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Posts Made By:
Vox Dei
Forum:
Plugins
09-25-2011, 14:57
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,488
Posted By
Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)
worked like a charm, I am rewriting it to effect multiple classes... if you release that other plugin tho, i will definitely change over =)
Forum:
Plugins
09-25-2011, 14:13
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,488
Posted By
Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)
I was wondering if plugin_start was necessary lol... thx.. for now on i'll post questions like these in scripting, this was kinda plugin related so I wasn't sure.
You've been a great help.
...
Forum:
Plugins
09-24-2011, 18:08
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,488
Posted By
Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)
ouch, tried both ways.. compiled fine, but no result..
lol..
any idea on a relase date?
#include <sourcemod>
#include <tf2>
#include <tf2_stocks>
Forum:
Plugins
09-24-2011, 17:35
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,488
Posted By
Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)
lol, swt.. thx for the info..
you're a life saver..
Forum:
Plugins
09-24-2011, 16:09
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,488
Posted By
Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)
Yeah, I attempted to put a small one together for that.
public Action:HookPlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event,...
Forum:
Plugins
09-23-2011, 16:50
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,339,488
Posted By
Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)
Is there a way to adjust who gets the weapon by class?
Showing results 1 to 6 of 6
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