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Posts Made By:
lucasdidur
Forum:
Extensions
09-11-2012, 17:53
Replies:
1,011
[EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Views:
385,868
Posted By
lucasdidur
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Yes, you can download this file:
http://hg.alliedmods.net/users/pred_alliedmods.net/cbaseserver/raw-file/22ff4fe3947d/baseserver.txt
Forum:
Extensions
09-11-2012, 17:53
Replies:
1,011
[EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Views:
385,868
Posted By
lucasdidur
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Get this file:
http://hg.alliedmods.net/users/pred_alliedmods.net/cbaseserver/raw-file/22ff4fe3947d/baseserver.txt
Forum:
TFDodgeball
09-11-2012, 17:52
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
644,687
Posted By
lucasdidur
Re: [TF2] TFDodgeball
I got some errors on console
L 09/11/2012 - 21:50:54: [TFDB] Sigscan for InputCommand failed - Disabling detour to prevent crashes
How I can fix?
Forum:
Extensions
09-11-2012, 17:16
Replies:
395
Connect - A safer OnClientPreConnect forward
Views:
218,049
Posted By
lucasdidur
Re: Connect - A safer OnClientPreConnect forward
Why this extencion is NEVER is up to date automatically.
This extension has its advantages, but the biggest drawback is that you must inform every updated a bug, and expects a good soul update.
Forum:
VSH / Freak Fortress
09-04-2012, 18:35
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,714,461
Posted By
lucasdidur
Re: [TF2] Freak Fortress 2
TF2 Update:
* Fixed Monoculus health bar not showing when Monoculus spawns
May fix boss health bar?
Forum:
VSH / Freak Fortress
08-24-2012, 09:09
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,714,461
Posted By
lucasdidur
Re: [TF2] Freak Fortress 2
I don't know what's happening with Eggman, he do not update FF2 any more.
If not for Powerlord, FF2 was already dead.
Thanks Powerlord, for always keep FF2 up to date.
Forum:
Plugins
08-23-2012, 22:32
Replies:
15
[TF2] MvM Slot Manager - 0.2
Views:
13,982
Posted By
lucasdidur
Re: [TF2] MvM Slot Manager - 0.2
Yeah, sure. I Will do this on the next update.
Forum:
Plugins
08-22-2012, 11:13
Replies:
166
[TF2] GunGame Fortress 2 (11/24/2012)
Views:
52,762
Posted By
lucasdidur
Re: [TF2] GunGame Fortress 2
My server crash on first round. And I have 2 sugestions:
* Make a MapCheck(), to enable only in gg_ maps.
* Change gg_enabled on sourcemod cfg folder.
Forum:
Plugins
08-22-2012, 10:22
Replies:
166
[TF2] GunGame Fortress 2 (11/24/2012)
Views:
52,762
Posted By
lucasdidur
Re: [TF2] GunGame Fortress 2
This is awesome, can't wait to install on my server. Thank you.
Forum:
Extensions
08-22-2012, 08:35
Replies:
395
Connect - A safer OnClientPreConnect forward
Views:
218,049
Posted By
lucasdidur
Re: Connect - A safer OnClientPreConnect forward
So they are ghost players, not real players?
Forum:
Extensions
08-21-2012, 21:34
Replies:
395
Connect - A safer OnClientPreConnect forward
Views:
218,049
Posted By
lucasdidur
Re: Connect - A safer OnClientPreConnect forward
After today update, my server is getting 25/24 26/24, may can be Connect? I tried to get snapshot, but the same thing.
Forum:
Unapproved Plugins
08-21-2012, 21:01
Replies:
38
[Any] Immunity4Replay: Replay and SourceTV bot immunity and renaming
Views:
16,662
Posted By
lucasdidur
Re: [Any] Immunity4Replay: Replay and SourceTV bot immunity and renaming
I'm getting this error after today update:
L 08/22/2012 - 00:10:42: [SM] Native "SetClientInfo" reported: IServer interface not supported, file a bug report.
L 08/22/2012 - 00:10:42: [SM]...
Forum:
General
08-21-2012, 17:48
Replies:
139
SourceMod not working after today's update?
Views:
59,835
Posted By
lucasdidur
Re: SourceMod not working after today's update?
I don't know if this is only with me, but GetClientCount() It's not working very well after today update
@Edit
Also this error, Native "SetClientInfo" reported: IServer interface not supported,...
Forum:
VSH / Freak Fortress
08-21-2012, 15:24
Replies:
2,934
[TF2] Freak Fortress 2
Views:
1,714,461
Posted By
lucasdidur
Re: [TF2] Freak Fortress 2
TF2 Update
Fixed the sound precache string table being nearly full in non-MvM games
- This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors...
Forum:
Plugins
08-21-2012, 09:07
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,621,268
Posted By
lucasdidur
Re: [UMC3] Ultimate Mapchooser 3.4.1 (Updated 8/4/2012)
I'm getting some errors here
L 08/21/2012 - 13:43:48: [SM] Native "CloseHandle" reported: Handle 3b3303d8 is invalid (error 1)
L 08/21/2012 - 13:43:48: [SM] Displaying call stack trace for...
Forum:
Plugins
08-20-2012, 21:22
Replies:
15
[TF2] MvM Slot Manager - 0.2
Views:
13,982
Posted By
lucasdidur
Re: [TF2] MvM Slot Manager
Update:
0.2
* Fix plugin not count Replay or SourceTV as bot
+ Added a version to use old Snapshot of Connect - ehaqui_mvm_slot_connectold.smx
+ Added command aliase to player count -...
Forum:
Plugins
08-20-2012, 21:21
Replies:
15
[TF2] MvM Slot Manager - 0.2
Views:
13,982
Posted By
lucasdidur
Re: [TF2] MvM Slot Manager
Thank you for you feedback.
Forum:
Plugins
08-20-2012, 17:52
Replies:
15
[TF2] MvM Slot Manager - 0.2
Views:
13,982
Posted By
lucasdidur
Re: [TF2] MvM Slot Manager
Yes, as English is not my primary language, I ask for help to Google.
Forum:
Plugin/Gameplay Ideas and Requests
08-20-2012, 08:14
Replies:
9
MvM Admin reserved slots
Views:
2,592
Posted By
lucasdidur
Re: MvM Admin reserved slots
I did make un plugin for this, you can check out here
https://forums.alliedmods.net/showthread.php?t=193493
Forum:
Plugins
08-19-2012, 20:42
Replies:
15
[TF2] MvM Slot Manager - 0.2
Views:
13,982
Posted By
lucasdidur
Re: [TF2] MvM Slot Manager
When he reaches 6 players connected, it uses the Connect function to reject the player connection, but if the player who is connecting is an admin, some player is kicked from server, but keeping 6...
Forum:
Plugins
08-19-2012, 18:59
Replies:
15
[TF2] MvM Slot Manager - 0.2
Views:
13,982
Posted By
lucasdidur
[TF2] MvM Slot Manager - 0.2
[Eh Aqui] MvM Slot Manager
Description
This plugin manage players connected on MvM servers. He lock to a maximum of 6 players connected, and has support reserved slot with kick a player...
Forum:
Plugin/Gameplay Ideas and Requests
08-19-2012, 15:56
Replies:
8
[REQ] : Server logo picture plugin .
Views:
3,607
Posted By
lucasdidur
Re: [REQ] : Server logo picture plugin .
But this is only for AMXX? The image on loading box, I dont want sound.
Forum:
Plugins
08-19-2012, 10:33
Replies:
19
[TF2] MvM Auto-lock Server (v1.2)
Views:
16,515
Posted By
lucasdidur
Re: [TF2] MvM Auto-lock Server (v1.1)
But not work very well on change map yet
Forum:
Plugins
08-19-2012, 10:16
Replies:
19
[TF2] MvM Auto-lock Server (v1.2)
Views:
16,515
Posted By
lucasdidur
Re: [TF2] MvM Auto-lock Server (v1.1)
Little fix for Connect
public OnMapStart()
{
IsMvM(true);
currentplayers = GetRealClientCount();
}
public OnClientDisconnect(client)
Forum:
TFDodgeball
08-19-2012, 08:08
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
644,687
Posted By
lucasdidur
Re: [TF2] TFDodgeball
My server is getting this errors on log error file:
L 08/19/2012 - 02:47:10: [TFDB] Warning: Server spawned a point_servercommand entity, while TFDB will try and filter it from changing TFDB...
Showing results 1 to 25 of 113
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