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Posts Made By:
Damizean
Forum:
Plugins
07-03-2009, 16:27
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,117,869
Posted By
Damizean
Re: [L4D] Super Versus
When I tested the changes it seemed to work, I'll double check it out.
Good! So it probably was the OnClientDisconnect thing.
You mean the other 4 players don't spawn, or the bots don't...
Forum:
Plugins
07-03-2009, 07:04
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,117,869
Posted By
Damizean
Re: [L4D] Super Versus
In the modification I made, I only give the medkit for the survivors past the 4th, as there are four initial medkits. Why would you want everyone to have a medkit if there are 4 in the table already?
Forum:
Plugins
06-23-2009, 06:52
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,117,869
Posted By
Damizean
Re: [L4D] Super Versus
DDRKhat, I know you don't like people posting mods of your plugins, but perhaps they could try if this one fixes the problem until you release the official version (and if these methods fixes the...
Forum:
Plugins
06-20-2009, 00:56
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,117,869
Posted By
Damizean
Re: [L4D] Super Versus
I know where is it called :P However, I'm talking about the possibility of the existence of a mechanism to override fake client slots with real clients while on spawn time, in order for a newly...
Forum:
Plugins
06-19-2009, 11:23
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,117,869
Posted By
Damizean
Re: [L4D] Super Versus
No, the problem may be the client takeovers the bot client slot while connecting, resulting in the real client being kicked because the plugin think it's a bot.
Simple to fix:
//...
Forum:
Plugins
06-10-2009, 05:37
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,117,869
Posted By
Damizean
Re: [L4D] Super Versus
DDRKhat, change the consistency check timer to a greater value, that's the cause of the additional spawned survivor.
Forum:
Plugins
05-28-2009, 06:19
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,117,869
Posted By
Damizean
Re: [L4D] Super Versus
If your server uses only a 6 vs 6, you need to set the survivor limit and the infected limit to 6, otherwise if there are more slots some players will be placed incorrectly in the way mukla said.
Forum:
Plugins
05-25-2009, 02:33
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,117,869
Posted By
Damizean
Re: [L4D] Super Versus
Bots are indeed counted as players because they are fake clients, so the only fix needed to be done is Downtown's (if he's capable to hack the engine to allocate more clients)
Showing results 1 to 8 of 8
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