: 6
Views: 1,633
Posted By awuh0
That only happens because the server auto colors...

That only happens because the server auto colors the player name it finds connected to the server. I dont know of a way to color any generic text red, blue, or white.
Forum: Coding MM:S Plugins & SM Extensions 05-04-2006, 01:58
Replies: 8
Views: 3,373
Posted By awuh0
thats why I use the vfunc...

thats why I use the vfunc...
Forum: Plugin/Gameplay Ideas and Requests 05-04-2006, 01:54
Replies: 11
Views: 3,757
Posted By awuh0
VAC bans by byte code, much like an antivirus, it...

VAC bans by byte code, much like an antivirus, it does not ban anything that hooks hl2 (or everyone with spyware on their system would be banned).
Forum: Coding MM:S Plugins & SM Extensions 05-03-2006, 04:35
Replies: 8
Views: 3,373
Posted By awuh0
You might want to get the current velocity of the...

You might want to get the current velocity of the entity as well and slowly increasing/decreasing to avoid making things look jerky and laggy.

you can use either
Vector...
Forum: Plugin/Gameplay Ideas and Requests 05-03-2006, 04:28
Replies: 6
Views: 1,633
Posted By awuh0
you could use the rcon command to issue a plugin...

you could use the rcon command to issue a plugin message command so it wont appear from console.

IE
rcon yourplugin_csay "playername : Hello there"

and have the plugin send a chat area...
Forum: Coding MM:S Plugins & SM Extensions 05-01-2006, 22:01
Replies: 3
Views: 1,340
Posted By awuh0
Ive tried to get around this and havent had much...

Ive tried to get around this and havent had much luck...

I settled on PLUGIN_STOP on joinclass if the player is alive just to stop them from killing themselves.
Forum: Plugin/Gameplay Ideas and Requests 04-27-2006, 20:09
Replies: 10
Views: 3,424
Posted By awuh0
Trying to use te-> or effects-> for the 'hook...

Trying to use te-> or effects-> for the 'hook beam' right now instead of cheating using mani's ma_effect.
Forum: Trash 04-25-2006, 22:24
Replies: 344
Views: 69,152
Posted By awuh0
Thats because you have turbo physics on.

Thats because you have turbo physics on.
Forum: Plugin/Gameplay Ideas and Requests 04-23-2006, 11:53
Replies: 10
Views: 3,424
Posted By awuh0
The plugin version should be out any day now,...

The plugin version should be out any day now, hang on.
Forum: Plugin/Gameplay Ideas and Requests 04-22-2006, 21:41
Replies: 9
Views: 3,478
Posted By awuh0
so why do you have zombie servers awuho? "its...

so why do you have zombie servers awuho? "its counterstrike not zombie invasion!" ;)[/quote]

well origonally I made the zombies to get good at shooting people in the head and get the feel for the...
Forum: Plugin/Gameplay Ideas and Requests 04-21-2006, 03:11
Replies: 9
Views: 3,478
Posted By awuh0
what the hell? this is counter strike source, not...

what the hell? this is counter strike source, not FEAR / Maxpain.
Forum: CS:S DM 04-20-2006, 19:59
Replies: 47
Views: 10,197
Posted By awuh0
works fine for me, but then again I have it...

works fine for me, but then again I have it disabled usind the command cssdm_disable and I spawn people manually.
Forum: Metamod:Source Plugins 04-20-2006, 19:57
Replies: 164
Views: 106,371
Posted By awuh0
bug : I have been informed that typing buy alone...

bug : I have been informed that typing buy alone on the server with no paramaters will crash the server.
Forum: CS:S DM 04-20-2006, 00:32
Replies: 2
Views: 1,310
Posted By awuh0
try fixing the gameinfo.txt

try fixing the gameinfo.txt
Forum: Plugin/Gameplay Ideas and Requests 04-20-2006, 00:29
Replies: 16
Views: 4,664
Posted By awuh0
player_spawn.cfg

player_spawn.cfg
Forum: Coding MM:S Plugins & SM Extensions 04-19-2006, 07:47
Replies: 6
Views: 1,996
Posted By awuh0
Your problem is on this line... ...

Your problem is on this line...



instead of that line do the following


// before you trace the ray you want to move the start point out of the players body
start += end*64;
// And set...
Forum: Coding MM:S Plugins & SM Extensions 04-19-2006, 01:41
Replies: 6
Views: 1,996
Posted By awuh0
sure, I posted it on sourceplugins. This is...

sure, I posted it on sourceplugins.

This is from the hook mod that will prolly get released soon.

http://sourceplugins.com/viewtopic.php?p=29162#29162
Showing results 1 to 25 of 496

 
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